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Re: Please go back to the good old times !!!

Posted: 2013-01-02 08:36
by rodrigoma
It's your fault Rhino! You got everyone used to Muttrah :-D :-D :-D :-D

Re: Please go back to the good old times !!!

Posted: 2013-01-02 08:52
by Souls Of Mischief
Muttrah V1 WAS BETTAH!!! LASOR M4A1's!!! PLACING SLAMS ON RALLY POINTS!!! 1337 Little Bird insertions behind enemy lines! 0.5 > ALL

I wanna play 0.5 :(

Re: Please go back to the good old times !!!

Posted: 2013-01-02 11:43
by MADsqirrel
[R-CON]rodrigoma wrote:It's your fault Rhino! You got everyone used to Muttrah :-D :-D :-D :-D
True.
You made a Strike at karkand of PR and now everyone wants to play such maps only.
You spoild the PR people and now you have to deal with it :-D .
(Damn falklands IRL is deserted like hell.)

Re: Please go back to the good old times !!!

Posted: 2013-01-02 12:06
by a3dboy1
[R-DEV]Rhino wrote:where busy unloading

all those argie crates where from its UH-1H and Goose Green

Also bikes where not used, a

they where unloading the ships for days).

The main AA defences where at Port Stanley,
Sorry for offtopic, Rhino, do you type where instead of were? :confused: Confuses me a lot so I have to read a sentence again :\

Back on topic: According to Rhino the map is balanced and all...But for some reason people refuse to play it...

Re: Please go back to the good old times !!!

Posted: 2013-01-02 12:44
by cawac
'[R-DEV wrote:Rhino;1849484']You really should watch that documentary I posted.... On the 2nd of April, 1982, the Argentines did retake the Falklands by surprise, catching the Brits totally off guard: 1982 invasion of the Falkland Islands - Wikipedia, the free encyclopedia
Yes, they did took the Brits by surprise - in April the 2nd. But by the time the HMS Invincible was there, UK forces were far more better equipted and by no means unaware of the Argentinians.
Most of them don't have any bombs and the ones that do don't have any AA missiles, other than one.
They do have cannons, and as they see you from above in the field...

I'm getting lots of reports from pilots and even ground troops of how over powered the handheld AA is :p
https://www.realitymod.com/forum/f562-p ... inger.html

I myself don't have any problems taking out jets from the ground either.
Yes, you take out one! But what happens after that? You beg for ammo, but noone has any - and after you launched your rocket you have the enemies attention. If you can't shoot back - not good.

That Scimitar is now a Scorpion as per here: https://www.realitymod.com/forum/f196-p ... eased.html
and neither are meant for AA...
I know, bigger cannon but lower fire rate - high value, easy to spot (you fire -> you get attention) target for CAS, yay!
The buildings right now actually protect you from bombs... Funny video somewhere of a guy in a building, you watch a 1000lb LGB drop on the roof and the guy comes walking out perfectly fine, but can't find it :p
Translated: stay inside, watch the walls.
There are also plenty of rocks, epically in the hills...
Yes, there are - easy cover for snipers. There may be rocks there, but as it is hard to get there, not even near to any cap radius and you don't have scopes - does not really matter for the low-level running-around infantrymen.

