chrisweb89 wrote:Gunner's can't lase for themselves,and even when they could no one did because the lase flies super slow and is super glitchy. Why would I attempt to lase a target for myself, when in that time I could get two manual missiles off, and with less glitchy shit going on, and when my pilot isn't hovering.
About the LTs though, they are currently broken and their only use is on inf, trucks, or very AA hot areas where you can't hold steady. They aren't reliable in any way (not the LGs are too reliable either), you shoot two missiles at a lased tank, they both track and follow the good lase and tank drives away with no damage done because of the removal of splash damage. Splash damage is what lets the laser targeted weapons work because the lase doesn't stick perfectly on the vehicle, and until lases act properly, the LTs missiles should make up for their short coming to still form an effective weapon system.
But chris, thats not realistic!
What do you want, it being unrealistic and working (as RL) or it realistically not working (which is entirely unrealistic and not at all like real life) ?
Wait... wut?
Giving two different splash values is the only compromise to balance this issue out, as
the ultimate goal of this mod is to provide realistic and enjoyable/logical gameplay. If we can make all the little intricacies as real as they are IRL, thats awesome, but in this instance we cant afford to do so as it entirely compromises gameplay logic, emersion and enjoyability.
Ergo? Separate dat sheet.
...mongol...