Another interview with [R-DEV]-=anders=-
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: Another interview with [R-DEV]-=anders=-
You guys only interview anders because the other DEVs can run faster away, right?
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: Another interview with [R-DEV]-=anders=-
The initial idea was interview Mineral Wouter and make questions about the Syrian Mini-Mod, then Psy came with the idea of doing a longer interview with Anders, he had the idea since the first interview with Anders made by me.
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Another interview with [R-DEV]-=anders=-
Better ballistics? Seems like you have to lead the target more.
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psychickactivity
- Posts: 586
- Joined: 2008-08-14 10:45
Re: Another interview with [R-DEV]-=anders=-
I send interview to full of guys but havent time to answer.WeeD-KilleR wrote:You guys only interview anders because the other DEVs can run faster away, right?
Wait and see.
[img]psychickactivity[/img]
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Another interview with [R-DEV]-=anders=-
:O
The grunting sounds like a guerilla decided to join the army. Someone who really hates radical resistance fighters XD
I kidd like the voices.
-New Injured Moaning and Death Voices
-New Weapons Sounds
-Echo in the firing shots (They sound so crisp and realistic)
-New Knife Stabbing Sound which sounds very hollywoody, not sure if stabbing some makes that sound. You could hire a pork carcass dressed up with a helmet, body armor and get an army soldier anonymously stab it with an m9 bayonett and then record the sound of it impact. I assure you it doesn't sound like a rip off 'Kill Bill'
-Sound Impact and Sonic Boom Cracks that make you shit yourself even more than before!!
I'm honestly very excited for this as a sub-standard player in PR, and I appreciate, even though the sound-modder didn't really want to shell out the euros for this, his dedication in the PR team and how his talents have impacted on the game
Even though It's a Work-In-Progress, meaning things will be changed and improved for the goal of the closest realism by using up all of the engine's potential to make a life-like experience and made in place to freshen up the sounds.
Let's hear it for Anders boys!
The grunting sounds like a guerilla decided to join the army. Someone who really hates radical resistance fighters XD
I kidd like the voices.
-New Injured Moaning and Death Voices
-New Weapons Sounds
-Echo in the firing shots (They sound so crisp and realistic)
-New Knife Stabbing Sound which sounds very hollywoody, not sure if stabbing some makes that sound. You could hire a pork carcass dressed up with a helmet, body armor and get an army soldier anonymously stab it with an m9 bayonett and then record the sound of it impact. I assure you it doesn't sound like a rip off 'Kill Bill'
-Sound Impact and Sonic Boom Cracks that make you shit yourself even more than before!!
I'm honestly very excited for this as a sub-standard player in PR, and I appreciate, even though the sound-modder didn't really want to shell out the euros for this, his dedication in the PR team and how his talents have impacted on the game
Even though It's a Work-In-Progress, meaning things will be changed and improved for the goal of the closest realism by using up all of the engine's potential to make a life-like experience and made in place to freshen up the sounds.
Let's hear it for Anders boys!
Last edited by Arab on 2013-02-05 10:39, edited 6 times in total.
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Another interview with [R-DEV]-=anders=-
Great job !
Death Screams are priceless. Explosions too !
I saw you gave some love to jets
Death Screams are priceless. Explosions too !
I saw you gave some love to jets
Phoenixo_Idaho ; Medic & Mortars Specialist
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Unhealed
- Posts: 365
- Joined: 2012-09-15 16:33
Re: Another interview with [R-DEV]-=anders=-
Supressed MK 12 with full auto and skeleton gloves? We operator now.
Also, I really don't like new screams, becouse they are too loud and cartoonish. I would prefer something like quiet UGH when you kill an enemy or not having death screams at all.
Also, I really don't like new screams, becouse they are too loud and cartoonish. I would prefer something like quiet UGH when you kill an enemy or not having death screams at all.
Last edited by Unhealed on 2013-02-05 11:41, edited 1 time in total.
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DonDOOM
- Posts: 819
- Joined: 2007-02-10 11:42
Re: Another interview with [R-DEV]-=anders=-
Amazing work Anders!
The amount of dedication you put ( are putting ) into this is breathtaking.
The different sounds when firing a weapon inside and outside is really good, and the effects of hitting different surfaces is beautiful. To think a mod for a almost 10 year old game has about the best audio I've heard in any professional game out there is just insane.
The amount of dedication you put ( are putting ) into this is breathtaking.
The different sounds when firing a weapon inside and outside is really good, and the effects of hitting different surfaces is beautiful. To think a mod for a almost 10 year old game has about the best audio I've heard in any professional game out there is just insane.
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: Another interview with [R-DEV]-=anders=-
anyone noticed the bots are a little different? i'd say... "better". i hope am right 
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greg3000
- Posts: 75
- Joined: 2011-06-16 19:44
Re: Another interview with [R-DEV]-=anders=-
ahhh m14 EBR been waiting.....
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sebinam
- Posts: 10
- Joined: 2012-08-17 00:24
Re: Another interview with [R-DEV]-=anders=-
HOLY SHIT RAGDOLLS HAS UPDATED !!! LOOKS BETTER JUST AWESOME
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carmikaze
- Posts: 1038
- Joined: 2013-01-25 15:36
Re: Another interview with [R-DEV]-=anders=-
I cant describe how excited i am right now. Those new bullet impacts, the new ragdoll.. I mean, it is just unbelievable. Seriously, it looks too good to be true. I wanna play it. Now. NOW.
The only thing i can do now is to raise my hat.
And wait...
There's one thing i'd change - the voice of the soldier. When he's hit, he sounds like hes having a good time in bed with his gf.
He should sound more desperate and shocked, he got shot after all and that is anything but nice. The volume is also a bit too high i think.
The only thing i can do now is to raise my hat.
And wait...
There's one thing i'd change - the voice of the soldier. When he's hit, he sounds like hes having a good time in bed with his gf.
He should sound more desperate and shocked, he got shot after all and that is anything but nice. The volume is also a bit too high i think.
Last edited by carmikaze on 2013-03-09 11:25, edited 1 time in total.
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-=anders=-
- Retired PR Developer
- Posts: 1532
- Joined: 2005-10-27 14:48
Re: Another interview with [R-DEV]-=anders=-
Thx , and there will be no more bleeding sounds.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Another interview with [R-DEV]-=anders=-
How did you make the bleeding/dying sounds?[R-DEV]-=anders=- wrote:Thx , and there will be no more bleeding sounds.
Hmmm let me guess. Tied up some die hard PR fan and made him watch others play PR?


