Idea for a 'realistic' medic system

Suggestions from our community members for PR:BF2. Read the stickies before posting.
waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Hahah, that would probably really mess up everything even further. Repeatedly CPR'ing a guy with a 50.cal slug hole in his chest might not really be possible either.

WAIT!

We haven't discussed wounds that are terminal. I mean, if someone got shot in the chest by a tank, there is NO way they would survive, and should therefore not be able to get medical help. Same with headshots.

Here's a more realistic idea.

There's three degrees of wound in game:
1: Easily treatable - very high rate of recovery.
2: Needs surgery - 50% chance of recovery.
3: Death - No chance of recovery.
Image
Super Six Three
Posts: 13
Joined: 2005-07-20 19:51

Re: Idea for a 'realistic' medic system

Post by Super Six Three »

BlakeJr wrote:I've been thinking about how to get wounded troops further into the game and perhaps more realistically than it is in vanilla BF2.

How about;
When a soldier is wounded any nearby soldier can grab him and pull him to a place where a medic can work to 'revive' the wounded trooper without having to work in the middle of a firefight.
While the wounded soldier is beeing pulled his respawn timer is suspended.

What good will this do?
My suggestion goes on with this;
A team that uses the above tactics for wounded soldiers will recieve additional teampoints.
A team that does not, just won't get any teampoints for "TeamMedicalCare".
Medics will still receive teampoints for their class whenever they use their medics kit regardless if they use the suggested tactic or work as usual.
that realistic :P
TAW_Doedel
Posts: 29
Joined: 2005-04-05 06:52

Post by TAW_Doedel »

I think some basic changes could be made...

A) Reviving will bring a guy back with like 1 bar of health, not full-health. You don't go from 15 seconds away from death to fully healed from a single shot from a shockpaddle!
B) The healing process should take a lot longer.

And some observations:

Don't know how many people have seen it but on CNN there was a story about a soldier who got sniped by Iraqi insurgents -- and it was all videotaped. But here's the interesting part. The shot FLOORED the guy, but he got back up and ran to the other side of the Humvee... later it showed a small tennis-ball sized bruise on his chest (the shot actually hit almost Right over his heart) and some damage to his flak vest but otherwise he was fine.

This made me re-think my complaints about unrealistic weapon damages.
little_dster
Posts: 48
Joined: 2005-07-15 21:14

Post by little_dster »

TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

TAW_Doedel wrote:I think some basic changes could be made...

A) Reviving will bring a guy back with like 1 bar of health, not full-health. You don't go from 15 seconds away from death to fully healed from a single shot from a shockpaddle!
B) The healing process should take a lot longer.

And some observations:

Don't know how many people have seen it but on CNN there was a story about a soldier who got sniped by Iraqi insurgents -- and it was all videotaped. But here's the interesting part. The shot FLOORED the guy, but he got back up and ran to the other side of the Humvee... later it showed a small tennis-ball sized bruise on his chest (the shot actually hit almost Right over his heart) and some damage to his flak vest but otherwise he was fine.

This made me re-think my complaints about unrealistic weapon damages.
Some guy with a basic sniper rifle in bf2 was complaing today about how snipers dont kill with one shot to the body. My reply... "Body Armor"
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

and does it actually say he used a 'sniper rifle'? if so, what kind?

a sniper can be anybody sniping... they don't need a sniper rifle (though it helps a lot)

but yeah, conventional armor wouldn't stop a round like that, only plate armor would, and to my knowledge, we don't have much of that.


and about the body shot not killing: if 1 body shot wouldn't kill him (lets assume body armor is working), why would 3?

you can tell i just love health bars...

kill them all! use area specific damage that makes sense!
Image
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Not every class has body armor. I THINK support dos'nt have it and maybe one other too.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
keyser Soeze.KIA.
Posts: 37
Joined: 2005-07-10 21:12

Post by keyser Soeze.KIA. »

Not every class has body armor. I THINK support dos'nt have it and maybe one other too.
Eh what?

Support have MOST armour of them all... :D

Snipers amd Special Ops shouldent have any if you think about it. But i dont know.
"There are no atheists in foxholes" isn´t an argument against atheism. It´s an argument against foxholes." - James Morrow

Image
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

Keyword there being THINK but anyway.........

which are the class's that have/dont have bodyarmor.
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

solodude23 wrote:SUpport has the heaviest body armor, and there might be another with heavy body armor as well but all the rest are medium.
eather AT or assault also has the heavey body armor i think
Image

Image
Zazane
Posts: 41
Joined: 2005-02-15 17:12

Post by Zazane »

Medic, Engineer, spec ops and Sniper have no armour at all.
Image
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

I know that snipers and spec-ops have no armor and im sure what hes saying is right also - il check next time im on bf2
GABBA
Posts: 633
Joined: 2005-05-16 16:00

Post by GABBA »

I reckon you should be able to pick what you want.

1. armor and low speed.

2. no armor and run like a mother.

I only say this because there is really nothing in BF2 that allows you to custom/add/remove shit from your kit. maybe having that feature will make me feel a little more ummmm........PROFESSIONAL 8) .
"Incoming fire has the rigth of way"...........

"never share a foxhole with anyone braver than you are"
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

I couldent agreee more. I think every type you choose to be should have a variety of weapons/kit/accessories to choose from - more to be gained from either with points.
Also again i think you should be able to take a bergen in to battle for optional extra ammo but added weight.
waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

No suicide? What if you got lost at sea for whatever reason? Or stuck in a clipping error?
Image
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

who said that? there should still be suicide...

and for realism's sake, add an animation! lol, we could have the animation be the guy pulling out his pistol and blasting his temple to smithereens...

what was that samurai mod for 42.... oh well, the little knife you had, left click was stab or attack, right click was kill youself by shoving the knife into your torso, and you could always see the animation with the orbit cam...heh
Image
Post Reply

Return to “PR:BF2 Suggestions”