Gunships cannons very OP
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Inspektura43
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Gunships cannons very OP
Helicopter cannons are INCREDIBLY overpowered against other gunships and it shouldnt be like this they are over powered ingame, maybe they are like this IRL but in game they are PAIN in the ***.
Bad move devs.
Edit: Now since this thread has been moved to the Bugs forum, I assume devs will take care of this bug and we will get a fix in the next version .
Bad move devs.
Edit: Now since this thread has been moved to the Bugs forum, I assume devs will take care of this bug and we will get a fix in the next version .
Last edited by Inspektura43 on 2013-11-01 16:51, edited 2 times in total.
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Spook
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Re: Gunships cannons very OP
So you are saying that chopper cannons are OP against chopper cannons. Makes sense really. Got to love those rage posts without any content hating on something you legitimitly got owned by a minute ago ingame.
btt: chopper 30mm cannon are UP imo. Need to get a boost since hellfires are almost useless against inf now.
btt: chopper 30mm cannon are UP imo. Need to get a boost since hellfires are almost useless against inf now.
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Kerryburgerking
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Re: Gunships cannons very OP
I'm pretty sure the canopy or engine of a helicopter responds very well to a 30mm HE projectile rushing towards at a very high speed.Inspektura43 wrote:Helicopter cannons are INCREDIBLY overpowered against other gunships and it shouldnt be like this they are over powered ingame, maybe they are like this IRL but in game they are PAIN in the ***.
Bad move devs.
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rPoXoTauJIo
- PR:BF2 Developer
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Re: Gunships cannons very OP
More deviation(so they won't be OP against other helis) and splash radius/damage(so it will be more effective against inf) plz.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Spook
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Re: Gunships cannons very OP
Ah now i get what he wants to say. that 30mm kills attack choppers too easy. Well since there are no sidewinder anymore you will need something to kill an enemy chopper instead of spamming hellfires until you are out of ammo or hit it. Irl 30mm would kill a chopper within seconds. and ingame it still needs several shots, a good gunner and a newb enemy pilot to kill him with 30mm in a couple of seconds. Otherwise there will be a spectacular gunfight midair for quite a while which is better than the sidewinder insta kills. chopper with better skills actually wins.
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rodrigoma
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Re: Gunships cannons very OP
Why would someone take you seriously when you cant even care or manage to post this properly in the correct way and forums?
- Ason
- PR:BF2 Developer
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Re: Gunships cannons very OP
I agree choppers seem to die very quickly from 30mm but I don't think there is something wrong with that, seems realistic.
I think what's wrong or imo not so good is to have maps where both team gets AHs. Would nations send choppers to counter choppers ? I mean if lets say the US knows that in area X the russians got choppers, would US really send in their choppers to that area ? I think teams could be balanced in other ways than give them almost identical type of vehicle setup.
I think to give both teams jets and tanks etc is fine and realistic, but to give both teams AHs is not a good idea in my opinion.
I think what's wrong or imo not so good is to have maps where both team gets AHs. Would nations send choppers to counter choppers ? I mean if lets say the US knows that in area X the russians got choppers, would US really send in their choppers to that area ? I think teams could be balanced in other ways than give them almost identical type of vehicle setup.
I think to give both teams jets and tanks etc is fine and realistic, but to give both teams AHs is not a good idea in my opinion.
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Steeps
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Re: Gunships cannons very OP
Honestly, think about real-life damage of 30mm rounds against helicopters. Helicopters have zero to very little armor (maybe except for the Hind). One 30mm round should practically destroy most systems in a helicopter. They are not designed to take such huge shells fired at them.

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Inspektura43
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Re: Gunships cannons very OP
Greaat I see alot of skill is needed now ...Spook wrote:Ah now i get what he wants to say. that 30mm kills attack choppers too easy. Well since there are no sidewinder anymore you will need something to kill an enemy chopper instead of spamming hellfires until you are out of ammo or hit it. Irl 30mm would kill a chopper within seconds. and ingame it still needs several shots, a good gunner and a newb enemy pilot to kill him with 30mm in a couple of seconds. Otherwise there will be a spectacular gunfight midair for quite a while which is better than the sidewinder insta kills. chopper with better skills actually wins.
As I said might be different in real life, but like everyone says PR is not a combat simulator thus not everything is supposed to be exactly the same as in real life, the word we would use REALISTIC.
It was quite good in 0.98, only thing needed was to remove AA missiles, not make cannons overpowered. I guess devs thought some people own too much in game and to even the game they made cannons Overpowered.
Also, im glad you like rage posts, theres a reason for these posts obviously.Also the spectacular "gunfight" in midair lasts just about 5 seconds.Whoevers got better ping gunner wins the fight.
Yea same thing I said above.If pr was realistic you wont have the current medic system where 1 tank kills 7 guys the 8th guy grabs HAT kills the tank and revives the whole squadSteeps wrote:Honestly, think about real-life damage of 30mm rounds against helicopters. Helicopters have zero to very little armor (maybe except for the Hind). One 30mm round should practically destroy most systems in a helicopter. They are not designed to take such huge shells fired at them.
