"But in real life..."
-
Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
"But in real life..."
I have a question for the devs of this mod...
Is this a mod that depicts real life?
or
Is this a mod that creates a combat situation based on real life?
..
The main reason I ask is from looking at the topic of the Defrib. I personally think keep it. It forces players to stick together... and it's a great seeing a medic go into the middle of a firefight to heal a wounded soldier.
It goes beyond the defrib though...
If your answer is choice 2 (which I hope it is), then maybe it's more important to simulate a real battle situation than to simulate real life. The idea is to have tactical firefights without bunny hopping, nade spamming and quake-style gameplay right?
The topic can go on forever I guess. Some people will say "but in real life" and others will say "but for gameplay".
Maybe its a much better idea to pick a style of play that the mod has provide and focus on hat.
For example..
I love not having an ammo count (even a clip count), no health bar, etc. I like the idea of keeping track of your ammo and magazines during a fight.
I like not knowing whether or not you're going to live or die after a shot and running to a medic to get you patched up.
Is this a mod that depicts real life?
or
Is this a mod that creates a combat situation based on real life?
..
The main reason I ask is from looking at the topic of the Defrib. I personally think keep it. It forces players to stick together... and it's a great seeing a medic go into the middle of a firefight to heal a wounded soldier.
It goes beyond the defrib though...
If your answer is choice 2 (which I hope it is), then maybe it's more important to simulate a real battle situation than to simulate real life. The idea is to have tactical firefights without bunny hopping, nade spamming and quake-style gameplay right?
The topic can go on forever I guess. Some people will say "but in real life" and others will say "but for gameplay".
Maybe its a much better idea to pick a style of play that the mod has provide and focus on hat.
For example..
I love not having an ammo count (even a clip count), no health bar, etc. I like the idea of keeping track of your ammo and magazines during a fight.
I like not knowing whether or not you're going to live or die after a shot and running to a medic to get you patched up.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
-
larrythecbleguy
- Posts: 17
- Joined: 2005-08-10 19:58
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
-
CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
Its realism as far as it can go, according to the python engine. When realism affects with gameplay, gameplay should always win. It can only go so far as a game, of course, without killing the game. Devs are trying to get it as close to realism as they possibly can, without harming gameplay.
And welcome to the forums if someone has already welcome you
And welcome to the forums if someone has already welcome you

-
Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
-
CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
I think i once said those exact words long before i ever knew you... heh.[R-DEV wrote:Paladin-X]In my opinion, the best place to start on a realism mod is to get as realistic as possible, then adjust as necessary for balance/gameplay.
defibs are unrealistic, there are many proposed (trust me when i say many) medic ideas in these forums, but this is the mini mod here, don't expect a miracle.

-
Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
-
Scribble
- Posts: 69
- Joined: 2005-08-11 16:00
Re: "But in real life..."
I agree completely with this: What I hope the Devs will seek to achieve is not a reality by the numbers mod, but a Modification that seeks to create a realistic feeling tactical combat game. If coding 'real' weapons values results in creating a game that promotes grenade and sniper spam. Then the values should be tweeked to prevent this. The game should (I hope) always put 'feel' before statistics.Artnez.com wrote:I have a question for the devs of this mod...
Is this a mod that depicts real life?
or
Is this a mod that creates a combat situation based on real life?
..
The main reason I ask is from looking at the topic of the Defrib. I personally think keep it. It forces players to stick together... and it's a great seeing a medic go into the middle of a firefight to heal a wounded soldier.
It goes beyond the defrib though...
If your answer is choice 2 (which I hope it is), then maybe it's more important to simulate a real battle situation than to simulate real life. The idea is to have tactical firefights without bunny hopping, nade spamming and quake-style gameplay right?
The topic can go on forever I guess. Some people will say "but in real life" and others will say "but for gameplay".
Maybe its a much better idea to pick a style of play that the mod has provide and focus on hat.
For example..
I love not having an ammo count (even a clip count), no health bar, etc. I like the idea of keeping track of your ammo and magazines during a fight.
I like not knowing whether or not you're going to live or die after a shot and running to a medic to get you patched up.
-
Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
Trust me, a sniper is not more powerful than an assaulter is.Beckwith wrote:and what if realistic feel still makes the snipers feel powerful because by numbers or "feel" a snipers rifle is still a very deadly and accurate weapon
The sniper is "cool", that's the problem.
A sniper is considered "the best" shot. He's stealthy, he's quick, he's got a cool ghillie suit. He shoots from a distance and his gun looks cool, no matter which one it is.
Unfortunately though, the sniper shouldn't even be in this game. There's no tactical use for him on this battlefield.
Snipers are supposed to take out high priority targets.
Now sharpshooters, on the other hand, should be in the game. The are part of the actual squad. They provide much needed cover at a medium distance.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
-
BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
snipers are also supposed to scout and report back to their team about what they can expect when they try to take a CP. they most definitly have a tactical use in this game. not to mention they can bog down an enemy infantry advance by forcing them to take cover, tend to their wounded and spot them out for friendly artillery or aircraft or infantry to neutralize them.

-
F-Hoernchen
- Posts: 34
- Joined: 2005-07-09 22:54
In real life medics can only stop the bleeding the cant give the health back - how should they do this - with drugs?
So i think make it like in americas army - if a medic didnt stop the bleeding the injured soldier runs out of blood and died.....
So u have a new part of teamwork between medics and injured soldiers!
So i think make it like in americas army - if a medic didnt stop the bleeding the injured soldier runs out of blood and died.....
So u have a new part of teamwork between medics and injured soldiers!

-
Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
I agree, actually.F-Hoernchen wrote:In real life medics can only stop the bleeding the cant give the health back - how should they do this - with drugs?
So i think make it like in americas army - if a medic didnt stop the bleeding the injured soldier runs out of blood and died.....
So u have a new part of teamwork between medics and injured soldiers!
Also, in Americas Army, you didn't really die from alot of blood loss. The blood would degrade until you had VERY little health left and stopped.
The only times you would die from blood loss is if you get shot up while you were already injured.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
-
DuckCommander
- Posts: 63
- Joined: 2005-07-09 16:43
Or a Designated Marksman.Artnez.com wrote:Trust me, a sniper is not more powerful than an assaulter is.Beckwith wrote:and what if realistic feel still makes the snipers feel powerful because by numbers or "feel" a snipers rifle is still a very deadly and accurate weapon
The sniper is "cool", that's the problem.
A sniper is considered "the best" shot. He's stealthy, he's quick, he's got a cool ghillie suit. He shoots from a distance and his gun looks cool, no matter which one it is.
Unfortunately though, the sniper shouldn't even be in this game. There's no tactical use for him on this battlefield.
Snipers are supposed to take out high priority targets.
Now sharpshooters, on the other hand, should be in the game. The are part of the actual squad. They provide much needed cover at a medium distance.

-
worst 3
- Posts: 253
- Joined: 2005-08-13 07:19
i like the idead of no ammo count, the clip count should be there (like it is now) but when you relod u throw a way the clip could u make it so if you hold down the reload buton you can save the clip for later i like to be prapared affter killin 1 guy and i have planty of time to reload the clip with has 25 shots still i would but it back and use it if i ran totaly out.



