I will see what I can do when I get hands back on my PC, its broken ATM.
Re: Gunships cannons very OP
Posted: 2014-06-05 11:04
by Kerryburgerking
Or you could just rely on ground based AA...
Re: Gunships cannons very OP
Posted: 2014-06-05 11:21
by Inspektura43
Your ground based AA is more likely to teamkill my chopper rather than do something useful
Re: Gunships cannons very OP
Posted: 2014-06-05 12:52
by [F|H]Zackyx
Pronck wrote:
Then I think you should start watching stuff such as Dogfights on the History Channel. In airwarfare height often depends the battle, sometimes by flying very low, sometimes by flying high.
Dogfights from history Channel is not the best way to lean about Past and modern dogfight , because the 3D animation are horrible , but still there is some very interesting pilot interviews.
This is the infamous P51 UFO 360 No scope against a me-109 :d uh:
Now about chopers in real life choppers are limited by the Vne (never-exceed speed) because if they reach this limite Retreating blade stall phenomenon will occur which will make the chopper roll the left and if you don't slow down you will crash because the dissymmetry of lift.
But IG we are limited by the engine limitation . IMO Inspek is right choppers dogfights should not be based on randomness but on the crew skill. And diving at 600-700 km/h on a chopper below you is completely un-realistic and game breaking for me.
After my final exams i will try to learn how to tweak the choppers files.
Re: Gunships cannons very OP
Posted: 2014-06-05 13:07
by Mats391
Inspektura43 wrote:I will see what I can do when I get hands back on my PC, its broken ATM.
Nice, if you need help just ask for it
Re: Gunships cannons very OP
Posted: 2014-06-05 13:14
by Pronck
Height has nothing to do with randomness. Height has to do with the capabilities of the CAS crew . Crew skill doesn't necessarily have to be a good shot or a good flyer, it can also be your tactical capabilities.
However I have the feeling you want to take away the influence of tactics by balancing things out in what seems your favor.
Re: Gunships cannons very OP
Posted: 2014-06-05 13:59
by [F|H]Zackyx
Pronck wrote:Height has nothing to do with randomness. Height has to do with the capabilities of the CAS crew . Crew skill doesn't necessarily have to be a good shot or a good flyer, it can also be your tactical capabilities.
However I have the feeling you want to take away the influence of tactics by balancing things out in what seems your favor.
I don't want to sound cocky or arrogant but im sure that you are aware that me in inspek we are doing extremely good with the current flight models of CAS choppers . If i wanted to keep things in my favor i will not be here trying to make it better and more fair for others players. Even if we don't like it we are pretty good at doing CAS in 1.0 , some realy good cas crew from 0.98 suck at CAS right now and few people master the 1.00 flying style.
Re: Gunships cannons very OP
Posted: 2014-06-06 12:27
by Daniel
Btw. Zackyx, approx. how much faster is Havoc flying when upside-down (as shown several times in your awesomesauce-gameplay videos) ? Curious... (Maybe DEVs can fix this UN-realistic-UN-PR-like flight-physic-glitch OR the server admins should prohibit it in a rule on specific server if they want to...)
Re: Gunships cannons very OP
Posted: 2014-06-06 13:23
by Inspektura43
It's not really down to balance things out only in our favour but for everybody.
It is really unfair to see a good heli crew attacking ground targets and in the middle of their run they get attacked and there is almost nothing you can do to avoid dying.
and omg zacky stop you **** is huge enough already :d
Re: Gunships cannons very OP
Posted: 2014-06-07 18:02
by X-Alt
The gunship cannons are OP on the air2air front, a better pilot should be the determining factor, not the person who spams W the most. A high 3 second deviation settle would be good.
Re: Gunships cannons very OP
Posted: 2014-06-07 19:13
by [F|H]Zackyx
Deviation for when the chopper move ? are you serious ?
Canon is a bit OP in A2A and suck at ground target
The best way to fix is to make chopper more maneuverable so they can espace the dealy canons .
And increase the canon damage to ground targets and reduce it to air 2 air
Re: Gunships cannons very OP
Posted: 2014-06-07 22:17
by X-Alt
'[F|H wrote:Zackyx;2012970']Deviation for when the chopper move ? are you serious ?
Canon is a bit OP in A2A and suck at ground target
The best way to fix is to make chopper more maneuverable so they can espace the dealy canons .
And increase the canon damage to ground targets and reduce it to air 2 air
For the cannon moving I mean, and +1 to your post.
Re: Gunships cannons very OP
Posted: 2014-06-09 15:04
by malacovics
rPoXoTauJIo wrote:More deviation(so they won't be OP against other helis) and splash radius/damage(so it will be more effective against inf) plz.
Now that's something I can get behind. More AI role, less AA role.
Re: Gunships cannons very OP
Posted: 2014-06-11 16:08
by Daniel
'[F|H wrote:Zackyx;2012970']so they can espace the dealy canons .