Use the machineguns, people, the machineguns! Brief guide to machineguns inside
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
I don't see the GL kit getting used too much in .6, and that's a shame, too. Yeah, it prevents noob-tube spam, but you also rarely get in situations where you have grenades fired at you from any distance. Hell, you rarely find enemies with L-AT, unless you had a piece of armor raping up the entire area, and they managed to grab one on their next spawn.
Personally, I almost never request limited kits, because requesting limited kits would usually mean my squad would be left with 5 specops and no medic... On the other hand, it looks like most people don't bother with requestable kits unless it's one of the "l33t" kits (like sniper or marksman)... On top of that, losing a kit is quite easy, nobody ever picks up your limited kit after you die, and getting it back can be difficult.
Personally, I almost never request limited kits, because requesting limited kits would usually mean my squad would be left with 5 specops and no medic... On the other hand, it looks like most people don't bother with requestable kits unless it's one of the "l33t" kits (like sniper or marksman)... On top of that, losing a kit is quite easy, nobody ever picks up your limited kit after you die, and getting it back can be difficult.

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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
get in a squad with a good SL. he will assign kits and kick ppl that don't stick to the orders.daranz wrote:I don't see the GL kit getting used too much in .6, and that's a shame, too. Yeah, it prevents noob-tube spam, but you also rarely get in situations where you have grenades fired at you from any distance. Hell, you rarely find enemies with L-AT, unless you had a piece of armor raping up the entire area, and they managed to grab one on their next spawn.
Personally, I almost never request limited kits, because requesting limited kits would usually mean my squad would be left with 5 specops and no medic... On the other hand, it looks like most people don't bother with requestable kits unless it's one of the "l33t" kits (like sniper or marksman)... On top of that, losing a kit is quite easy, nobody ever picks up your limited kit after you die, and getting it back can be difficult.
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Lothrian
- Posts: 795
- Joined: 2006-10-02 12:46
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
That's like saying "eliminate poverty in the world" and "bring happiness to everyone."General_J0k3r wrote:get in a squad with a good SL. he will assign kits and kick ppl that don't stick to the orders.
I SL quite a bit, and it's difficult enough to find people who won't joint the squad just for the sniper kit, or to run around with the specop kit.

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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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baptist_christian
- Posts: 266
- Joined: 2007-06-20 21:51
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Ghostrider
- Retired PR Developer
- Posts: 2585
- Joined: 2006-01-04 02:56
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
baptist_christian wrote:TC, good read, but, does covering fire actually work in PRM?
I mean, I've tried that countless times in BF2 and people dont put their heads down. they just keep on shooting. would players keep their heads down if I put a lot of lead in their direction?
With the new running speeds, yes.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
I was wrong about the machine guns...they are indeed devestating in .607 and I did just fine with one. Its almost like suppression works better now. I say this because we are now in longer engagements with more realistic movement speeds etc...so now if you get that flare of white on your screen from suppression fire...its can be kind of a big deal being that with the longer engagements your aim has to be pretty spot on and that flare of white really seems to mess people up from time to time. I think the MG's will do just fine when used like they are supposed to.
movement speeds rock btw...one of the biggest .6 improvements to the actual gameplay and style...much more positional firefights and cqb.
movement speeds rock btw...one of the biggest .6 improvements to the actual gameplay and style...much more positional firefights and cqb.
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
well all i can add is...how bloody ironic that the Support Class is underused and under powered.. just LOL
I remember, too well, the days of rounds being dominated by SAW gunners and snipers in PR... thank god all that has changed.
The SAW still has its place..just not on open maps. And it's great that its available when needed.
I remember, too well, the days of rounds being dominated by SAW gunners and snipers in PR... thank god all that has changed.
The SAW still has its place..just not on open maps. And it's great that its available when needed.
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Rambo_Matt{USA}
- Posts: 28
- Joined: 2007-01-13 01:08
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Perhaps make a thread about this in the Open Beta Testing Bug section? Even though I think in the future releases of PR, the Blackhawks won't have the M134 miniguns anymore. I think...Rambo_Matt{USA} wrote:I believe the blackhawk cannons are under-powerd i was shot point blank with them they didnt even hurt me and 4/5 of my squad survived the blackhawk attack. As for ground machine guns go I believe they need a scope reason why I don't use them much is it has no scope so its hard to find the enemy.
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
The SAW has it's limits in game for sure but I find it very usefull for medium range maps with decent cover. I try and hold my fire if I see a target at long range simply due to the fact that they might get hit once but can return accurate fire very quickly.
One thing that I find is severly limiting with this kit is only being able to fire accurately while prone..... wait for the flame responce about real life, recoil etc....... Ok more to the point is that you can't set up on a window ledge, bunker wall or anything besides the ground. Now anyone who has played with an MG42 in Red Orchestra will know how beautifull their system is. I know that it is a limitation in BF2 but I get really tired of trying to find somwhere that I can see through grass or a rock to peak out from behind. The fact that you are always exposed and lying on the ground means A. the enemy always knows your prone B. the enemy never has to fear being lit up from a second story window. This is not a complaint to the Devs just more a frustration with the BF2 engine.
I will continue to use this kit as it can reak havoc in the right circumstances
One thing that I find is severly limiting with this kit is only being able to fire accurately while prone..... wait for the flame responce about real life, recoil etc....... Ok more to the point is that you can't set up on a window ledge, bunker wall or anything besides the ground. Now anyone who has played with an MG42 in Red Orchestra will know how beautifull their system is. I know that it is a limitation in BF2 but I get really tired of trying to find somwhere that I can see through grass or a rock to peak out from behind. The fact that you are always exposed and lying on the ground means A. the enemy always knows your prone B. the enemy never has to fear being lit up from a second story window. This is not a complaint to the Devs just more a frustration with the BF2 engine.
I will continue to use this kit as it can reak havoc in the right circumstances
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Spearhead
- Retired PR Developer
- Posts: 1785
- Joined: 2007-06-01 00:53
I agree that this is still some kind of problem. The supression works of course much better than in vBF2 but it still is very far from what effect a machine gun laying fire onto your position has on real soldiers.'[R-DEV wrote:IronTaxi']agreed fishowrk...i love the support kit but unfortunately it does not has the desired suppresion effect that it supposed to produce so people continue to pop up and one shot me...which is fing ridiculous cause in reality you would be dropping a load in your pants...not sticking your head out...
I just had a somewhat crazy idea how to "attack" this problem. If a player gets shot by a machine gun and dies he will not be able to respawn for an additional 30 seconds. This will strike fear into most players I guess
Of course it is not realistic (well respawning is not realistic in the first place) but it might affect gameplay positively. Certainly there needs to be a counterbalance to prevent senseless rambo re-enactments but that part is not that hard to work on.

