Anyways, please think over what I'm writing, I was hesitating for quite a while now but I really hope some people will understand the trouble.
Now these are the 3 points where I personally see BIG TIME problems on PR:
- People tend to not wanna Squadlead, so they create the squad, then soon they leave and the rest of the people is completely unorganized and spread across the whole map; Sometimes people rejoin the Squad because "I don't want to squadlead, someone else take it" - How is that going to fix ANYTHING? NOBODY! and I mean NOBODY! Needs Squadleaders that are not leading!
- "Free Kits" Squads are a pain in the ***. Why would you even want to play PR without a proper squad in the first place? It's only supporting the non-organized and non-teamwork movement. For teamworks sake, it's not Call Of Duty or BF3 where you can just solo around the map and have fun for yourself. If everybody did that (sometimes it looks like that) it would be a completely shit game.
- Vehicle Squads have 8 people in, for example when there is only 1 vehicle with 2 people max operating it - The rest has to stay Infantry; BUT: The Squadleader is mostly in the vehicle and therefore CAN NOT LEAD THE INFANTRY! People get spread across the whole map and don't work together - It ALWAYS happens!> This might be secondarily caused by outdated server rules like: "Each model of armor must have a separate squad" (HOG is a good example for this; MTLBs, BTRs, BMPs - each of them has to have a separate squad, while there is 8 ppl max in it) - and if they DONT have 8 ppl in them with 6 or 4 people not being lead properly, then its 2 times a 2-man-squad that is locked and there is less space for infantry to organize; heck even 1 locked 2-man-squad is a waste of space.
About the new players - well, of course you have to tell them to read the manual and don't take logi trucks as transport, but that is an old problem and its mostly solvable by talking so not as big of a deal (leaving out the trolls).



