What happen if you fire it into a home swimming pool, and just sinks to the bottom, thats like what 4 metres.. So it wouldnt detonate?
"But in real life..."
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Wolfmaster
- Retired PR Developer
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- Joined: 2004-09-05 16:00
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Evil Koala
- Posts: 50
- Joined: 2005-08-27 05:59
All soldiers are trained as a basic combat medic.. They know enough to evaluate a casualty, and take measures to stop bleeding/splint fractures/apply bandages and then send them to the medics.. I think it should be this way in game.. If you're hit, you have a buddy apply a battle dressing to stop bleeding. Then you need to see a medic to get your health back. Also, its SOP for the soldier applying the dressing to use the bandage belonging to the casualty, not his own.
EDIT: It seems a I'm a bit late.. This reply was written after reading only the first few posts.
EDIT: It seems a I'm a bit late.. This reply was written after reading only the first few posts.
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Paladin-X
- Retired PR Developer
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- Joined: 2005-06-12 16:00
As for stopping bleeding, let me just explain first how the bleed works in PRMM: When you reach about 40% of your health, you start losing 0.25 HP per second. I can give little health packs, as suggested earlier, that can give you back about 40 HP. That will stop the health, but will probably render the medic even more useless. Perhaps it would be better if it gave back about 15-20 HP back instead to at least extend your life long enough to find a medic.

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Paladin-X
- Retired PR Developer
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Djuice
- Posts: 310
- Joined: 2005-07-24 16:00
http://www.fas.org/man/dod-101/sys/land/row/weg2001.pdf
Useful info on Weapons used by OPFOR around the world
Useful info on Weapons used by OPFOR around the world

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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
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Paladin-X
- Retired PR Developer
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- Joined: 2005-06-12 16:00
I don't quite follow where you're going with this. You want, for example, a bar that goes from Healthy to minor wounds, minor wounds to critical, critical to death (man down)?Figisaacnewton wrote: same ish topic: is it possible to code multiple health bars for one player? that represent different health amounts?

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joemoemino
- Posts: 35
- Joined: 2005-08-15 02:01
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
Well, 2 health bars:
One is your actaul health, one is blood meter.
Blood meter is configured to be practically immune to all weapons, so everything does little damage to the actual blood meter it self, but once the blood meter goes below 100%, it starts bleeding, and once it reaches zero, you're out cold
other health meter is health, which retains standard damage ratios and such, but you take out the bleeding aspect from the health bar as the blood bar is tottaly in control of that.
the compications are: making it so there are 2 health bars
making so you can code them seperately
making it so when either one reaches zero, you incapcitate
if this works, we can have it so that the medic bag only heals your blood meter, which is a tacky way of saying its taking a while to bandage you up as you are bleeding a lot. this way, only blood can be healed, but actaull health cannot..
its not perfect, but its close.
can it be done?
and irt to djuice, i like solo's idea about that, when you go below about 60 % health, you can hear heavy breathing, go below 35%, you hear a heartbeat in addition to the breathing, go below 10%, both start getting really loud...
One is your actaul health, one is blood meter.
Blood meter is configured to be practically immune to all weapons, so everything does little damage to the actual blood meter it self, but once the blood meter goes below 100%, it starts bleeding, and once it reaches zero, you're out cold
other health meter is health, which retains standard damage ratios and such, but you take out the bleeding aspect from the health bar as the blood bar is tottaly in control of that.
the compications are: making it so there are 2 health bars
making so you can code them seperately
making it so when either one reaches zero, you incapcitate
if this works, we can have it so that the medic bag only heals your blood meter, which is a tacky way of saying its taking a while to bandage you up as you are bleeding a lot. this way, only blood can be healed, but actaull health cannot..
its not perfect, but its close.
can it be done?
and irt to djuice, i like solo's idea about that, when you go below about 60 % health, you can hear heavy breathing, go below 35%, you hear a heartbeat in addition to the breathing, go below 10%, both start getting really loud...