Rifles are pretty accurate, especially with the new deviation, I can hit things from quite far away (with a normal L1A1 / FM FAL or FN MAG / GPMG) and as I've said, ammo hasn't been a problem for me...
They may be accurate, but if you can't see the target, you can't hit it. And ammo becomes a problem if you try to capture something - you fire everything you have on the enemy (means at least 3 mags of every soldier), revive the guys (around 4 epipens per squad), and there you stand without any hope of giving AA coverage (due to lack of ammo), without AA you won't get any supplies - and you will have to fight off the counterattack with your bare hands. If, of course, they won't call in the CAS to throw bombs and bullets on you.
Would be very out of line with normal PR to have vehicles spawning on capped flags... Not to mention not realistic... Also bikes where not used, at least not commonly in the Falklands War. Got a pic of an Argie on a Bike in Stanley however :p
You are forgetting that farmers actually lived there. They had some sort of vehicles, didn't they? If there would be only 1 bike near a village it would help a lot. And the idea of spawning vehicles all around the map is not far from PR whatsoever, just take a look at any insurgent map. I know, they are rebels - but I actually can't believe it would harm the realism of the map if some farmers would have left their vehicles on the island.
This is also not to mention you should be deploying AA where you need it, which players do and I've seen many a firebase go up fine before you say lack of logistics...
Would, if I could, but you know what - next time I will be fliing a trans chopper (I'm not a great pilot but harsh times call for harsh measures), and will count how many times I can actually make a drop before I get shot down.
Anyways cawac, you've made your points and I've noted them, but tbh I do believe most of them are unfounded from what I've experienced and what most other people have been telling me. If you believe this to be incorrect please back up these statements with some evidence.
I will bombard you :mrgreen: , after I can convince someone to play the map.

What I think the main reason of player flustration on the map is (as I already mentioned), that you simply can not defend yourself. You get shot by snipers, by jets - and you lack cover, lack supplies and almost completely lack the weaponry needed to fight back. This way, you are forced inside an overly defensive position - and there you are, you won't see enemy infantry because they do the same as you do, 2-5-800 meters off from your location - because they don't have a choice either.

Don't get me wrong, I love Yamalia and Silent Eagle - both pretty huge maps for infantry -, but there I can get transport by at least 2 means all the time (so it does not take 15-20-30 minutes to get to the next flag, and also enables me to meet with other squads and push forward together), I have trenches which offer cover, and I can hide in the cap range even if enemy is there. None of which I currently see on Falklands.

Bests,
Cawac

Re: Please go back to the good old times !!!

Posted: 2013-01-02 12:51
by Rhino
a3dboy1 wrote:Sorry for offtopic, Rhino, do you type where instead of were? :confused: Confuses me a lot so I have to read a sentence again :\
Ye I'm constantly mixing the two up :p
a3dboy1 wrote:Back on topic: According to Rhino the map is balanced and all...But for some reason people refuse to play it...
Not from what I've seen. When the map is running on a seeded server, the server is normally full to the brim, but I think the problem is more that servers don't run the map as much as much as most of them. Just a few examples since v0.98's release.
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cawac wrote:Yes, they did took the Brits by surprise - in April the 2nd. But by the time the HMS Invincible was there, UK forces were far more better equipted and by no means unaware of the Argentinians.
Which is the main part I simulate in the game, although I do also have the initial invasion on the Skirmish 32 layer... The point is they are no more equipped (in scale) on AAS 64 than they where in r/l.
cawac wrote:They do have cannons, and as they see you from above in the field...
Cannons means you have to come down low, attacking directly at the target, where the jet is in its most venerable point in terms of AA fire, since even if it drops flares, they are behind him and the missile can easily go right into the nose without any confusion from flares.

Also if you ever tried flying you would see it isn't that easy to spot a target and even if you do, most of the time its not worth engaging for risking your plane.
cawac wrote:Yes, you take out one! But what happens after that? You beg for ammo, but noone has any - and after you launched your rocket you have the enemies attention. If you can't shoot back - not good.
So your going back to logistics again... Why don't you try running logistics if you think your team is doing so badly on ammo? Only reason I can think of for you not having ammo is because no one on your team is running it....

cawac wrote:I know, bigger cannon but lower fire rate - high value, easy to spot (you fire -> you get attention) target for CAS, yay!
Please... Yes Jets are always circling above you like enemy spy satellites!!!

