No Squadleaders / Too many noobs

General discussion of the Project Reality: BF2 modification.
INVIS
Posts: 78
Joined: 2011-11-27 18:13

No Squadleaders / Too many noobs

Post by INVIS »

I know that in the last few weeks there are many threads appearing about newbies on PRv1. The PR Team probably takes that as a regular thing because people tend to complain about new things like a completely new version.
Anyways, please think over what I'm writing, I was hesitating for quite a while now but I really hope some people will understand the trouble.

Now these are the 3 points where I personally see BIG TIME problems on PR:

  1. People tend to not wanna Squadlead, so they create the squad, then soon they leave and the rest of the people is completely unorganized and spread across the whole map; Sometimes people rejoin the Squad because "I don't want to squadlead, someone else take it" - How is that going to fix ANYTHING? NOBODY! and I mean NOBODY! Needs Squadleaders that are not leading!
  2. "Free Kits" Squads are a pain in the ***. Why would you even want to play PR without a proper squad in the first place? It's only supporting the non-organized and non-teamwork movement. For teamworks sake, it's not Call Of Duty or BF3 where you can just solo around the map and have fun for yourself. If everybody did that (sometimes it looks like that) it would be a completely shit game.
  3. Vehicle Squads have 8 people in, for example when there is only 1 vehicle with 2 people max operating it - The rest has to stay Infantry; BUT: The Squadleader is mostly in the vehicle and therefore CAN NOT LEAD THE INFANTRY! People get spread across the whole map and don't work together - It ALWAYS happens!> This might be secondarily caused by outdated server rules like: "Each model of armor must have a separate squad" (HOG is a good example for this; MTLBs, BTRs, BMPs - each of them has to have a separate squad, while there is 8 ppl max in it) - and if they DONT have 8 ppl in them with 6 or 4 people not being lead properly, then its 2 times a 2-man-squad that is locked and there is less space for infantry to organize; heck even 1 locked 2-man-squad is a waste of space.
In the end of the day I see way too often that there is only 1 squad properly playing PR, while the rest is completely unorganized. There are days I play 4-5 hours and even after several server crashes this situation does not change - while somedays it works incredibly good.

About the new players - well, of course you have to tell them to read the manual and don't take logi trucks as transport, but that is an old problem and its mostly solvable by talking so not as big of a deal (leaving out the trolls).
Last edited by INVIS on 2013-10-01 05:45, edited 4 times in total.
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: No Squadleaders / Too many noobs

Post by MADsqirrel »

What you say is true.
It was always like this and was a reason for me to squadlead all the time (nobody else want to do it) but that was years ago (0.8-0.85 I think).
So its not a new problem and i can understand why many dont want to squadlead, you cant press them to do it.
The only thing you can really do is step up yourself and squadlead. And of course encourage others to do it, ingame!
As I said its not a new problem.
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TOWtotheHEAD
Posts: 33
Joined: 2013-05-27 18:31

Re: No Squadleaders / Too many noobs

Post by TOWtotheHEAD »

Yeah, I'm getting pretty tired of leading infantry squads that either don't know what's expected of them or just don't follow simple orders like to follow me or catch up with the squad. I don't mind if they can't shoot for sh*t as long as they stick with the squad and try their best to follow orders and help out.

When we're under attack things go to sh*t mostly because the squad isn't working as a unit. Someone's out with a marksman kit having his own little battle... someone's spawned on a fob miles away instead of waiting for a medic or asking what to do.. the medic is useless and it takes him 5 minutes to get one guy up for no apparent reason. It's not nice having to micromanage your squad for hours to get simple stuff done.

I think we need a little multiple choice test before you can get the game loaded! Random questions like how you drop your kit and what you should do if you die with your squad.. how to find the wounded medic... things like that. Maybe have a link to a quick tutorial video too. Honestly.. I really do think something like this would help.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: No Squadleaders / Too many noobs

Post by nAyo »

It's sadly true. Too many noobs, everybody has noticed it, it's really frustrating!
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: No Squadleaders / Too many noobs

Post by KillJoy[Fr] »

I'm going to speak for myself but i'm pretty sure it's can be the same for some people.

