[Map] Operation Archer [released]
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LtSoucy
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PARAMEDIC.CA
- Retired PR Developer
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website is down... here is a direct DL link....
http://users.eastlink.ca/~walker30613/Operation_Archer_0.95.zip
http://users.eastlink.ca/~walker30613/Operation_Archer_0.95.zip
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PARAMEDIC.CA
- Retired PR Developer
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Griffon2-6
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com_kieffer
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causticbeat
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[DVB] TRIggS
- Posts: 397
- Joined: 2006-10-15 01:51
There is a new version of it with a lot of changes.
-Jets are removed
-USMC vs. Insurgents
-Most statics replaced with .6 statics
-Runs Insurgency mode
-Major map changes (terrain, main bases, added villages).
-Plus alot more
*There are still some bugs and fixes going on so feel free to add your input.
Download at our fourms
-Jets are removed
-USMC vs. Insurgents
-Most statics replaced with .6 statics
-Runs Insurgency mode
-Major map changes (terrain, main bases, added villages).
-Plus alot more
*There are still some bugs and fixes going on so feel free to add your input.
Download at our fourms

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MichSt-Spartan
- Posts: 180
- Joined: 2007-05-13 16:02
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3===SPECTER===3
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- Joined: 2007-05-05 01:13
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PARAMEDIC.CA
- Retired PR Developer
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- Joined: 2006-04-13 02:48
Good post/suggestion/comment. We play tested it the other day and let me be the first to tell you that it took almost 3 hours to pententrate the city and destroy the technicals required for the win. The insurgencts definately had the upper hand within the village. Yes, the K/D ratio was higher for the USMC, but the loss of assets and tickets were much higher.MichSt-Spartan wrote:No way does this map work out with Insurgents. They will never stand a chance against the USMC in a map like this.
Caustic: "is it a 4km2 map? thats a shitload of air power for a 2km map" no planes, only one BH and a couple of LB's for this 2km map. Good question though.
3===SPECTER===3: "NO i say make this militia. they can stand a chance and it would give more of an Afghan feel"
Last edited by PARAMEDIC.CA on 2007-06-04 10:34, edited 1 time in total.




