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Posted: 2007-03-11 20:33
by dbzao
What needs fixing in the tank?
Posted: 2007-03-11 20:36
by Top_Cat_AxJnAt
I cant brew a cuppa in side one, damnit what the bloody hell else!!!!!!!

:-P
P.S Its all in the moral gentlemen. ;-)
Posted: 2007-03-11 20:37
by 77SiCaRiO77
when they change the type of ammo , the zoom disappear and when you enter in the turret , you cant zoom for a litle period of time .
Posted: 2007-03-11 20:40
by Top_Cat_AxJnAt
O, i am sorry, i forget most of you arnt so partical to a good one, so i cant really expect to get one in a Abram or T-72, so chop chop on the C2, we all waiting.....wait a sec, it appears i have actualy got one in front of me, my bad, but i could go for a refill seriously!
Posted: 2007-03-11 20:42
by dbzao
#1 Don't think we can stop that from happening
#2 It's not a zoom delay, it's a delay added to the position so you just don't hit F2 and start firing. It's the way we can have a delay when switching positions. That gives multicrewed tanks an advantage and we like it.
Posted: 2007-03-11 20:47
by 77SiCaRiO77
in 0.3 , when you change the type of ammo , the zoom dosnt disappear :/
Posted: 2007-03-11 20:52
by NavalLord
Any chance on the driver getting a zoom feature? Also, infrared would be cool too, to help see through the smoke. Doubt that will ever happen, crappy BF2 engine can't handle it.
Posted: 2007-03-11 20:55
by 77SiCaRiO77
almos forget , when you reload the shell ,the zoom disappear too

Posted: 2007-03-11 20:56
by $kelet0r
'[R-DEV wrote:dbzao']#1 Don't think we can stop that from happening
#2 It's not a zoom delay, it's a delay added to the position so you just don't hit F2 and start firing. It's the way we can have a delay when switching positions. That gives multicrewed tanks an advantage and we like it.
the 2 most important changes necessary for tanks imo are
1) stabilised turret (even if that means destabilising the 50 cal)
2) 50 cal fired and scope zoomable while turned in
Posted: 2007-03-11 21:11
by dbzao
The unzoom thing when reloading may have a way of stopping it.
As I posted in the Tanks feedback thread, we tried some stuff with stabilised turret, and I don't think it will ever work.
The .50 cal ironsight may be added but it's a lot of work to align the camera with the sight. So it's not a priority.
Firing while turned in don't know if it's even possible. I know we can set an option to allow it to fire while ducked, but you will need a different camera to see what you are hitting, and people would still be able to fire at you since it's open on top. The only way I can think of would be to have another position in the tank, but using the same weapon from both positions would not work I believe.
There are more suggestions for the tanks that can affect more the gameplay that we are considering.
Posted: 2007-03-11 21:20
by El_Vikingo
So a cobra gunner sight for the tank basically.
Posted: 2007-03-11 23:15
by Ironcomatose
great job then!! Good luck with all of that. I hope you fix as much things as possible
Posted: 2007-03-12 00:04
by Deadmonkiefart
huleboeren wrote:
Yay! Sorry thats the 1st time I didn't read the whole thread b4 I posted. I am never going to do that again.
Posted: 2007-03-12 11:18
by huleboeren
Deadmonkiefart wrote:Yay! Sorry thats the 1st time I didn't read the whole thread b4 I posted. I am never going to do that again.
Shh, dont tell anyone, but, I dont always do that either 