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Re: New skysettings for some maps

Posted: 2016-08-02 13:18
by X-Alt
Valmont wrote:Guys, I understand this is a Joke post, but just in case... I think that if we wanted to play games with 100 meters viewdistances we would be playing Quake 1 and not PR.

A great part of the PR experience is to be able to see engagements taking place at a very long distance, only then you can really appreciate the grandness, scope and strategies taking place in PR.

Having viewdistances like this turns PR into a COD like corridor shooter expecience where you must rely solely on your map to really understand what is going on on the battlefield.

I am not against weather effects... but temporal ones not the whole time/whole map and certainly not as strong as this one...

No modern "smart" army would fight on such conditions where their advantages (scopes/long range weapons) are rendered completely useless by the weather. It is like fighting with torches under heavy rain :roll:
who gives a shit, dolphin dive and win

Black Gold INS and 1.3 Bernie Sanders says hello.

Re: New skysettings for some maps

Posted: 2017-03-30 09:03
by Sandepp
Why is this thread dead ? These changes can easily breathe new life to PR just like 1.3 did.

Re: New skysettings for some maps

Posted: 2017-03-30 15:17
by Suchar
True. I'd really like to see these changes in-game.

Re: New skysettings for some maps

Posted: 2017-08-27 20:17
by WeeGeez
Was Al basrah changed at some point? Some statics and roads are a bit bright, as if sky/fog was changed but lighting wasn't (just a guess).

Re: New skysettings for some maps

Posted: 2017-08-28 05:49
by Max_
WeeGeez wrote:Was Al basrah changed at some point? Some statics and roads are a bit bright, as if sky/fog was changed but lighting wasn't (just a guess).
https://www.realitymod.com/forum/f196-p ... pdate.html

Re: New skysettings for some maps

Posted: 2017-08-28 22:27
by WeeGeez
I mentioned the view distance on that thread... silly me. :lol: