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Posted: 2007-11-20 08:39
by Trigz07
It is not a mod. It is a game. It will be so reallistic It's unbelievable to the point that your thinking fake. But it isn't fake. We need to swtich to it if the graphics looks better than bf2s.
Posted: 2007-11-20 12:51
by M4nicMin3r
tesher07 wrote:Theres a game called 1944 dday operation overlord. It will be the most realistic shooter ever every created. Has everything this mod would need x100. The player amount is 256 or 512 I believe, WITH! around 250,000 ai!!!!! The ai is some special thing so it doesnt effect your comp. Everything is real in terms of handeling and firing. Also The size of the map is all of western Euroupe! Go to the forums and look at FAQ. The game is still in development but the modells look amazing.
Yeh this is the one im waiting for it looks spectacular! however ... release dates are well.., none exhistant and its been in development for over 4 yrs now allegidly. If they manage to get most of the ideas they claim to work it will be the most amazing thing ever. Im a ww2 genre kinda person, modern warfare is ok but theres been nothing on this scale for ww2 types ever.
Posted: 2007-11-20 18:36
by bait31
Clypp wrote:LOL, that would be very difficult. Building an engine requires a lot of programming, mathematics and graphics knowledge. I doubt that a team of people with those skills will build an engine for free. The only way this could happen (and it has in the past in some cases) is if a dead company, or a benevolent company, releases the source code for an old engine. I don't see anyone doing that with a modern FPS engine at this time, but who knows.
Agreed, it does take a lot.
Last time i checked the doom 3 engine is OS, based on openGL. PR requires a lot more than what this it offers, but it would be a start.
Posted: 2007-11-20 19:04
by Lothrian
There are lots of opensource free game engines, commercial ones are just better, that's all. The best free engines are the big ones like Ogre 3D, which some commercial games have been built on, but the best engines come at a price.
Posted: 2007-11-21 20:55
by AnRK
Does noone know what the deal with getting the source code is? Is there no way to buy a licence or anything?
Posted: 2007-11-21 23:04
by Waaah_Wah
Do you have a spare million or two?
Posted: 2007-11-21 23:47
by AnRK
No, but I was wondering if it was at all possible, even if it would be stupidly expensive.
Posted: 2007-11-21 23:55
by Simmage
AnRK wrote:No, but I was wondering if it was at all possible, even if it would be stupidly expensive.
Yes, IS it possible? (Regardless of cost and other things.)
OR is it breakable?
Posted: 2007-11-22 01:34
by GruAncH
Has anyone thought about sourcing out and approaching the engine coders perhaps if they are persuaded, they may offer some form of assistance if they believe in the cause.
Posted: 2007-11-24 14:48
by AnRK
Heheheh, "believe in the cause" you make it sound like a rebellion against an authoritarian regime.
Posted: 2007-11-24 16:19
by Darkpowder
The engine (BF2) for PR right now is fine. We don't need to change because:
Increasingly we want to attract hardcore realism players into the game, and hopefully the people who get bored as it gets more and more realistic disappear off to play useless COD4 mp.
As PC's you can buy off the shelf cheaper and cheaper increasingly have hardware allowing "older" engines like BF2 to run just fine, we have a chance of capturing the "non-standard" gamer who is into the idea of realism FPS's.
If i had to choose between a beautiful next gen engine like crysis resulting in a tenth of our playerbase remaining to play it and the current engine which might result in opening the playerbase to more and more people, i know what i would choose.
You need a big intake to discover the 10$ who are really going to stick with the core values of PR. You don't need gfx engines beyond almost all current PC setups.
Posted: 2007-11-24 18:51
by BloodBane611
The problem is not finding the source code, its is getting the legal rights to use the engine. EA is not going to give those up for any reasonable amount of money, and realistically PR works pretty well on the current engine. No matter what engine its on there are going to be problems, often insurmountable ones, so be calm and work with what we've got.
Posted: 2007-11-24 22:27
by General Dragosh
The future that u imagine to be like u think, that will be i like ....
A bread waisting time in a desert...
I simply had to say it...
Posted: 2007-11-24 22:51
by danshyu
[R-DEV]fuzzhead wrote:Frontlines: Fuel of War - did not have a very positive experience with it in their beta. try it for yourself though
I agreed. FoW's beta is actually a beta. Unlike the publicity stunts (claim to be Open Beta, but actually a 99% finished product) other company has put up just weeks before the actual release.
So if you're actually looking for playing a demo of a game, don't bother. It's still too buggy, not to mention a lot of the features arn't in the beta yet (VOIP, 4x4 square mile maps, 64 player support).
Posted: 2007-11-25 19:08
by Artnez[US]
Simmage wrote:Yes, IS it possible? (Regardless of cost and other things.)
OR is it breakable?
No it isn't possible.
In BF2 they rewrote the engine from the ground up. Every BattleField game from now on will contain codebytes from the BF2 engine. BattleField 2142 was made using the original BF2 engine (with some enhancements).
You will never get the source code for this engine, never ever ever. Ever. Ever. Even if you had 2 million dollars, it wouldn't be worth it on their part. In fact if you were willing to drop $2M on an engine, they would probably buy YOU out for $1M thinking that your game is worth dumping $2M on the engine. Then sell your game for $10M profit, minus the $1M they paid you and instead of making $2M and giving out the source, they made $9M and kept the source.
Posted: 2007-11-25 19:35
by BloodBane611
General Dragosh wrote:The future that u imagine to be like u think, that will be i like ....
A bread waisting time in a desert...
What does that mean? I googled it and didn't get ****.
Also, why is the P90 in your sig firing if there are no fingers on its trigger?
Posted: 2007-11-25 23:05
by General Dragosh
BloodBane611 wrote:What does that mean? I googled it and didn't get ****.
Also, why is the P90 in your sig firing if there are no fingers on its trigger?
Is it so important ???
Posted: 2007-11-25 23:52
by Waaah_Wah
BloodBane611 wrote:What does that mean? I googled it and didn't get ****.
Also, why is the P90 in your sig firing if there are no fingers on its trigger?
Noticed that aswell...
Posted: 2007-11-26 01:32
by General Dragosh
I usually don't hold my finger on the trigger for a safety reason, even if the gun isn't real... have trained myself to do that.....safety goes first...does this answer your your questions ???
Posted: 2007-11-26 07:45
by nedlands1
General Dragosh wrote:I usually don't hold my finger on the trigger for a safety reason, even if the gun isn't real... have trained myself to do that.....safety goes first...does this answer your your questions ???
Don't you need to depress the trigger to fire or did I miss that memo?