sjkimber wrote:Forgot which layer but Marlin is missing repair bay for French.
All layers of Marlin seem to be missing repair bays for french.
Btw are bridges not destroyable now? Tried to blow 3 different bridges but didn't work.
Posted: 2015-11-09 02:02
by Steeps
[R-DEV]Mineral wrote:
Removed realistic traverse and elevation speeds until better implementation can be found.
DEVs please add a little more spite to that phrase.
Seriously though, the traverse and elevation speeds were fine. It was the momentum that kept turrets moving for five seconds after the mouse stopped that was the problem.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-09 03:31
by fatalsushi83
I'm glad not because the turrets were fixed but because there will be less whining on the forums.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-09 09:38
by mries
Well done! Superb work in such a short amount of time.
I am going to donate again soon
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-09 10:19
by Gbossley
1004: Error connecting to server. (10060)
Any suggestions?
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-09 10:29
by xantis
Great job! Pace of implementing new hotfixes is amazing.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-09 10:30
by solidfire93
fatalsushi83 wrote:I'm glad not because the turrets were fixed but because there will be less whining on the forums.
true, but hey ITS FIXXXXED M8
gg Dev's GG!
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-09 12:42
by Gabi_A
GG devs!!! No CTD, no servers crash in 6 hours played. Thanks for your quick response.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-09 14:33
by StevePl4y5
KingFish-v- wrote:Thanks Dev! A small question:
What does "cerberus" mean in "sounds" section
It was a dog... from hell!!!
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-10 08:55
by fatalsushi83
It was Mats' dog that was featured in Burning Sands but his loud barking made the neighbors complain. Search for it n the bugs forum.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-11 03:45
by MIA89
fake bomb truck gets horn!!!!!!! thats all ive ever wanted
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-11 12:25
by KingFish-v-
StevePl4y5 wrote:It was a dog... from hell!!!
Yeah... I found that on Wiki... So it does mean dog in game no longer woofs? Kinda weird... I didn't even notice dogs in PR before...
KingFish-v- wrote:Yeah... I found that on Wiki... So it does mean dog in game no longer woofs? Kinda weird... I didn't even notice dogs in PR before...
It should still woof, but you wont hear it across entire map and blocking all other sounds.
Re: PR:BF2 v1.3.7.0 Changelog
Posted: 2015-11-11 14:58
by KingFish-v-
'[R-DEV wrote:Mats391;2105910']Keep truckin!
It should still woof, but you wont hear it across entire map and blocking all other sounds.