Immersive sound addition plans?

General discussion of the Project Reality: BF2 modification.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Immersive sound addition plans?

Post by VipersGhost »

So the sounds for 607 are pretty slick I must say...very well done!! I just had a question or two.

1-Are there any plans to include a sound when you are running and maybe walking, like the rustling of your gear?

2-Also I've heard some guys mention bullet zings, as in when a bullet flies near you it would make a sound. Not sure if that is actually real but it sure sounds cool, like a Saving Private Ryan effect when they are storming the beach.

3-Environmental sounds? Like the wind blowing...crows? Just any cheap sound seems like it'd be quite immersive addon.

Anyways...just some thoughts for the sound dev Jaymz. Awesome work!!

(You know...it'd be cool to see a Deer or rabbit once in a while...lol)

edit- Ah damn...I'm sure some of these have been requested before and I forgot to search. Eitherway I think the rabbit idea warrents a new posting ;)
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

VipersGhost wrote:So the sounds for 607 are pretty slick I must say...very well done!! I just had a question or two.

1-Are there any plans to include a sound when you are running and maybe walking, like the rustling of your gear?

2-Also I've heard some guys mention bullet zings, as in when a bullet flies near you it would make a sound. Not sure if that is actually real but it sure sounds cool, like a Saving Private Ryan effect when they are storming the beach.

3-Environmental sounds? Like the wind blowing...crows? Just any cheap sound seems like it'd be quite immersive addon.

Anyways...just some thoughts for the sound dev Jaymz. Awesome work!!

(You know...it'd be cool to see a Deer or rabbit once in a while...lol)

edit- Ah damn...I'm sure some of these have been requested before and I forgot to search. Eitherway I think the rabbit idea warrents a new posting ;)

1. They have the rustling gear sound

2. There are bullet cracks. Bullets "whooshes" are unrealistic. How could you not of heard the bullet cracks in the game yet?? (Unless you havent played it yet)

3. Theres alot of enviornmental sounds.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

1. I like the rustling of gear idea, it's already ingame but only to an extent.

2. Sofad incorporated super sonic bullet cracks a while back so whenever a round passes by you you will hear a loud SNAP or CRACK! (which is what you hear in real life).

3. Environmental sounds are added individually to each map. If you turn up your speakers/headphones you will hear them better, but then weaponary will be very loud (which it is in real life :p ).
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
FockeWulf_
Posts: 20
Joined: 2007-02-21 11:47

Post by FockeWulf_ »

I think you should make a-10 and other jet cockpits more silent. Now when ur in cockpit it sounds that ur right next to engine. IRL they are very silent.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

FockeWulf_ wrote:I think you should make a-10 and other jet cockpits more silent. Now when ur in cockpit it sounds that ur right next to engine. IRL they are very silent.
Been discussed before, the BF2 engine doesn't allow us to make "sound proof" cockpits. What I do if I'm flying is, I get in the jet/helicopter and then, while the engine is starting up I turn down my effects volume to about 5% or so. Just look at it like closing the cockpit ;)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Post by [SAF]stal20048 »

ah i just turn up the volume all to 100% even if im in the a10 because i love its roaring sound, even though it can be an *** for voip, but i use vent most of the time...
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

VipersGhost wrote:...
1-Are there any plans to include a sound when you are running and maybe walking, like the rustling of your gear?
...
this wont happen.

one of the first things i did when starting to work for PR (for 0.4 i think) was to create all new movement sounds with no annoying gear clacker in normal move and alot less in sprint.

in RL soldiers are sneaky ******** wich have their gear strapped to not make any unnecessary noise imo.
Image
FockeWulf_
Posts: 20
Joined: 2007-02-21 11:47

Post by FockeWulf_ »

Btw, are u going to get rid of those vanilla pistol sounds? They sound like peaguns :/
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

