Page 3 of 3
Posted: 2007-06-25 21:13
by VipersGhost
Lol...man thats a funny job. What if something ricochetted?
Posted: 2007-06-25 22:02
by Vicktor Vauhn
'[R-DEV wrote:sofad']this wont happen.
one of the first things i did when starting to work for PR (for 0.4 i think) was to create all new movement sounds with no annoying gear clacker in normal move and alot less in sprint.
in RL soldiers are sneaky ******** wich have their gear strapped to not make any unnecessary noise imo.
Thank you! maybe its the difference between "normal" and "ultra high" but even barely moving while crouched makes enough noise to easily be heard.
If anything I'd say go the other way and add a almost soundless form of moving...
Posted: 2007-06-25 22:13
by AOD_Morph
In Basic for the US Army the last exercise you do involves crawling under barbed wire and such while being shot at with live MG bullets. Needless to say those gunners are good enough not to hit you but it sure does scare the poop out of you.
Posted: 2007-06-25 23:54
by Jaymz
The G3A3 sound is courtesy of the Pilate Balloon CS:Source soundpack. I would like to take the opportunity to thank them
p.s: They gave permission to use it as long as they were credited

Posted: 2007-06-26 00:02
by Outlawz7
'[R-DEV wrote:Jaymz']Yes, new sounds in 0.6. Except for the MEC pistol so there is some variety. Previously all pistols used the same sound. On a side note, pistols don't sound all that powerful in real life outdoors. I went shooting a few days before I worked on the new 9mm sound and the colt I shot sounded very much like a sharp clapping sound. Indoors however, is a different story.
So thats why M9 sounds so weird..I liked the vBf2 sound, new one sounds weird...
Posted: 2007-06-26 00:09
by sekiryu
Bullets "whooshes" are unrealistic.
I was told by an Iraq war vet, that rounds fired from a long distance away, do indeed make a "whizzing" noise as they pass by.
Posted: 2007-06-26 00:52
by DirtyHarry88
sekiryu wrote:I was told by an Iraq war vet, that rounds fired from a long distance away, do indeed make a "whizzing" noise as they pass by.
Maybe if they're fired from far enough away they are no longer supersonic when they get to you, so no 'crack'?
Posted: 2007-06-26 02:24
by Jaymz
Outlawz wrote:So thats why M9 sounds so weird..I liked the vBf2 sound, new one sounds weird...
I made the new pistol sound one day after shooting a 9mm colt at an outdoor range. To me, it sounds very similar to the weapon I fired.
Posted: 2007-06-26 03:04
by El_Vikingo
The pistol weapons in Bf2v sound like they suffer from impotence.
If there was one thing that BF2v needed it was a sound overhaul.
You've done it again, Jaymz old chap, you've proved DICE wrong by doing a better job than them. (Infact how many people work on the sound department in DICE compared to PR?)
Posted: 2007-06-26 07:14
by Jaymz
El_Vikingo wrote:The pistol weapons in Bf2v sound like they suffer from impotence.
If there was one thing that BF2v needed it was a sound overhaul.
You've done it again, Jaymz old chap, you've proved DICE wrong by doing a better job than them. (Infact how many people work on the sound department in DICE compared to PR?)
BF2 Sound Teams
EA:
Recording Studio: POP Sound
Sound Engineers: Zac Fisher, Chris Selfert, Kay Naz
DICE:
Sound: Henrik Andersson
Additional Sound: Stefan Strandberg
Music: Fine piece of machinery, Fredrik Englund, David Tallroth, Jonas Ostholm
Lead Sound Design: Bence Pajor
Project Reality Sound Team
sofad: Lead Sound Artist
Jaymz: Sound Artist
Disciple: Music
Recording Studio: Our bedrooms
Posted: 2007-06-26 08:29
by Raniak
'[R-DEV wrote:Jaymz']Recording Studio: Our bedrooms
You guys are shooting with guns in your bedrooms ?!

Posted: 2007-06-26 08:40
by tupla_s
Is it possible to make the radio chat come only from right speaker? You could keep listening to the environment with your left ear and the model has also speaker only on the right side.
Posted: 2007-06-26 10:11
by Jaymz
tupla_s wrote:Is it possible to make the radio chat come only from right speaker? You could keep listening to the environment with your left ear and the model has also speaker only on the right side.
I like this guy

, although only the specops guys have those earpieces.
Posted: 2007-06-26 10:19
by bigmoose332
apparently (correct me if im wrong, i heard this from an ex dutch radio man) with a radio, you would have one 'set of men' in one ear and 'another set of men' in his other.
its probably hardcoded (in fact, i bet it is). But it would be awesome, for example, to ave the commander in one ear and your squad in the other.
Dreams
Bigmoose
Posted: 2007-06-26 10:48
by Jaymz
do more research.....if it proves this right....PM me

Posted: 2007-06-26 11:37
by sofad
unfortunatly we have not the full range of audio options for the radio sounds then for all the other ones. in fact, we can only change the volume for the radio. god and DICE alone knows why..
we can only pan the audiofiles itself to the right, but that would also mean that you would hear yourself, aka 1p sound, also on this right side only..

Posted: 2007-06-26 12:06
by bigmoose332
So even if I researched my point and it was entirely true, it wouldn't be able to be put in?
Just saving myself time is all
Bigmoose
Posted: 2007-06-26 12:48
by ArmedDrunk&Angry
I can't remember the officers name but some guy in Vietnam took the headphones from 2 different radio nets and broke them in two, taped them back together so he could hear both nets at the same time.
I read it in a book so I'm not claiming it's true but it seems like it could have happened.
But since EA is the ultimate buzzkill I guess it doesn't matter.