[quote=""'[R-CON"]rodrigoma;1960867']Why would someone take you seriously when you cant even care or manage to post this properly in the correct way and forums?[/quote]
I could have posted this thread in BF2 Vehicles Feedback forum, but none of the [R-DEV]s would waste their time there looking for peoples opinions.
[quote="rPoXoTauJIo""]More deviation(so they won't be OP against other helis) and splash radius/damage(so it will be more effective against inf) plz.[/quote]
Great idea. +1
Last edited by Inspektura43 on 2013-11-01 16:53, edited 2 times in total.
- Daniel
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Re: Gunships cannons very OP
There are no "sidewinder insta kills" as long as the pilot pops his flares as soon as he gets the lock sound.Spook wrote:... which is better than the sidewinder insta kills. chopper with better skills actually wins.
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Brainlaag
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Re: Gunships cannons very OP
Then you have never piloted a gunship pre 1.0.Daniel wrote:There are no "sidewinder insta kills" as long as the pilot pops his flares as soon as he gets the lock sound.![]()
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Spook
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Re: Gunships cannons very OP
^^ThisBrainlaag wrote:Then you have never piloted a gunship pre 1.0.
Daniel, pre 1.0 95% of all cases the gunship won who had the first lock on the enemy.
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dysin
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Re: Gunships cannons very OP
i need to disagree with the original post. i think that the damage against other helicopters is reasonable. if you wanted to adjust how these fights play out now (post 1.0) then deviation would be a consideration, like mentioned earlier. we don't use lg against other birds anymore. strictly cannons.
might as well point this out here, instead of making another thread: havok v apache, it seems that the apache stands to lose power at a pretty good rate, where the havok (in my experience) has not lost power since 1.0. you typically lose a control in the havok at the farther ends of damage, and start cooking off. the apache, however, seems to lose power completely in the same scenarios, nosing down immediately into an unrecoverable dive. i've personally seen this twice on beirut, and 4 to 5 times on bijar.
from these experiences, i want to say that the havok itself is the issue. specifically, it's not losing engines.
might as well point this out here, instead of making another thread: havok v apache, it seems that the apache stands to lose power at a pretty good rate, where the havok (in my experience) has not lost power since 1.0. you typically lose a control in the havok at the farther ends of damage, and start cooking off. the apache, however, seems to lose power completely in the same scenarios, nosing down immediately into an unrecoverable dive. i've personally seen this twice on beirut, and 4 to 5 times on bijar.
from these experiences, i want to say that the havok itself is the issue. specifically, it's not losing engines.
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AfterDune
- Retired PR Developer
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Re: Gunships cannons very OP
That's not really how it worksInspektura43 wrote:Edit: Now since this thread has been moved to the Bugs forum, I assume devs will take care of this bug and we will get a fix in the next version .
If that were true, why on earth would we even have that section?Inspektura43 wrote:I could have posted this thread in BF2 Vehicles Feedback forum, but none of the [R-DEV]s would waste their time there looking for peoples opinions.

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viirusiiseli
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Re: Gunships cannons very OP
Whoever said that deviation thing makes the most sense. Add deviation+damage against inf since HFs are nerfed hugely. That way it wont be too quick against helis and it'll be good against inf..?
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Inspektura43
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Re: Gunships cannons very OP
What you can do to prevent this ruining the gameplay feature aka overpowered cannons.
#1 Bring back the Attack Helicopters their old speeds(which is the better option IMO) so you can actually use manouvers to evade the cannon instead of getting raped because you are slower that a school bus.
#2 Keep these speeds but reduce the cannons damage/give more bullet spread(deviation)
Reason why to do it is because GAMEPLAY > REALISM
Cannons are game-breaking for people who like to do CAS attk choppers a lot and you can go ask most of the people who like to do it and see they will agree with me.
I know you wanted to drop down Helicopter Dogfights to minimum but with these changes gunships are now even more dangerous when talking about dogfights and everytime some server puts Kashan Desert ALT/Bijar Canyon ALT choppers go hunt each other even more than in 0.981(and usually kill eachother in an intense 5 seconds lasting head-on "dogfight")
By making the attack helicopters so slow you removed any capability of manouvering, thus in a "dogfight" you can't use any skill to win but only good ping.
It would be really great to see Attack Helicopters have atleast half of what their old speeds were if we never see removal of the OP cannons.
Thanks for reading, and im sorry for my "English"
thats all I had to say.Good day
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Pronck
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Re: Gunships cannons very OP
I remember doing barrel rolls in .98 and using speed to evade the other choppers whenever possible, now it's impossible due to the reduced speed and the powerful cannon. I believe buffing the speed is better...
We are staying up!
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Souls Of Mischief
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Re: Gunships cannons very OP
Someone is mad because he got outplayed.
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Inspektura43
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Re: Gunships cannons very OP
Pls dont troll on my thread and post some valid argument,Souls Of Mischief wrote:Someone is mad because he got outplayed.
you are just making yourself look even more retarded than you think you already are.
Easiest way to talk behind someones back.
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2.Get access to SA forums
3.Talk
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Souls Of Mischief
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Re: Gunships cannons very OP
A nerve was struck.Inspektura43 wrote:Pls dont troll on my thread and post some valid argument,
you are just making yourself look even more retarded than you think you already are.
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