[Official] Vehicles Feedback

BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

[Official] Vehicles Feedback

Post by BloodyDeed »

If you got any feedback regarding vehicles post that in this thread.
This includes sounds, balancing, functionality and armament.
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Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: Vehicles Feedback

Post by Unhealed »

Technical gunner is too vulnerable, he is getting killed in a two seconds. Even when mounting up armored technical. It's almost useless against infantry now, unless you camp real hard.
Also MH-6 little bird is too tough, I was firing at it with my PKM, my clan-mate was firing a browning m2 at the same time and it didn't even smoked. It was really close, like 150 meters from us and we fired at a pilot's cabin for 6-8 seconds straight with no result.
Last edited by Unhealed on 2013-06-29 11:18, edited 2 times in total.
Reason: it was PKM not DP-27
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Re: Vehicles Feedback

Post by UTurista »

Transport Helicopters with the new wheel system are AWESOME but we need a parking brake. I was constantly struggling in keeping the Helo in their helipad
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
F33bz
Posts: 63
Joined: 2013-03-02 06:05

Re: Vehicles Feedback

Post by F33bz »

The .50 cal door gunner in the marine CAS huey has to reload far too often. Needs a larger belt, slower rate of fire, or just remove reloading for it.
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: Vehicles Feedback

Post by Unhealed »

I have tried techicnicals again, they are still really usefull, but mostly when you camp around a cache for example(that overheat indicator and pkm on the front seat and splash damage from 50 cal really helps btw), which is not a bad thing at all, I am really glad that nobody is making those ridiculous drive-bys anymore, another aspect of gameplay has become more realistic. Nice job!
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Vehicles Feedback

Post by PoisonBill »

The Russian trans heli went tripping balls on me when I land, those wheels go really fast either back or forward if I don't land it on a completely flat surface. I like the damage thing so you can fly back to main though!
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Vehicles Feedback

Post by Bluedrake42 »

are the spawn times drastically reduced? I don't like that, they shouldn't be any shorter than they were before
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Vehicles Feedback

Post by 40mmrain »

Unhealed wrote:Technical gunner is too vulnerable, he is getting killed in a two seconds. Even when mounting up armored technical. It's almost useless against infantry now, unless you camp real hard.
Then please "camp" with the techi. It's a vehicle that has an exposed .50 gunner, if what youre saying is true and they've removed the invisible .50 gun shield, for a real one, then simply adapt to the new changes, instead of trying to force a vehicle that is not suitable for a role into a role. Use it to fire at helicopters, vehicles, set up ambushes, use it at long range with a spotter (use the tracers). Driving straight into the face of 6 guys with rifles and machine guns is just dumb. A small 1.5x times zoom or something to improve long range utility, as you're facing infantry with optics would be nice. Think of it as you focusing very intently down the sights. The .50 rover for the british already features a small zoom.

edit: there is already a small zoom for .50 techis. Thank you based devs.

The M240 on the blackhawk has a small zoom when you use the sights. I adore that feature, very glad the door guns have been made more viable.
Last edited by 40mmrain on 2013-07-01 03:31, edited 1 time in total.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Vehicles Feedback

Post by K4on »

Grober wrote:China WZ 550 (TOW stuff)
Can be solo operated
Gunner and Driver can be in separate squads
cheers for the report!


if you can post stuff like that in the bug section please. helps our developing progress
Last edited by K4on on 2013-06-30 23:02, edited 2 times in total.
Reason: spelling
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Vehicles Feedback

Post by 40mmrain »

The door guns on the CAS huey are AWESOME pleasedont change them
QCRulzz
Posts: 93
Joined: 2008-04-05 05:28

Re: Vehicles Feedback

Post by QCRulzz »

The backwards moving Havok is REALLY annoying. Give me some sort of parking brakes or something... If I dont compensate the gunner can barely catch up and hop in the chopper.

Please add wheels, but not at the price of choppers moving at 10 kph backwards...
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Vehicles Feedback

Post by viirusiiseli »

Guncam screen rocking while firing the main gun on an APC is a pain in the ***. Is this added because of reality reasons or just for the feel of it? If latter, please do remove or make it smaller. Tracking moving targets through your guncam rocking and having the huge smoke effects infront of your camera is impossible at large ranges.
Col.Everret
Posts: 1
Joined: 2013-04-13 21:27

Re: Vehicles Feedback

Post by Col.Everret »

The Hind D on black gold is very slow, too slow.
It's useless as a transport because of it (and the Mi-8 is faster).
And as an attack chopper, too easy target for apc or tank

And still on black gold when a tank driver is standing on the turret, if the gunner moves it even a little bit the driver dies.(happend to me twice with chinese tank)
Last edited by Col.Everret on 2013-07-01 09:14, edited 2 times in total.
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: Vehicles Feedback

Post by velocity »

The splash damage radius on the 57mm rockets for the Zhi 9Wa seems to be tiny. I had 3 land at my feet and it didn't kill me. it must be less than 2m :/
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Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: Vehicles Feedback

Post by Unhealed »

40mmrain wrote:Then please "camp" with the techi. It's a vehicle that has an exposed .50 gunner, if what youre saying is true and they've removed the invisible .50 gun shield, for a real one, then simply adapt to the new changes, instead of trying to force a vehicle that is not suitable for a role into a role. Use it to fire at helicopters, vehicles, set up ambushes, use it at long range with a spotter (use the tracers). Driving straight into the face of 6 guys with rifles and machine guns is just dumb. A small 1.5x times zoom or something to improve long range utility, as you're facing infantry with optics would be nice. Think of it as you focusing very intently down the sights. The .50 rover for the british already features a small zoom.
Jesus man, learn to read before answering. I have already said that I adapted and that I'm fine with those changes. :roll:
BTW why you can see a vechicle's health bar when playing as a specialist? Is it a bug or how it's supposed to be? I don't play often as a specialist.
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: Vehicles Feedback

Post by Dukuu_npanop »

Hi all! Found non-existent model of Mi-24V. Mi-24 can have either two/four-barrel moving turret or immovable coaxial 23/30 mm gun. I have already seen this mistake in AiX mod Image

Should be:
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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

It was done on purpose as a placeholder for the two separate models. If the team acquires rights to both the P and V variants they'll use them.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Vehicles Feedback

Post by Rhino »

Dukuu_npanop wrote:Hi all! Found non-existent model of Mi-24V. Mi-24 can have either two/four-barrel moving turret or immovable coaxial 23/30 mm gun. I have already seen this mistake in AiX mod
Because it is the AIX model we are using with permission as a place holder. We are well aware of this and only the nose turret works on our "V" version and on our "P" version the nose turret isn't there, with only the fixed forward guns working.
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