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Vaiski
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Post by Vaiski »

Hehe ZB GUI is horrible.
I read somewhere that it was designed to mimic how real sculpters place their tools or something like that.
ZB3 has 'rapid UI' which is a bit more easy to get used to than the classic one.
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Vaiski
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Post by Vaiski »

We are making a mod as an uni project. My demon fit nicely into the mod's theme so I made a quick lowpoly version of it.
Unfortunately UT2004 doesn't support normal maps so that highpoly ZB sculpt was somewhat wasted. I'm going to finish it later since it might end up being a decent portfolio piece.

Heres the demon for the mod:
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=
=

And some random sculpt I'm working on. It might become a portfolio piece if it turns out good.
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EDIT: Huge pictures ftw!!11
EDIT2: update
Last edited by Vaiski on 2007-10-07 01:00, edited 1 time in total.
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ReadMenace
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Post by ReadMenace »

'[R-DEV wrote:Vaiski;502660']Image
I'm sure you can find a place for this in PR. ;-)
Those are pretty awesome.

-REad
Vaiski
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Post by Vaiski »

ReadMenace wrote:I'm sure you can find a place for this in PR. ;-)
Those are pretty awesome.

-REad
It's our new civilian model :p
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Surround
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Post by Surround »

Damn those are fine textures!
LiquidSnake
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Post by LiquidSnake »

some-fvcktard-opened-the-gate-to-hell-mod anyone? =)
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Vaiski
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Post by Vaiski »

LiquidSnake wrote:some-fvcktard-opened-the-gate-to-hell-mod anyone? =)
Hehe yup :lol:
Last edited by Vaiski on 2007-10-06 22:13, edited 1 time in total.
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SGT.JOKER
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Post by SGT.JOKER »

[R-DEV]Vaiski;502660 wrote:
Heres the demon for the mod:
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shoulda been in Doom 3 lol
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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youm0nt
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Post by youm0nt »

Project Reality: End of the World
New expansion pack for PR, hehe
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
marcoelnk
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Post by marcoelnk »

looks incredibly awsome...especially the not-demon one.... very impressive
Outlawz7
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Post by Outlawz7 »

So that's why people suggest a zombie mod :p
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Reddish Red
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Post by Reddish Red »

We Should spread a Rumour to the Newbies about a Demon Pick-Up kit coming in 0.7 ;)
Vaiski
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Post by Vaiski »

Thanks.


Another model for the same uni project (need 17 more weapon models :roll :) :

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Last edited by Vaiski on 2007-10-17 23:11, edited 1 time in total.
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Hfett
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Post by Hfett »

Put that one for civilians and no one will ever chase then again with knifes
www.joinsquadbrasil.com.br
Vaiski
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Post by Vaiski »

Hehe :)

Heres another one... 16 to go :p
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Z-trooper
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Post by Z-trooper »

sweet. what kind of uni project did you say this was for? :P
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"Without geometry, life is pointless"
Vaiski
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Post by Vaiski »

Its a first person co-op splatter mod with some slightly unusual gameplay features. We are making it for a game development course.

I’d post the synopsis but the docs are written in Finnish so you might have some difficulties understanding it :p

I'm trying to get these done real quick so quality ain't the best possible. Each weapon has taken about 3-5 hours to make.
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Z-trooper
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Post by Z-trooper »

[R-DEV]Vaiski wrote:Its a first person co-op splatter mod with some slightly unusual gameplay features. We are making it for a game development course.

I’d post the synopsis but the docs are written in Finnish so you might have some difficulties understanding it :p

I'm trying to get these done real quick so quality ain't the best possible. Each weapon has taken about 3-5 hours to make.
Cool, it will be about 2 semester before we officially get teached on 3D games and graphics, but as you might know I have already started :P we are still messing around with some lo-fi games - that would be flash based games since they are relative easy to make. However the project I'm working on now isnt that lo-fi, its a kind of pseudo 3D flash games, and the tricky part is that the player wont be using mouse or keyboard, but a webcam and his/her body - so far we have the first test engine up and running and the menu system is sweet - 100% interactive menu. I almost use more time testing (which means playing around with) the menu :P I'll maybe post something about it when we have a good enough alpha version for the public to see.
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"Without geometry, life is pointless"
Vaiski
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Post by Vaiski »

Z-trooper wrote:Cool, it will be about 2 semester before we officially get teached on 3D games and graphics, but as you might know I have already started :P we are still messing around with some lo-fi games - that would be flash based games since they are relative easy to make. However the project I'm working on now isnt that lo-fi, its a kind of pseudo 3D flash games, and the tricky part is that the player wont be using mouse or keyboard, but a webcam and his/her body - so far we have the first test engine up and running and the menu system is sweet - 100% interactive menu. I almost use more time testing (which means playing around with) the menu :P I'll maybe post something about it when we have a good enough alpha version for the public to see.
Sounds really cool. Is it something similar to those eye toy games on Playstation?
PM me a link or something when its done :)

Ya we did a small flash games last year too. We could have made a flash game for this course too (like some other groups did) but we chose a more challenging path and decided to make a mod for UT2004 instead.

Anyways, heres yet another weapon:
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