The Muttrah Mosque

General discussion of the Project Reality: BF2 modification.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

bravo Rhino!
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

What's the sound going to be like over the map when a couple of squads start fighting in there?

Is there going to be some wierd, distracting audio going on? Muttrah is nominally a small map and a large building like that is going to make for some unusual environmental conditions.

Wheres our sound engineer to comment on what changes will be needed or how they expect things to run.
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ehhh dont think I quite understand what you are saying mrd?

I aint sure how/if sound is effected by enclosed spaces but I very much dout it is on the BF2 engine...

but ehhh, what I can tell you is Muttrah City (v2) is noo small map: http://img208.imageshack.us/img208/4162/minimapql0.jpg
Image
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

[R-DEV]Rhino wrote:but your granny dont have a poly limit to work too :p
A fair point. I take it all back! ;)
Image
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

Map is larger, yes.

The sound effects I was meaning, would have been more prominent with a smaller map of course.

You obviously know the sounds of firing inside a concrete/metal structure? Rifle and grenade explosions might have turned out a bit whacky with the BF2 engine. This is the first majorly large building I have seen in the game, except of course some very large hangar type structures, like Industry cp on Al Basrah. Testing a building like this is for the future of course!
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

more a question for the sound guys but if there is no real sound change in vBF2 maps or other PR maps with these kinda interiors (vBF2 did have thous big warehouses) then I doubt we can for this.
Image
EagleEyeLG
Posts: 668
Joined: 2006-05-31 07:13

Post by EagleEyeLG »

Please dear god just no gunship LB.
Task Force XXI [TF21]
Image
Image
bearking19
Posts: 125
Joined: 2007-08-26 05:44

Post by bearking19 »

I like the new mosque and we can enter it :)
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.

Image
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

EagleEyeLG wrote:Please dear god just put the transport lB's on the map.
Fixed

“Without Warning, Sans Remorse”
beef_beef
Posts: 21
Joined: 2007-07-18 14:26

Post by beef_beef »

Looks great, cant wait :)
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

<sarcasm>
It's gonna be in a next release, right ?

So the chance that the chopper you're in won't dump itself right into the sea is 1:1000, then :-D
</sarcasm>

Now what I really wanted to say:
The mosque looks awesome, so does the map !
Can't wait to play it :o ops: .
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

This is gonnza pwn.
...
Will fight for more RAM!!1!

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Damn showoff Rhino :p

Really nice work! :D
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

EagleEyeLG wrote:Please dear god just no gunship LB.
Nothing, that a well placed AA gun can't get rid of :p

Also, LBs are much more vulnerable now, so it wouldn't be such an issue to shoot them down, unless someone experienced gets his hand on one :)
Image
EagleEyeLG
Posts: 668
Joined: 2006-05-31 07:13

Post by EagleEyeLG »

Outlawz wrote:Nothing, that a well placed AA gun can't get rid of :p

Also, LBs are much more vulnerable now, so it wouldn't be such an issue to shoot them down, unless someone experienced gets his hand on one :)
It's not even that, it's a matter of half your damn team waiting for it to spawn or people TKing when it does spawn and all that ****.
Task Force XXI [TF21]
Image
Image
EagleEyeLG
Posts: 668
Joined: 2006-05-31 07:13

Post by EagleEyeLG »

LeadMagnet wrote:Fixed
I think a BH or 2 would be nice.
Task Force XXI [TF21]
Image
Image
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

EagleEyeLG wrote:I think a BH or 2 would be nice.
While I like the blackhawk, it feels like driving the family station wagon around after flying the LB transport.

“Without Warning, Sans Remorse”
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Sure, it might fly like a big piece of rock with a wheel glued on top, but think of the coolness factor dude! It's hard to beat 3 BHs taking off and flying away over your head on Jabal Al Burj (though the fact that you're not on them is a bit of a pain in the behind)
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

LeadMagnet wrote:While I like the blackhawk, it feels like driving the family station wagon around after flying the LB transport.
Thats becasue the LB is the Sports car of helicopters.
thats what I thought after seeing MD-500s flying about in hawaii.

The map look feking sweet!
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

EagleEyeLG wrote:It's not even that, it's a matter of half your damn team waiting for it to spawn or people TKing when it does spawn and all that ****.
Good point, but I hope, we'll get some APCs and boats, so we can avoid that stuff...
Image
Post Reply

Return to “PR:BF2 General Discussion”