[Official] Vehicles Feedback
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: [Official] Vehicles Feedback
Technies and civilian cars still feel like they are equipped with armor plating. They can take ridiculous amounts of hits from small-arms.
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dwt110
- Posts: 6
- Joined: 2013-06-30 18:44
Re: [Official] Vehicles Feedback
I don't know if this is supposed to be more realistic with the helicopter physics, but smaller helicopters specifically like the little bird and Kiowa flip over when landing/taking off INCREDIBLY easily. Like I could not fly trans because 70% of the time when I was landing it would just start tilting onto its side if its leans more than a few degrees to that side. It is most prominent in the little bird so it looks like its only really a problem with that. I forget the name of the large Russian trans helicopter, but those have some weird ground movement and like to constantly lurch forward and then bounce around on the ground a ridiculous amount, such as if it bumps into a wall rolling on the ground at 5kph, it will bounce back 20 meters at 100kph and then proceed to flip over or explode or something along those lines.
Also, I noticed on black gold that (only tested with the Chinese jets), up a very high angle while holding down the booster key causes the jets to increase speed to 4000-6000kph and then get stuck pointing up, and they will keep going up until you totally let off the throttle. I got one up to 25000 meters height the other day.
Also, I noticed on black gold that (only tested with the Chinese jets), up a very high angle while holding down the booster key causes the jets to increase speed to 4000-6000kph and then get stuck pointing up, and they will keep going up until you totally let off the throttle. I got one up to 25000 meters height the other day.
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kangaroo
- Posts: 75
- Joined: 2011-08-23 06:49
Re: [Official] Vehicles Feedback
dwt110 wrote:I don't know if this is supposed to be more realistic with the helicopter physics, but smaller helicopters specifically like the little bird and Kiowa flip over when landing/taking off INCREDIBLY easily. Like I could not fly trans because 70% of the time when I was landing it would just start tilting onto its side if its leans more than a few degrees to that side. It is most prominent in the little bird so it looks like its only really a problem with that. I forget the name of the large Russian trans helicopter, but those have some weird ground movement and like to constantly lurch forward and then bounce around on the ground a ridiculous amount, such as if it bumps into a wall rolling on the ground at 5kph, it will bounce back 20 meters at 100kph and then proceed to flip over or explode or something along those lines.
Also, I noticed on black gold that (only tested with the Chinese jets), up a very high angle while holding down the booster key causes the jets to increase speed to 4000-6000kph and then get stuck pointing up, and they will keep going up until you totally let off the throttle. I got one up to 25000 meters height the other day.
That's with all jets when you go over about 4500 <- Unless they've changed it. You're speed goes up and you can't steer.
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TheShaydeeOne
- Posts: 12
- Joined: 2012-08-16 22:12
Re: [Official] Vehicles Feedback
The kickback from the MTLB Shturm (the TOW mounted one) seems a little bit too harsh compared to most of the other TOW initial recoil. Makes it a bit harder to aim at longer ranges and defeats the point of ambushing with the vehicle. Maybe this is because I've only used it a little bit and haven't got a chance to get a real feel for the recoil of it yet due to the small timeframe of the beta but it seems a bit excessive in the short time I've used it. Guess I'll wait for release and dedicate some time to playing with it.
Overall, I'm loving the changes you guys have made so far. Still haven't tested it all for myself yet, so hurry up and get it released! I don't think anyone can go back to anything pre 1.0 Beta now.
Overall, I'm loving the changes you guys have made so far. Still haven't tested it all for myself yet, so hurry up and get it released! I don't think anyone can go back to anything pre 1.0 Beta now.


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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: [Official] Vehicles Feedback
-tank HE rounds seem to have very little splash damage
-shaking and recoil on APC's is unbearable
-shaking and recoil on APC's is unbearable
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: [Official] Vehicles Feedback
Nothing has changed at all here:Prevtzer wrote:-tank HE rounds seem to have very little splash damage
you can still kill Infantry oneshot within 8meters, and hurt them in 15/16 meters
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Prevtzer
- Posts: 648
- Joined: 2012-06-13 12:19
Re: [Official] Vehicles Feedback
Probably my bad luck or the new ragdoll animations then[R-DEV]K4on wrote:Nothing has changed at all here:
you can still kill Infantry oneshot within 8meters, and hurt them in 15/16 meters
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: [Official] Vehicles Feedback
Hi all! Bots cannot use mec_jep_uaz_mg, when bot tries to get to the rear gun it causes CTD.
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: [Official] Vehicles Feedback
yeah it's always been like that, it's insane, you can dump a full belt from an M249 into a techie and it still drives like it's newTarranauha200 wrote:Technies and civilian cars still feel like they are equipped with armor plating. They can take ridiculous amounts of hits from small-arms.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: [Official] Vehicles Feedback
When crewing an APC (Happened to me as Chinese and USMC) if you are shot by a BTR80a the impacts force the gunners cannon to aim into the sky. It turns an APC into an AAA platform almost instantly. I like the shaking in the vehicle when you are hit, this way there is no mistaking if you have been hit or not, but the rate of fire of the BTR80a and the size of the rounds seems to win it fights that it should lose without even needing to have the enemy vehicle turn into a rattle.

