ANOTHER BASRAH CRY!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

No, the Insurgents would get raped in the city, if the Apache came back.

I just giggle, how some people hate Basrah, because they can't pwn the Insurgents in a tank or helicopter anymore...
Image
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Post by fludblud »

well you can always give the inurgents a few SA/7s to ward the apaches off.

heck, ive seen footage of the 80s lebanese civil war of militants who managed to stick one of those massive double barelled AA guns from POE2 onto the back of a pickup truck. the gun was longer than the truck it was on and recoil nearly tipped the thing over but i think it could be a neat addon for insurgency
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

They have one SA-7, but AA is fubar'd in 0.6, so it doesn't work.
Image
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

IMO the insurgents wouldn't get raped in the city by the apaches. In 0.5 there were 2 cobras and 2 A10's. You could rape everyone on the ground with your eyes closed. Now things have changed. You can't just open fire and keep your eyes closed b/c there are civilians on the ground unless you don't mind waiting for 5+ minutes spawning right after you get shot down or getting auto kicked by the server. In 0.6 it's much easier to take out a chopper with a .50cal or SA-7 than it was in 0.5. 3 seconds of .50cal fire or 1 hit to the cockpit with AA rocket and you become part of the history + SA-7 has no lock-on sound anymore. Insurgency sucks balls b/c of that VCP flag. I wouldn't mind the lack of armor and airsupport if there were no flags at all and the battle would take place in the city and/or village.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

One of the main reasons why there is no apache in basrah is because its too easy to locate and destroy ammo caches with it. it was proven during the open beta testing of 0.6

as stated in a couple of post above, The problem isnt that the british lack firepower, its that the british team never wants to defend.
Image
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

No matter that I don't play Basrah that much I've been able to try most of the roles here.
Including defending VCP with only one squad.
We've used the following tactic.
Image
all you need are 2 Rovers with one man each, 1 APC with 1 crewman, 1 engineer to lay mines and the rest can stay one bunkers + commander with at least average IQ and age over 11 (to deploy bunker and additional assets - not necessary).
I can guarantee that any insurgent that dares to come close will get rapped very badly and rest of the team is free to move out to destroy caches.
Only problem might be idiots stealing your rovers and idiots driving over your mines even if they're warned...
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

Yea...That works sometimes,but when they start jihading,fragging/Molotov,and attackign with their guns and RPG's along with snipers,it all falls,and good Point with the Apache,it would have to be used with care,so not for Brits. to loose tickets by killing civs.Bringing the Apache back would give INS. an advantage by cluttering up with civs. and waiting for an Apache to come by shooting Hyrdas,or it's chaingun at them...While Brits. would have the element of air support.But truely bringing the Apache back isn't a biggy,I want like at least (2) Challenger II.And will the M1 Abrams and the Challenger II get an advantage on the other tanks anytime soon,they are the best tanks in the world...
Image
Image
Image
dandred
Posts: 94
Joined: 2007-01-18 16:06

Post by dandred »

How about making that so the Brits can't see any of the cashes while the VCP is taken by insurgents?

This would really force the Brits to defend the VCP the whole round.

In reality if the Brits loose the VCP they would have an extremely diminished control and influence over the city.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

But the whole idea is to help put the focus on finding cahces, not defending. I think its just a matter of finding a way to make the VCP just a bit more controllable by the Brits... or just saying "tough, defend better, its not changing" :)
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

agentscar wrote:Yea...That works sometimes,but when they start jihading,fragging/Molotov,and attackign with their guns and RPG's along with snipers,it all falls,and good Point with the Apache,it would have to be used with care,so not for Brits. to loose tickets by killing civs.Bringing the Apache back would give INS. an advantage by cluttering up with civs. and waiting for an Apache to come by shooting Hyrdas,or it's chaingun at them...While Brits. would have the element of air support.But truely bringing the Apache back isn't a biggy,I want like at least (2) Challenger II.And will the M1 Abrams and the Challenger II get an advantage on the other tanks anytime soon,they are the best tanks in the world...
But, a well defended VCP wouldn´t let them get close enough....

I have proved a few games that the 50 cal is an unzoomed laser gun capable of taking out insurgents up to veiw distance... Imagine 2 of them and an APC...
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

dandred wrote:How about making that so the Brits can't see any of the cashes while the VCP is taken by insurgents?

This would really force the Brits to defend the VCP the whole round.

In reality if the Brits loose the VCP they would have an extremely diminished control and influence over the city.
I support this idea.
Image
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I see it causing tons of frustration in getting near a cache area, then they disappear off the map cuz the nubs back at VCP arent doing their job...

Besides, if you see an area marked, you could just put the move marker on it, and go there anyway and say "Screw the VCP, let the rest of my team deal with it"

Im not sure it would have the effect wanted... I still support some way of making it "slightly" easier for the brits to defend or no change at all.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

dandred wrote:How about making that so the Brits can't see any of the cashes while the VCP is taken by insurgents?

This would really force the Brits to defend the VCP the whole round.

In reality if the Brits loose the VCP they would have an extremely diminished control and influence over the city.
A very interesting idea. Just when I was thinking there was no point checking this topic again :p
Image
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

I disagree with the locations disappearing idea.
Just because you loose a base you won't "forget" the locations...

I think that the best idea here was remove the ticket bleed when VCP is capped.
If insurgents get a hold of it, whoops, GB team looses an APC.
Also, maybe insurgents should get some of their vehicles spawning there instead (like 1 spawncar, 1 bomber truck, 2 bikes,...).
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

who says you "forget" them, its more that you are now not ordered to look for them but your job now is to recapture the VCP ;)

and you may not forget the location of them as a player, you can always remember where they are yourself ;)
Image
fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Post by fludblud »

dandred wrote:How about making that so the Brits can't see any of the cashes while the VCP is taken by insurgents?

This would really force the Brits to defend the VCP the whole round.
that would simply screw the brits even more and make rushing the vcp at start of round more attractive to the insurgents. as the brits will have a permanent handicap on top of a ticket bleed.

besides the brits shouldnt be the ones defending, the whole point of insurgency is that the insurgents should defending their caches while the brits assault the city, not the other way round!
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

Exactly Fludblud,I fail to see why ideas like that,get noticed and liked by devs. when other sensible ideas aren't But then again,what one thinks is unsensible,is senisble to another...JUST ADD IN 2 CHALLENGER II...Make us all happy...And taking out one land rover spawning at VCP,and putting a heavy truck in it's place would help...And if INS. do cap VCP,I agree that giving them one spawn car,2 jihad bikes,and 1 fire support truck (PKM in the bed and RPK-74 in windshield) spawning there would be fair.
Image
Image
Image
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

So what makes you think that the 1337 solo tanker in the challenger is going to stay and defend the VCP?
Image
danthemanbuddy
Posts: 842
Joined: 2006-11-12 19:07

Post by danthemanbuddy »

hell one challenger would be whored by me the whole round.
Post Reply

Return to “PR:BF2 Suggestions”