The main reason i don't want to squadlead is because english is not my native language, it's hard to handle 8 people under your orders when you have 2 hours of english per week,a good Sl have to speak as much as possible to his squad not just setting waypoint and give enemy location.
Au dela du possible ...
Moosie
Posts: 3
Joined: 2013-09-30 18:17

Re: No Squadleaders / Too many noobs

Post by Moosie »

Great day Forum. Unfortunately I have to admit that I will be a noob too in a couple of weeks, but the same time one reason I don't play most fps is I don't like the "spray and pray" style of game play. This is exactly why I am so interested in PR. Much more methodical and calculating.
I am a long time BF2 player but it's been several years since I quit. I did have some success as a squad leader and commander way back when but it's obvious that there is a learning curve in PR so for the next couple of weeks I'll study the tutorials (don't want to look like too much of a noob). :lol:
Looking forward to seeing you guys on the field.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: No Squadleaders / Too many noobs

Post by nAyo »

Welcome to PR moosie :)

It's all good if you read the manual and don't just jump into PR from COD4 or some other shit. Don't think we complain about people begining on PR - because there is a first time for everything obviously - but just people not actually thinking at all, derping around with no teamplay spirit typically.
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Ron-Schultz
Posts: 118
Joined: 2009-05-18 17:18

Re: No Squadleaders / Too many noobs

Post by Ron-Schultz »

"noobs" who want to teamplay are easier to lead then pros (they do what u tell them to without questioning). so as long as they want to teamplay i really like "noobs".
Playing PR since .756
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: No Squadleaders / Too many noobs

Post by Ratface »

I love leading and teaching new people how to play at a semi-realistic level, but since 1.0 I haven't been able to play with more than 5 to 10 fps when even the smallest firefights start up.

Not changing the subject to an optimization thing, just saying I think it would be fun to have a squad with 2 or 3 of my regular players teaching a group of new people how to play tactically with teamwork and such :)
doop-de-doo
Posts: 827
Joined: 2009-02-27 12:50

Re: No Squadleaders / Too many noobs

Post by doop-de-doo »

Server admins can not threaten players just because they are unfamiliar with the game.

It is your responsibility (as a member of this community) to maintain the core behind PR. Remind offending players what we (as a community) expect from them. Positive peer pressure is the most effective thing in these situations.

:evil: B4TM4N :evil:
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: No Squadleaders / Too many noobs

Post by Heavy Death »

Let me tell you a real life story, people.

People are unhappy/unskilled in life, because they dont want to take initiative and responsibility. Those who do might have a rough start, but with determination and persistence, they will step forward and fulfill their wishes and make their lives better.

Same goes for PR. Few of us step forward take initiative. It might be hard to start leading, but once you're in it, there is no turning back (most of the time). If you squadlead, that means you have (theoretically) the control over your squad; you make your PR experience better for yourself and others this way.

Determination and persistence. If we start giving up, we give up PR.
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: No Squadleaders / Too many noobs

Post by CR8Z »

The best thing you can do for yourself in these situations is to worry about yourself. Run your squad, have a good time, and do your best. If these things aren't happening, it's time to do something else. Try again tomorrow or the next day.

Or try co-op.

After 5 or 6 years of playing this game, I'm done trying to "fix" everybody. I offer you the same advice.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: No Squadleaders / Too many noobs

Post by matty1053 »

INVIS wrote:I know that in the last few weeks there are many threads appearing about newbies on PRv1. The PR Team probably takes that as a regular thing because people tend to complain about new things like a completely new version.
Anyways, please think over what I'm writing, I was hesitating for quite a while now but I really hope some people will understand the trouble.

