Project Reality v0.509 SERVER ONLY Update Released!

Project Reality announcements and development highlights.
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bosco_
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Post by bosco_ »

Very nice, looking forward to play with it tonight.
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Desertfox
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Post by Desertfox »

damm free translation for giving me a inaccurate translation!
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Darkpowder
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Post by Darkpowder »

'[R-DEV wrote:eggman']wrt tank tracks it was because it was still possible to one shot a tank from the front by hitting it in the tracks. There's a probability that a tank will suffer a critical failure from a track hit now, but won't blow it to smithereens. Need to hit a tank with Hvy AT to the rear / top to blow it to smithereens in 1 shot.
Excellent ! thanks eggman, personally i never bother for a track shot, i tend to go for a high-angle or rear shot where possible, I'm glad this has been solved, as i have been wondering about a couple of instances where i have seen it go boom as you described.

Great work lads, its a LOT of changes in this server side patch, thanks for all the hard work.
Last edited by Darkpowder on 2007-03-02 11:38, edited 1 time in total.
Thalin
Posts: 253
Joined: 2007-01-26 21:30

Post by Thalin »

'[R-DEV wrote:eggman']
[*]A 10 second timer has been implemented that will now kill a player that stays in a vehicle position with the wrong kit or that is not in the same squad as the player that "owns" the vehicle.
That's made my day :-o
[-=IDSF=-]SykloAG
Posts: 403
Joined: 2006-11-25 12:56

Great stuff!

Post by [-=IDSF=-]SykloAG »

It was good to see a changelog where ALL the bugs I've experienced are fixed. Really good work - my thanks go out to all the Devs - you guys should give Microsoft and other big software corps classes!

:15_cheers
PhiR
Posts: 75
Joined: 2005-10-31 13:12

Post by PhiR »

Kampfgruppen ? It's mostly a WW2 term but it means roughly combined arms formation.
(bit of a stretch though, only the plural ends in "n", the singular ends in "e")
Bonsai
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Post by Bonsai »

Even as native german speaker it`s nearly impossible to guess the K&N thing?
In the german army a lot of things are named "Kampf..." and in generall i guess about 800 words which begin with "K" and end with "N".
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
$kelet0r
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Post by $kelet0r »

Ich glaube dass den Eggmeister Kernwaffen im Spiel einsetzen beabsichtigt :D
Entschuldigt Ihr bitte meine furchtbare Grammatik :P
Rick_the_new_guy
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Post by Rick_the_new_guy »

Well done.

I like how the jets need a while to get warmed up. Should prevent Choppers from getting waxed on initial deployment.

Excellent work on getting the Rally Points tweaked.

I know a lot of players will like how they can still cap a flag they have been working on even if a rear flag falls.

___

I am currenlty lobbying to have a Conquest night on the Server once a week, possilbe passworded (less whack-a-mole).

There are a lot of good Assault maps that would work great on Conquest.
I am not knocking AASv2, it is just that conquest would keep these maps fresh, and give players a differnt look and feel for these awsome maps.
I mean, who does not want to assault The Palace with two Seahawks on AL Bas, and start working their way north by northwest. Hehe.

___

Well done PR team.
(PO3) Marcinko_R. (BF2 PR .609) Squad Member
(CPO) Marcinko_R. (BF2 PR .609) Squad Leader
(LCDR) Marcinko_R. (BF2 PR .609) Commander


Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.htm
dawolf
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Joined: 2007-02-09 01:09

Post by dawolf »

Thanks for the update. I'll give it a try as soon as i can.
As for the K...N thing... we already got "Kletterhaken" (grappling hooks) so my guess would be "Kakerlaken"! Am i right?
|TG-E1st| dawolf
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[size=-2]Vienna, Austria [EST+6] | Save the Squadleader, save the world![/size]
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Zrix
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Post by Zrix »

Great job, it's a nice list of changes.
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dawolf
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Post by dawolf »

And if its not Kakerlaken, it has to be Zivilisten... wait that doesnt make sense
|TG-E1st| dawolf
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[size=-2]Vienna, Austria [EST+6] | Save the Squadleader, save the world![/size]
Gaz
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Post by Gaz »

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"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
[PTG]Private Smokey
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Post by [PTG]Private Smokey »

Great News!Thanks guys
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Napalm Nation
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Post by Napalm Nation »

A great list of changes, thank you so much for your continued hard work and excellent support of this truly amazing mod.

Cheers :smile:
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eggman
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Post by eggman »

@ Rick: I believe if your server admin sets "AAS_CONQUEST = 1" ( default is 0 ) in the realityconfig file, then AAS will play just like Vanilla conquest .. supply group ordering will not be enforced (but the flag cap logic and timers will remain as per the PR logic instead of using vanilla conquest).

@ all .. nobody has guessed the k & n thing yet lol. I didn't think it would be so hard :p
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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-=TB=-liebgott
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Post by -=TB=-liebgott »

Whats about Kommunisten?

:D

Russia, yeah SA RODINU!!!!! DAVAIJ!
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Bloody
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Post by Bloody »

Great work guys. I played yesterday on one of the "open beta" servers and the lag was all but gone!

BTW, we are running an all Xtract map server.

Bloody Company PR Extract
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Fat Freddy
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Joined: 2006-06-11 10:41

Post by Fat Freddy »

Is the german word singular or plural?
Most of the german plural words end with "n" ...

But what about Kampagnen (campaigns)?
Fat Freddy says:
KEED SPILLS! No, wait a minute ...
PILL SKEEDS! Er, uh ...
SKILL PEEDS! ?
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