FockeWulf_ wrote:Btw, are u going to get rid of those vanilla pistol sounds? They sound like peaguns :/
Yes, new sounds in 0.6. Except for the MEC pistol so there is some variety. Previously all pistols used the same sound. On a side note, pistols don't sound all that powerful in real life outdoors. I went shooting a few days before I worked on the new 9mm sound and the colt I shot sounded very much like a sharp clapping sound. Indoors however, is a different story.
Last edited by Jaymz on 2007-06-24 17:04, edited 1 time in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
dandred
Posts: 94
Joined: 2007-01-18 16:06

Post by dandred »

'[R-DEV wrote:Jaymz']Been discussed before, the BF2 engine doesn't allow us to make "sound proof" cockpits. What I do if I'm flying is, I get in the jet/helicopter and then, while the engine is starting up I turn down my effects volume to about 5% or so. Just look at it like closing the cockpit ;)
Do you mean going to the audio option in the main menu and turning it down?

If so how do I do this while in game?
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

dandred wrote:Do you mean going to the audio option in the main menu and turning it down?

If so how do I do this while in game?
Press "Esc", go to audio options, turn down "effects volume". It won't affect your VOIP volume at all.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

'[R-DEV wrote:sofad']this wont happen.

one of the first things i did when starting to work for PR (for 0.4 i think) was to create all new movement sounds with no annoying gear clacker in normal move and alot less in sprint.

in RL soldiers are sneaky ******** wich have their gear strapped to not make any unnecessary noise imo.
Man kann zwar das klappern das Essgeschiers einstellen in dem man den Reinigungslappen und die Taschentücher dazwischen klemmt aber das allgemeine wackeln, auf und ab wippen des ganzen Gerödels wenn man richtig läuft kann man nicht verhindern. ;)
Image
dandred
Posts: 94
Joined: 2007-01-18 16:06

Post by dandred »

'[R-DEV wrote:Jaymz']Press "Esc", go to audio options, turn down "effects volume". It won't affect your VOIP volume at all.

If I press Esc do i just reconnect to the server on the server listing menu?

I didn't know I could do this, before I always disconnected and rejoined after I changed my settings.

Sometimes I have to use headphones and the .6 sound make me feel like I'm going to go deaf :lol:
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

dandred wrote:If I press Esc do i just reconnect to the server on the server listing menu?
NO NO NO :roll: :p If you press escape in game you will go to the menu where you can change your audio settings. Just press esc again after applying the sttings and you will be back in game. The only thing you can't change in game is your video settings.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
dandred
Posts: 94
Joined: 2007-01-18 16:06

Post by dandred »

'[R-DEV wrote:Jaymz']NO NO NO :roll: :p If you press escape in game you will go to the menu where you can change your audio settings. Just press esc again after applying the sttings and you will be back in game. The only thing you can't change in game is your video settings.
Wow, cheers for that.

That's what I get for getting the BF2 game in Korea with a Korean manual :roll:
PrivateJson
Posts: 99
Joined: 2007-05-25 08:46

Post by PrivateJson »

Back on topic!

The tanks sounded good, but now, GREAT!..

The way the sound rolls back at you when you hit an enemy tank.. WOW!!

And yes, the sound of the bullets flying by you are spot on, just like the real thing :smile: (okay, the G3 anyway, but guess they all sound more or less the same).

regards,
Steen
Videre sine videri - observe without being observed
lysander: saving Json's privates

Image
Image
Image
Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

You mean the new G3 sound is bad? :-( I changed it about 5 times.....
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Battlepudel
Posts: 235
Joined: 2007-05-24 21:40

Post by Battlepudel »

'[R-DEV wrote:Jaymz']You mean the new G3 sound is bad? :-( I changed it about 5 times.....

How many different complains about the sound of the G3 have there actually been since the 0.5 release? 100?
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I dont think that guy was complaining about the G3.
SGT.Collado
Posts: 704
Joined: 2006-11-22 14:14

Post by SGT.Collado »

'[R-DEV wrote:Jaymz']You mean the new G3 sound is bad? :-( I changed it about 5 times.....
Dude!

The new G3 sound is friggen awesome!! :grin:
Image

77SiCaRiO77 wrote:ask him if he is an enemy , if he answer you in other language, then fire at him
Post Reply

Return to “PR:BF2 General Discussion”