[MAP] South Iran (4km) [WIP]

Maps created by PR community members.
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [MAP] South Iran (4km) [WIP]

Post by The_Turkish_Moose »

FSA vs. MEC amphibious assault?

FSA vs. Russian amphibious assault?
Could be! Anything can be changed. I do like the idea of USMC though.

I was curious about where Black Gold was based because that has an INS. layer with militia. Anyone have any insight?
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Mully
Posts: 113
Joined: 2011-12-11 19:11

Re: [MAP] South Iran (4km) [WIP]

Post by Mully »

The_Turkish_Moose wrote:Could be! Anything can be changed. I do like the idea of USMC though.

I was curious about where Black Gold was based because that has an INS. layer with militia. Anyone have any insight?
Mongolia/Kazakhstan.
MaxTheSilva96
Posts: 54
Joined: 2015-11-13 00:05

Re: [MAP] South Iran (4km) [WIP]

Post by MaxTheSilva96 »

I still think MEC versus PLA would be a good idea.
Mully
Posts: 113
Joined: 2011-12-11 19:11

Re: [MAP] South Iran (4km) [WIP]

Post by Mully »

RUS v. FSA would be a very interesting setup. More mobile and powerful APCs than the MEC's for the Russian side. A mix of western and eastern weaponry with both offensive and defensive capabilities on the FSA side.
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [MAP] South Iran (4km) [WIP]

Post by W.Darwin »

FSA is the finland force? wich has not been used in any map so far.. is that it? or French?? What is FSA... ?


I say MEC vs RUS cuz you know, BTR vs BTR ... xD
Last edited by W.Darwin on 2016-03-07 19:54, edited 3 times in total.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [MAP] South Iran (4km) [WIP]

Post by Rabbit »

W.Darwin wrote:FSA is the finland force? wich has not been used in any map so far.. is that it? or French?? What is FSA... ?


I say MEC vs RUS cuz you know, BTR vs BTR ... xD
Syrian Rebels
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AfSoccer "I just don't see the natural talent."
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: [MAP] South Iran (4km) [WIP]

Post by Jacksonez__ »

W.Darwin wrote:FSA is the finland force? wich has not been used in any map so far.. is that it? or French?? What is FSA... ?


I say MEC vs RUS cuz you know, BTR vs BTR ... xD

FSA = Free Syrian Army
FDF = Finland Defense Forces
French Army = French Army

know the difference, it might save your life someday.
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [MAP] South Iran (4km) [WIP]

Post by W.Darwin »

Jacksonez_ , :lol:


Then, Let it be,

Blufor= PLA
Redfor= MEC

This way, a possible Insurgency layer could be

Blufor= PLA
Redfor= FSA

Since I have heard that once a map is made, the voices can't be changed.
And I'm pretty sure the MEC and FSA got the same langugage.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [MAP] South Iran (4km) [WIP]

Post by simeon5541 »

If there would be any jets,can MEC finally get Mirage III on this map ? Ofc if there would be MEC on this map.

Also,one question,I know how thing with voices work,but would it be possible to copy certain map just with
different name,or slightly different,and add totally different factions to copy,it would take more space,but
there would be no VOs problem ?
W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [MAP] South Iran (4km) [WIP]

Post by W.Darwin »

Yo Moose, I started working on a building that would be used for the Golf club, tell me what u think about it,

Also, I would need some help from someone who modelized before.. Its hard and I might need 1 or 2 trick.. Thanks!

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Last edited by W.Darwin on 2016-03-08 12:24, edited 2 times in total.
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [MAP] South Iran (4km) [WIP]

Post by The_Turkish_Moose »

Wooow hold on a sec Darwin! I intending to use the the Asylum_XP2 static for the club house. I love the enthusiasm you have, it's really cool but you can't just start something all of a sudden. The only thing I need made (if the DEV boys don't allow me to use the BF2142 buildings) is the skyscrapers buildings!
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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [MAP] South Iran (4km) [WIP]

Post by W.Darwin »

Hey I have an other idea, You could lift the skyscrapper like, 5 meters in the air, so I could modelize Shops

So, I know these big skyscrapper, you can't get in. But it could be possible to put some stores on the bottom of these tall building.. What do you think? .. Under them!

With good texture it would be good looking!

It would only take me 1 day I think
The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [MAP] South Iran (4km) [WIP]

Post by The_Turkish_Moose »

The issue with adding different variants of buildings is that it takes a huge toll on performance. It was already stated before that these skyscrapers are just filler purely for aesthetics. They take up a lot space with tiny impact on performance. It's one way I've managed to optimise the map. These shops, in my opinion would be a no go!

Just an update for everyone, I've been going over what I've done and changing everything to be in an Asian context!

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Last edited by The_Turkish_Moose on 2016-03-08 14:32, edited 1 time in total.
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Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [MAP] South Iran (4km) [WIP]

Post by Max_ »

The skyline looks beautiful, keep the good work!
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [MAP] South Iran (4km) [WIP]

Post by Rabbit »

There is a remake of Urban Raid for bf2 that has some statics that you can use.

http://media.moddb.com/images/articles/ ... 171/ur.jpg
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AfSoccer "I just don't see the natural talent."
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [MAP] South Iran (4km) [WIP]

Post by The_Turkish_Moose »

There is a remake of Urban Raid for bf2 that has some statics that you can use.
Isn't the building in that just one huge, glass skyscraper? I actually have messed around with that in the editor before! I didn't really like the glass texture. I guess it's one option to go down the route of borrowing that asset.
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Rabbit
Posts: 7818
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Re: [MAP] South Iran (4km) [WIP]

Post by Rabbit »

Yep, but changing the textures wouldn't be to hard.
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AfSoccer "I just don't see the natural talent."
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The_Turkish_Moose
Posts: 307
Joined: 2013-03-16 14:40

Re: [MAP] South Iran (4km) [WIP]

Post by The_Turkish_Moose »

Okay, sweet! JONES would be the guy to contact right?

Also, some of the Middle_eastern architecture have 3D Arab written signs which of course do not change when setting the woodland textures. Could it be possible to remove these signs?

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W.Darwin
Posts: 310
Joined: 2009-03-28 19:05

Re: [MAP] South Iran (4km) [WIP]

Post by W.Darwin »

Hey , would you mind sending me one of the skyline CON file? :D
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [MAP] South Iran (4km) [WIP]

Post by Rabbit »

The_Turkish_Moose wrote:Okay, sweet! JONES would be the guy to contact right?
I already have permission from him to use it.
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AfSoccer "I just don't see the natural talent."
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