PRBF2 v1.0.0.0 Changelog (First Beta)

Project Reality announcements and development highlights.
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by saXoni »

It's been over a year since the last big update, why can you not just show us the changelog instead of censoring it?
Last edited by saXoni on 2012-09-09 19:24, edited 2 times in total.
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Conman51 »

KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414

sxxxxxr = spotter?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Hunterman0101
Posts: 122
Joined: 2011-10-02 15:12

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Hunterman0101 »

Where is African Resistante ,Poland,Sweeden factions!!!!!!!?
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by BloodyDeed »

Keep in mind that this is in NO way the full changelog for 1.0 :D
It's only for our first beta :P
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Hunterman0101
Posts: 122
Joined: 2011-10-02 15:12

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Hunterman0101 »

[R-DEV]BloodyDeed wrote:Keep in mind that this is in NO way the full changelog for 1.0 :D
It's only for our first beta :P
We ll wait the final release date :) )...THX devs for this awesomenes!!!!!!!!!
ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ddeo »

quix171 wrote:Where is African Resistante ,Poland,Sweeden factions!!!!!!!?
Poland? Not just yet, we revived project in this year so don't expect it too soon. :)
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Alek-say »

No new ragdoll system and ballistics?
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BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by BroCop »

Alek-say wrote:No new ragdoll system and ballistics?
Read this line
[R-DEV]BloodyDeed wrote:It's only for our first beta :P
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Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Sgt.BountyOrig »

I can only imagine how many x's the DEV's have gone through whilst developing PR with most of their free time.

Huehuehuehuehuehue
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Dev1200 »

saXoni wrote:It's been over a year since the last big update, why can you not just show us the changelog instead of censoring it?
Indeed.
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Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Alek-say »

CroCop wrote:Read this line
I don't want to read! I want: "Bang" "bang "bang"! "Man dooown!!!"
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ShockUnitBlack »

Oh god. Oh god. Oh god. Need Google Translate naow!
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by sparks50 »

erichhart wrote:Prepare for Project reality, turning into ACE MOD FOR ARMA 2


NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Except we usually don't have zoom to compensate for the eye/monitor difference in prbf2, so I guess squaddies will be more visually challenged than ever. Could make for some good CQB :wink:
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by M42 Zwilling »

As far as I can figure out,

WEAPONS: Rxxxxxxd oxd PxxH wxxh oxe fxxm BF:Kxxxa (chuc) 16706
WEAPONS: Axxxd nxw xp dxxxxy axxxxxxxn fxr txe PxxH (chuc) 16706

means

WEAPONS: Rxxxxxxd old PPSH with one from BF:Korea (chuc) 16706
WEAPONS: Added new xp dxxxxy animation for the PPSH (chuc) 16706
Raccoon
Posts: 110
Joined: 2009-06-11 00:36

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Raccoon »

I appreciate all of the work that must have gone into making all those x's (I think), but this really is tantalizing. Especially considering it's "Only an early beta". So we're basically going insane trying to decode incomplete information. :D
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dunadan
Posts: 88
Joined: 2010-03-27 17:55

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by dunadan »

dat changelog 8)
milosv123344
Posts: 100
Joined: 2012-07-29 13:26

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by milosv123344 »

Delfer wrote:Besides PR should be more "lets go kill those guys" and less "contact 400m east, proceed to take potshots"
Umm...potshot 400 meter thing - thats kinda how it is in real life, which PR does a good job recreating.
Delfer wrote:Except we usually don't have zoom to compensate for the eye/monitor difference in prbf2, so I guess squaddies will be more visually challenged than ever. Could make for some good CQB"
Which is kinda unfair, most people that i know including myself still play on 19'' monitors. I went to a friend and tried it on 24'' 1920x1080p monitor and the game is stupidly easier and people are incredibly easier to spot, there should be that compensation in pr, at least a little.
milosv
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by PatrickLA_CA »

No fastropes? I am disapoint.

Great job guys :D PR 1.0 will be a blast
In-game: Cobra-PR
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Stemplus »

VEHICLES: Fxxxd Txxxxxo lxxxxxg gxxr (j.f.leusch) 16124
VEHICLES: Fixed Tornado landing gear (j.f.leusch) 16124


f**k YES!
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