Project Reality 1.x Screenshots
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curahee150
- Posts: 187
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Re: Project Reality 1.0 Screenshots
how do I post screenshots?
Last edited by curahee150 on 2013-08-14 21:51, edited 1 time in total.
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Death!
- Posts: 318
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Re: Project Reality 1.0 Screenshots
It is the cover picture of my Facebook page.


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rPoXoTauJIo
- PR:BF2 Developer
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Re: Project Reality 1.0 Screenshots
Idk how, but jet survived after 1km fall.



assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Jafar Ironclad
- Retired PR Developer
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Ca6e
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Re: Project Reality 1.0 Screenshots
Hehe spawning on wrong spawn point! And we even gt reported for teamkiling hehe
But we can give that guy a medal for not giving up and die trying! hehehe
But we can give that guy a medal for not giving up and die trying! hehehe
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Pantera
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Rudd
- Retired PR Developer
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Jigsaw
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Re: Project Reality 1.0 Screenshots
Heli hunting
https://www.dropbox.com/s/c8wjq5alur3wv3r/prbf2%202013-08-17%2018-41-39-80.jpg
https://www.dropbox.com/s/ygbn1topnhpw1fi/prbf2%202013-08-17%2018-42-16-27.jpg
https://www.dropbox.com/s/c8wjq5alur3wv3r/prbf2%202013-08-17%2018-41-39-80.jpg
https://www.dropbox.com/s/ygbn1topnhpw1fi/prbf2%202013-08-17%2018-42-16-27.jpg
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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007.SirBond
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dtacs
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Re: Project Reality 1.0 Screenshots
What settings are you using for the high quality of those textures?
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Dragon7722
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- Contact:
Re: Project Reality 1.0 Screenshots

Gunner view, looked cool

This was the picture right after the loading screen on Al-Basrah
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007.SirBond
- Posts: 276
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Re: Project Reality 1.0 Screenshots
I'm actually running it on 2560x1440p downsampled with 2x2 ogssaa, -1.5 negative LOD bias, 16x anisotropic filtering, and several other settings through Nvidia inspector.dtacs wrote:What settings are you using for the high quality of those textures?
Last edited by 007.SirBond on 2013-08-20 07:11, edited 3 times in total.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Project Reality 1.0 Screenshots
Nice. Don't think my PC can handle it but those textures look terrific 






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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Project Reality 1.0 Screenshots
Just turn on OGSSAA, it really helps get rid of all those annoying aliasing lines you see far away.

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Kloppies
- Posts: 29
- Joined: 2009-11-08 21:02
Re: Project Reality 1.0 Screenshots
Wow, I've just tried this with 2880x1620 downsampled to 1920x1080, and coupled with 8x CSAA, it looks fantastic. With this the detail in textures are preserved at longer ranges.007.SirBond wrote:I'm actually running it on 2560x1440p downsampled with 2x2 ogssaa, -1.5 negative LOD bias, 16x anisotropic filtering, and several other settings through Nvidia inspector.
But I would like to know if you're running any other post-processing effects or filters? The screenshots look very sharp and colourful. Or is the image so sharp just because you're not adding any other form of AA?
In game: JarryHead
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Project Reality 1.0 Screenshots
CSAA blurs the lines further away, after several tests, I've realized you have to use only supersampling in order to get the best picture. Using a higher negative LOD and anisotropic filtering should produce sharp textures.Kloppies wrote:Wow, I've just tried this with 2880x1620 downsampled to 1920x1080, and coupled with 8x CSAA, it looks fantastic. With this the detail in textures are preserved at longer ranges.
But I would like to know if you're running any other post-processing effects or filters? The screenshots look very sharp and colourful. Or is the image so sharp just because you're not adding any other form of AA?
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Seraph
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Re: Project Reality 1.0 Screenshots
People were trying to get onto the "end of round"-screen the other day:


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A.Finest
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Re: Project Reality 1.0 Screenshots
Hahaha, great stuff mate! I recall seeing the MEC go all crazy about all their vehicles in the ending screen once, you had trucks parked on the stairs to the mosque, APC's parked everywhere and the UAZ being halfway glitched trying to drive up the mosque wall.. Looked funny as hellSeraph wrote:People were trying to get onto the "end of round"-screen the other day:






