The Future?

General discussion of the Project Reality: BF2 modification.
Artnez[US]
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Joined: 2007-10-19 17:43

The Future?

Post by Artnez[US] »

There are rumors going around that BF3 will be released. Are the DEVs discussing what will happen with PR in the future or porting to any new engines in 2-3 years time? As the BF2 engine gets more outdated and people start moving on, it will be harder & harder to maintain a strong community... I can't live without my PR :(

After playing COD4, I'm very impressed with what gaming engines can do nowadays and with the games coming out on the Unreal 3 engine (ie: Frontlines Fuel of War -- the guys behind BF1942 mod Desert Combat are making that game) it seems that there will be a lot of opportunity for pushing PR to the next level.

I know a lot of people have been bringing up COD4 arbitrarily for features that the BF2 engine obviously doesn't support. The only reason I even brought it up is because the game is so freaking fluid. Gameplay is fun too, but it's extremely arcade - though with some modding it would be spectacular. I'm in no way saying that PR should switch to COD4 engine as that would be ridiculous.

I played COD4 on multiplayer for over a week (without playing PR) and logged on to PR for the first time last night and the controls seemed SOOOO uncomfortable it was insane. As I was playing COD4, the whole time I was thinking how incredible it would be if the BF2 engine supported some of the things that engine did.

Also, this isn't about the graphical quality because I could really care less about that. It's more about engine features and making things more usable and logical for a game like PR.

I think this mod is the perfect blend of BF2 and OFP - kind of like the middle ground between simplicity and complexity. I like that more emphasis is put on the gameplay aspects of the game instead of stupid control options like in OFP where you can turn your head individually, and have this clunky animation in front of you when you run, etc. Moving, shooting ,etc is simple - it's the gameplay elements that make the game challenging and rewarding at the same time. Usually in the realism simulators everyone looks like a bunch of chickens with their heads cut off because it's impossible to mimic real human movement with a mouse and keyboard -- makes everyone look retarted.

So I'm not pushing for anything in particular, but just curious what the devs have been talking about internally regarding the future of PR and where it could go. Perhaps get some sort of funding somehow?

EDIT: I hope this thread doesn't get locked, since it would be great to talk about where PR could possibly go and see what everyone thinks about that.
Ironcomatose
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Post by Ironcomatose »

The future is what it is as in.......its in the future so nobody knows. Except for god but he is usually a twat about it and never tells no one.

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Jaymz
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Post by Jaymz »

It's not that it's outdated, if we had the source code it would be just perfect.
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.:iGi:. Eggenberg4Ever
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Post by .:iGi:. Eggenberg4Ever »

[R-DEV]Jaymz wrote:It's not that it's outdated, if we had the source code it would be just perfect.
Coincidentally, we've been having a similar discussion over on our forum re the future porting of PR to a new engine.

How "PR-able" are other engines? More to the point: how feasible would that be?
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Teek
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Post by Teek »

Well, how many engines support upwards of 64 players, 4x4km maps, and combined arms?
Arma? too much of a sim, plus its not that fluid (it dosnt need to be because its real slow paced)
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Jaymz
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Post by Jaymz »

Teeks on the money. None of these new games support large player numbers and considering half of the suggestion we get would require even more than 64 to work properly....yeah.....
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Desertfox
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Post by Desertfox »

[R-DEV]Jaymz wrote:Teeks on the money. None of these new games support large player numbers and considering half of the suggestion we get would require even more than 64 to work properly....yeah.....
Crysis = Player count moddable and I believe the same with ET:QW
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HughJass
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Post by HughJass »

desert is right, but i think bf3 would be the best choice, i mean pr is built on bf after all. Frost bite engine shouldnt be too much of a change, except the graphics/models. (well, it is a big problem :P )
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77SiCaRiO77
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Post by 77SiCaRiO77 »

[R-CON]Desertfox wrote:Crysis = Player count moddable and I believe the same with ET:QW
ET:QW dont allow big maps i think
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

[R-CON]Desertfox wrote:Crysis = Player count moddable and I believe the same with ET:QW
Yea, but how many people can actually play Crysis right now or into the near future? Then, subtract the amount of players who actually like PR's style of gameplay from the ones who do not out of the pool of people who can actually play the game, and you probably got 100 people at most lol.

Same with ET:QW, except that engine is limited I believe in what PR would need.


BF2 was, is, and will always be the best engine for PR at the moment because it has everything this kind of game needs. Sure, it maybe limited in terms of leaning or slowing down the pace of the game, but that also helps to keep the people who don't want an overly realistic game or rigid one like ArmA. BF3 will probably be the best engine to mod off of, so everyone is pretty much waiting until then.

There should be more than enough people to keep PR alive too since most come from VBF2 and I believe BF2, its mods, expansions, and boosterpacks still have the best multiplayer gameplay out. COD4, Crysis, and UT3 are either completely different games or can't match what it does.
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Ironcomatose
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Post by Ironcomatose »

00SoldierofFortune00 wrote:Yea, but how many people can actually play Crysis right now or into the near future? Then, subtract the amount of players who actually like PR's style of gameplay from the ones who do not out of the pool of people who can actually play the game, and you probably got 100 people at most lol.

Same with ET:QW, except that engine is limited I believe in what PR would need.


BF2 was, is, and will always be the best engine for PR at the moment because it has everything this kind of game needs. Sure, it maybe limited in terms of leaning or slowing down the pace of the game, but that also helps to keep the people who don't want an overly realistic game or rigid one like ArmA. BF3 will probably be the best engine to mod off of, so everyone is pretty much waiting until then.

There should be more than enough people to keep PR alive too since most come from VBF2 and I believe BF2, its mods, expansions, and boosterpacks still have the best multiplayer gameplay out. COD4, Crysis, and UT3 are either completely different games or can't match what it does.
Um hehe....

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fuzzhead
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Post by fuzzhead »

i will buy crysis as soon as someone gives me a video of themselves IN THE SERVER with 64 players and little lag.
Scarecrow
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Post by Scarecrow »

http://www.digitalbattle.com/2007/10/09 ... aked-info/

It's out at the end of next year, why worry now?
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

ironcomatose wrote:Um hehe....
Yea, some will disagree with me on this, but who has another engine that can smoothly play with 64 players at its best and has airplanes, jets, tanks, carriers, jungles, different kits, explosions, squads, commander, commander objectives, VOIP, and huge environments all wrapped into 1? BF2's engine does have a lot of problems, but PR and other mods have actually overcome them to be better games and even VBF2 is still unmatched in terms of what it can do.
"Push the Envelope, Watch It Bend"

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supahpingi
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Post by supahpingi »

"IF" im ever going to be a millionair,i promise ill buy u guys the BF2 engine!!!

P.S. watch teh "IF"
jerkzilla
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Post by jerkzilla »

I'd go for the Unreal 3 engine but I'm not too sure about the player limit and net code. But you can do a truckload of things with it. And lets not forget the Infiltration mod and Red Orchestra (also note how RO won themselves a license for the engine). I has VOIP and the new Warfare maps are supposedly 3 times the size of the old Onslaught maps (around Kyogan Ni size).
Anyway, SoF's got a point, there are very few engines out right now that can do what BF2 can.
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Clypp
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Post by Clypp »

00SoldierofFortune00 wrote:Yea, some will disagree with me on this, but who has another engine that can smoothly play with 64 players at its best and has airplanes, jets, tanks, carriers, jungles, different kits, explosions, squads, commander, commander objectives, VOIP, and huge environments all wrapped into 1? BF2's engine does have a lot of problems, but PR and other mods have actually overcome them to be better games and even VBF2 is still unmatched in terms of what it can do.
SOF, I think he was commenting on how your sentence contradicted itself.
"...always will be...for the moment"
BeerHunter
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Post by BeerHunter »

PR is a very unique game in that it's goal is game play realism , or at least as much realism that you can put into a video game.

The vast majority of the new games coming out (Crysis , COD4 etc.) are giving you nothing more than prettier graphics or scenery realism. The actually game play dates back to early DoD/CS (run and gun with virtually no team work or tactics). That aspect hasn't changed.

PR appeals to a smaller audience looking for a slower more tactical style of game play and the BF2 engine , though it has some limitations and is lacking a few features , will suffice for years to come (think DoD and CS 1.6..still VERY popular on the ancient HL1 engine) , at least until a new game comes out that is moddable and the PR developers like the look of it and are willing to put in the effort to convert the mod.
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

Clypp wrote:SOF, I think he was commenting on how your sentence contradicted itself.
"...always will be...for the moment"
Ok, missed that then. Either way, my point still stands that BF2 is still the best engine for PR.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Hitperson
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Post by Hitperson »

why can't you people be happy with what you have got??

or would you rather alienate the members of the community that do not have plans to buy these pieces of software you keep banging on about.
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