Re: No Squadleaders / Too many noobs
Posted: 2013-10-15 19:08
Well without clans, you could only play on PRTA and TG.
Or just stick with us.DesmoLocke wrote:Lead, follow, or GTFO.
I would prefer squad leading more but recently I've been more impatient with people who can't follow simple orders or lack communication.
I need to get more of my active duty military friends to play.
Teamstacking is a problem, indeed. Espcially on Insurgency its pain for the Ins Team when Bluefor is stacked, on AAS i even dont see the point why you want to be Bluefor...but the problem is the stacking itself. Sometimes you can easy tell that you should support the other side, but players change every round so its not that easy. A squad that leaves or split up can change the balance of the round. But get steamrolled several rounds is really something that shouldnt happen. A fair game is more fun for everyone. A round where you lose 0-40 is way better than one were you win 400-0.Bellator wrote:Well they should be kicked in that case. I don't know.
I just hate clans. They are truly ruining the game with their behaviour.
Just recently I played like three games in a row: all cut short because the clan players were all on the blufor side. It seems increasingly that the veteran players don't even want a challenging game: they just want to bully the noobs and pretend that they're great team players because they can prevail over mobs.
Become that good squad leader and be part of the answer instead of being a part of the problem.Rolling_Ruedo wrote:Is it just me, or is 8 people/squad just not enough sometimes? Their aren't enough good leaders usually to run enough squads to cover everyone in the server, and maybe increasing the squad cap to 10 or 12 could help with that. Many times I have wanted to join a specific squad leader who is good, just to not have enough room.
Agreed!CR8Z wrote:We already have 49 man squads; we just call that leader a Commander.
Clans aren't the problem. Team stacking certainly is a problem, but that is a problem solved by individuals and not clans. Sure, you can take tags off and change names, but individuals do that, and you can't control or legislate that.
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!ab onmatty1053 wrote:Blufor: 64
Opfor: 46
I hate seeing that. It's making me AANNGGRRYY.
But still, you can't do anything about it.. Unless KICK or something.
Pretty much where I am at. I don't think you can turn it around. End of the road.ShockUnitBlack wrote:Server crashes and - for me anyway - the ridiculous FPS problems post-v1.0 are the two reasons I no longer play (haven't really since v.95, to be honest). Most of my friends quit due to server instability about two years ago and I see very few guys I know still playing.
Just waiting for PR2 at this point. BF2's pretty much hit the end of the road IMO.
Pretty much the same. I've only played PR twice since the release. The horrible performance is the main reason.ShockUnitBlack wrote:Server crashes and - for me anyway - the ridiculous FPS problems post-v1.0 are the two reasons I no longer play (haven't really since v.95, to be honest). Most of my friends quit due to server instability about two years ago and I see very few guys I know still playing.
Just waiting for PR2 at this point. BF2's pretty much hit the end of the road IMO.
If this is the case then there needs to be a standard developed for every server as far as operating system, hardware configuration and server settings. Perhaps your sever should be the standard for all other servers. It would be in the best interest of the mod if the DEV team were to do this, otherwise their years of hard work is absolutely pointless. It may very well be that they need to produce a server specification for their game and not give a license unless the server complies with those specs.bahlye wrote:If every server crashed constantly I would also point the finger at the code, however as not all servers do I would say is more a case of the individual server set up than anything the devs have control over ? .
Our servers crash very rarely.
Man that sucks. I by no means have a "Stellar" rig, but the .98 to 1.0 change for my system has been flawless. A small drop in FPS but nothing to cry about. And like I said, my PC is nothing special. It seems to me the majority of the regulars playing aren't having as quite as serious issues as you guys are. I wonder if it's something within your systems causing problems. I know the development point of PR:BF2 is at the end of the road, but with the addition of different faction's, weapons, and WW2 mods the game still has plenty to offer to the regular's who frequent. The game just needs to be more stable and optimized better, which is being worked on by the dev's. Who knows, the next update could have 1.0 running flawlessly on your computer.ShockUnitBlack wrote:Server crashes and - for me anyway - the ridiculous FPS problems post-v1.0 are the two reasons I no longer play (haven't really since v.95, to be honest). Most of my friends quit due to server instability about two years ago and I see very few guys I know still playing.
Just waiting for PR2 at this point. BF2's pretty much hit the end of the road IMO.
Yeah but seeing that you're in Australia makes me think as to how often your server is filled to the brim with people playing? Correct me if I'm wrong, but I was under the impression that your server very rarely hits the 100 player mark if at all. Could just be me not paying attention/being online when Aussie PR hits it's peak so yeah.bahlye wrote:If every server crashed constantly I would also point the finger at the code, however as not all servers do I would say is more a case of the individual server set up than anything the devs have control over ? .
Our servers crash very rarely.