Now these are the 3 points where I personally see BIG TIME problems on PR:

  1. People tend to not wanna Squadlead, so they create the squad, then soon they leave and the rest of the people is completely unorganized and spread across the whole map; Sometimes people rejoin the Squad because "I don't want to squadlead, someone else take it" - How is that going to fix ANYTHING? NOBODY! and I mean NOBODY! Needs Squadleaders that are not leading!
  2. "Free Kits" Squads are a pain in the ***. Why would you even want to play PR without a proper squad in the first place? It's only supporting the non-organized and non-teamwork movement. For teamworks sake, it's not Call Of Duty or BF3 where you can just solo around the map and have fun for yourself. If everybody did that (sometimes it looks like that) it would be a completely shit game.
  3. Vehicle Squads have 8 people in, for example when there is only 1 vehicle with 2 people max operating it - The rest has to stay Infantry; BUT: The Squadleader is mostly in the vehicle and therefore CAN NOT LEAD THE INFANTRY! People get spread across the whole map and don't work together - It ALWAYS happens!> This might be secondarily caused by outdated server rules like: "Each model of armor must have a separate squad" (HOG is a good example for this; MTLBs, BTRs, BMPs - each of them has to have a separate squad, while there is 8 ppl max in it) - and if they DONT have 8 ppl in them with 6 or 4 people not being lead properly, then its 2 times a 2-man-squad that is locked and there is less space for infantry to organize; heck even 1 locked 2-man-squad is a waste of space.
In the end of the day I see way too often that there is only 1 squad properly playing PR, while the rest is completely unorganized. There are days I play 4-5 hours and even after several server crashes this situation does not change - while somedays it works incredibly good.

About the new players - well, of course you have to tell them to read the manual and don't take logi trucks as transport, but that is an old problem and its mostly solvable by talking so not as big of a deal (leaving out the trolls).

Aggred.

This is a issue I find on plenty of servers.
Free Kits, is the best example.
Every game I go into it seems like, there is that "Fr33 K!tz" squad. Yes, that is annnoying. Because it's rare that they communicate.

Plus, it shouldn't be free kits, since you do not PAY to use the kits! :P

I run into more "No Rules" squads. I am forced to join a "free kits" squad if there are no open squads left. It sucks.

AND the logi truck as trans is true. Every round, there is one person(s) that use that logi and drive it into a tank battle. (Some how they make it out alive.) And they leave it at like J5 in the middle of no where.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: No Squadleaders / Too many noobs

Post by ComradeHX »

I actually tried SLing since beginning of round when there is NO decent inf sqd.

My team lost but my squad is top squad of team(PLA) and has more score than the top of other side(militia).

I am a terrible SL. The only FOB that was up after first 30 minutes of a round is the one my sqd built at beginning; no more...

There needs to be a Squadleading/working guide or something.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

Squad leading is fun

Its like lone wolfing but with seven other people.
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Astartes
Posts: 22
Joined: 2013-08-20 16:19

Re: No Squadleaders / Too many noobs

Post by Astartes »

The problem with new players is inherent in PR's design, the game does not do a good job explaining it's elements to newcomers. They'll join not knowing what to do, start to feel confused/intimidated and immediately default on natural behavior that conflicts with the rest of the team.

And no, the excuse that they "should just read the manual" is not a valid one; that's a terrible way to teach people how the game works - this reliance on manuals is why so many pre-2000 games are extremely inaccessible - learning tools should always be baked into the game.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: No Squadleaders / Too many noobs

Post by Trooper909 »

There is far to many people like this guy in these types threads.

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DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: No Squadleaders / Too many noobs

Post by DDS »

These issues can and should be resolved by server admins. This game will always attract new people so we should expect to have to show new players the ropes. If they are disruptive it should be the job of an admin to correct it, not squad leaders or other players. Squad locking imo displays a high level of immaturity unless it is an issue that the admin(s) wont deal with.
If you are playing in server(s) that doesn't' correct bad behavior vote with your feet and play on a server that does.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: No Squadleaders / Too many noobs

Post by ChallengerCC »

These are the results of the 1.0 gameplay changes.
Last edited by ChallengerCC on 2013-10-02 19:12, edited 1 time in total.
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: No Squadleaders / Too many noobs

Post by mat552 »

I always get a laugh out of people complaining "we need more squad leaders!" and then, when asked to step up and help correct the situation, they reply thus: "I don't want to".

If that's you. If you've ever said to your team that you need more SLs and then didn't step up yourself, you should uninstall the game.

You are the problem.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
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