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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: [Official] Vehicles Feedback
This seems odd to me, I myself and my gunners have shot at infantry very close with tank HE rounds and not much happens, they just run away. Same feel in APCs. And it's not the effects because a second later we've driven toward them only to find out everyone is alive. Could swear the kick in those rounds is different.[R-DEV]K4on wrote:Nothing has changed at all here:
you can still kill Infantry oneshot within 8meters, and hurt them in 15/16 meters
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: [Official] Vehicles Feedback
Got to really cut loose with the Hind-E on Saareema last night.
Here is my feedback.
- It feels a tad slow, handling and max speed wise, though this may be just me used to the very quick attack helicopters from 0.98. It wasn't impractically slow.
- The .50 cal lacks any zoom altogether, so it's just not useful at any kind of medium to long range. A full zoom would be nice, though certainly it wouldnt be on par with the CAS huey, and other lighter attack helicopters at that point, a smaller zoom, like the one the doorguns get would be helpful, though.
- Overall, the thing is quite well armoured, making it quite useful, and even practical to transport infantry, however, I had my gunner get struck and bleed out in the cockpit after taking fire. From what I understand the Hind's cockpit is the most armoured part of the heli, so im not sure why this happens
- The HUD is identical to the havoc, so it has an air radar/IR detection that allows you to see enemy aircraft and flares, and lazes as the pilot, not sure if this is intentional, but it improves utility greatly.
Here is my feedback.
- It feels a tad slow, handling and max speed wise, though this may be just me used to the very quick attack helicopters from 0.98. It wasn't impractically slow.
- The .50 cal lacks any zoom altogether, so it's just not useful at any kind of medium to long range. A full zoom would be nice, though certainly it wouldnt be on par with the CAS huey, and other lighter attack helicopters at that point, a smaller zoom, like the one the doorguns get would be helpful, though.
- Overall, the thing is quite well armoured, making it quite useful, and even practical to transport infantry, however, I had my gunner get struck and bleed out in the cockpit after taking fire. From what I understand the Hind's cockpit is the most armoured part of the heli, so im not sure why this happens
- The HUD is identical to the havoc, so it has an air radar/IR detection that allows you to see enemy aircraft and flares, and lazes as the pilot, not sure if this is intentional, but it improves utility greatly.
Last edited by 40mmrain on 2013-07-08 20:58, edited 2 times in total.
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Not_able_to_kill
- Posts: 202
- Joined: 2008-03-05 11:37
Re: [Official] Vehicles Feedback
All the sounds are awesome, everything is awesome except for one thing.
Jet cannons.
Jet cannons just don't sound that far, it makes me sad to see tracers coming from it, hitting the ground and making some neat explosions sounds, but I never hear the cannon.
And the cannon should make a badass buzz noise from a distance, or something like that.
Of course the GAU-8 should sound different, but the other cannons like the ones on the F16, F18 should be a buzzing sound.
They should play really far as well, maybe the entire map should hear it.
Jet cannons.
Jet cannons just don't sound that far, it makes me sad to see tracers coming from it, hitting the ground and making some neat explosions sounds, but I never hear the cannon.
And the cannon should make a badass buzz noise from a distance, or something like that.
Of course the GAU-8 should sound different, but the other cannons like the ones on the F16, F18 should be a buzzing sound.
They should play really far as well, maybe the entire map should hear it.
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: [Official] Vehicles Feedback
AA seems to be super powerful now. Speaking from both sides of the AA launchers helicopters seem to drop like flies around them. Flares seem to be useless because even if AA rockets are distracted by them the splash from the rockets always seems to do severe damage to helicopters.

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MADsqirrel
- Posts: 410
- Joined: 2011-08-15 13:00
Re: [Official] Vehicles Feedback
Had my first games since BETA and I really liked the Armored vehicle changes in the BETA.
APCs and tanks seem to survive longer if they are engaged with hand held AT (i guess because of working AT ballistic now its harder to hit.)
Same is with CAS not killing tanks with splash alone is really helpfull.
The games I played just now where fun and all but nobody was using APCs, mainly because they are weak as hell and are mostly a deathtrap.
Also having less FOBs around is helping alot so you dont meet everytime you try to get a attack moving.
So its a bit late but, IMO, the armored vehicles in 1.0 work great.
APCs and tanks seem to survive longer if they are engaged with hand held AT (i guess because of working AT ballistic now its harder to hit.)
Same is with CAS not killing tanks with splash alone is really helpfull.
The games I played just now where fun and all but nobody was using APCs, mainly because they are weak as hell and are mostly a deathtrap.
Also having less FOBs around is helping alot so you dont meet everytime you try to get a attack moving.
So its a bit late but, IMO, the armored vehicles in 1.0 work great.
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