The machinegun is one of the most important kits in a standard infantry squad. It is the squad's base of fire which means it is the squad's primary means of firing at and killing enemies. That is right: if your objective is to kill as many enemies as possible, the machinegun is your weapon of choice. This kit has no teamwork tools like the medic bag, ammo bag or wrench - it is entirely geared towards killing. For this reason one would think it would be one of the most popular kits but that is curiously not the case (it is my favourite, however).
The support kit's machinegun opens up a whole slew of new tactical options, too, namely covering fire and suppressive fire. Both are essentially the same thing: Sending so much lead at the enemy that they have no choice but to keep their heads down.
At this point I was going to explain these concepts but then remembered the Full Spectrum Warrior Tactical Playbook movies. Words cannot do pictures and especially not these videos justice, so go see for yourself: http://www.fullspectrumwarrior.co.uk/gm ... aybook.php You will in fact find not just machinegun tips here but tutorials on tactical solutions to a whole range of situations your squad is going to run into. It is highly unlikely you will be able to assemble a whole squad that works this cohesively on a public server, but hey - now you will at least be able to do your part. Another reason to play tactically is that it is fun. I quickly get bored if I am just buzzing around with no real plan. Playing smart is the real challenge.
One thing I want to add to the Tactical Playbook, though, is a reminder of what you as a machinegunner are not: You are not a point man. Your weapon is a bulky one, it is inaccurate on the move and it takes a moment to bring up the sights. You should never be in the front of the squad. Be patient but wise: Wait till the riflemen engage the enemy then move up and support them. Always remember that your name is support. After your squad clears out the enemy - you being the one scoring the most kills - stay and cover the riflemen do they can securely move forward.
Now, I know what the counter-argument for the machinegun's case is. I must have heard it a hundred times: 'People do not care about getting killed in a video game so suppressive fire is of no use.' That they do not care about getting killed may very well be true, casual spare time play and all - most people do play recklessly - but that does not mean suppressive fire does not work. In fact, it only means it works even better: The machineguns are very lethal in the hands of a skilled gunner with a steady aim - those enemies are going to get suppressed or they are going to get dead!
Now, load up your game. Go forth and show public server noobs the awesome power of the machinegun, teamwork and tactical play! May your kills be plentiful!