cawac wrote:Translated: stay inside, watch the walls.
Not really, I've done fine in the open away from the points of interest... Its in fact the hardest point for jets to find you since there is such a big area to search for even called in targets, map cords are much "bigger" than normal 4km maps so they don't help much and as such, much harder to find and bomb a target in the open instead of a village.
cawac wrote:Yes, there are - easy cover for snipers. There may be rocks there, but as it is hard to get there, not even near to any cap radius and you don't have scopes - does not really matter for the low-level running-around infantrymen.
Your really boring me now...
cawac wrote:They may be accurate, but if you can't see the target, you can't hit it. And ammo becomes a problem if you try to capture something - you fire everything you have on the enemy (means at least 3 mags of every soldier), revive the guys (around 4 epipens per squad), and there you stand without any hope of giving AA coverage (due to lack of ammo), without AA you won't get any supplies - and you will have to fight off the counterattack with your bare hands. If, of course, they won't call in the CAS to throw bombs and bullets on you.
Squad leader spots targets with his bincos, tells the squad where to fire, you fire...
cawac wrote:You are forgetting that farmers actually lived there. They had some sort of vehicles, didn't they? If there would be only 1 bike near a village it would help a lot. And the idea of spawning vehicles all around the map is not far from PR whatsoever, just take a look at any insurgent map. I know, they are rebels - but I actually can't believe it would harm the realism of the map if some farmers would have left their vehicles on the island.
Yes you always see troops nicking civi vehicles for their own transport, very common!!! We should put this into normal PR!!!
cawac wrote:Would, if I could, but you know what - next time I will be fliing a trans chopper (I'm not a great pilot but harsh times call for harsh measures), and will count how many times I can actually make a drop before I get shot down.
And I have made many drops without getting shot, especially in the UH-1H where you don't have to fly over open water and can fly between the hills. + seen many other chopper pilots do just fine, so not really going to take the word of how much you can when you even admit your not a very good pilot...
cawac wrote:I will bombard you :mrgreen: , after I can convince someone to play the map.

What I think the main reason of player flustration on the map is (as I already mentioned), that you simply can not defend yourself. You get shot by snipers, by jets - and you lack cover, lack supplies and almost completely lack the weaponry needed to fight back. This way, you are forced inside an overly defensive position - and there you are, you won't see enemy infantry because they do the same as you do, 2-5-800 meters off from your location - because they don't have a choice either.
The idea is the team who gains air superiority has a massive advantage, as per the real war. You may have just had a few very unlucky games where all the pilots on your team where ****, and all the enemy pilots where good, and they also had very good bombing call outs but I find it unlikely they where as good as you mention... Most of the time the jet situation is pretty balanced and each team never get a constant CAP over the islands and are just diving in and out when they can.

Also while yes, snipers, which btw right now can't hit shit past 500m in the latest version due to bugged deviation, while there are no direct counters other than another sniper or the Scorpion or a jet, there are many ways to avoid them, smoke, staying in the hills etc.
cawac wrote:(so it does not take 15-20-30 minutes to get to the next flag
never takes me that long even on foot... Are you having a picnic on the way or something?

Re: Please go back to the good old times !!!

Posted: 2013-01-02 13:13
by a3dboy1
[R-DEV]Rhino wrote:Ye I'm constantly mixing the two up :p



Not from what I've seen. When the map is running on a seeded server, the server is normally full to the brim, but I think the problem is more that servers don't run the map as much as much as most of them. Just a few examples since v0.98's release.
I would have shown full 100p servers when the map was released to the public on your place 8) .

But,seriously, the only thing we see here is complaining (including me :-P ), although we really appreciate your work on this mod and the new approach to the gameplay.

IMHO, more organized events are needed where players would have learned how to play this map as The Falklands requires waaaaay better communication between the squads than any other map.

Neverhteless the teamwork is very exhausting :(

Re: Please go back to the good old times !!!

Posted: 2013-01-04 18:46
by Mikemonster
I see a lot of interest in the Falklands in people's posting, if anyone does have an interest and wishes to learn more try this book:

The Scars of War: Amazon.co.uk: Hugh McManners: Books

It has a lot of accounts from soldiers that fought for the British Army, and it helped me understand the war from that perspective.

No, i'm not working for anyone, just thought I would bring it to peoples' attention bearing in mind some of the misconceptions people seem to have about the Falklands.

Sorry, couldn't find the 'spoiler' tags.