Arty idea.

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CAV
Posts: 3
Joined: 2008-05-10 19:56

Re: Arty idea.

Post by CAV »

Coudnt you use the morters as they are in use with BF Vietnam.
captmohamed
Posts: 14
Joined: 2008-04-02 20:47

Post by captmohamed »

well although the mortor idea is reasonable to promote realism. it brings back memories from 6.0 where on hills of hamayong map the US team kept spamming our postions with their unreachable (it was more than 100m outside the bounderies of the map) arty postions and we lost easily and our commander didn't know that we could use arty ourselfs he thought it was just docration for the map :( .

but i'm still go for mortors just like since their such low range weaps (750miles more or less?) depending on maps maybe they should be in range of the first CP or nearest one of the main base so therefore if the team is getting beat down on their last flag before their last base they can call in an mortor strike on the enemy (note: useful if your retreating from it and the enemy is advancing and capping it heheh :-) :-D ) so all go for it? :? ??: :) :? ??:
maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: Arty idea.

Post by maverick551 »

I think that artillery should be implemented as another "JDAM" like asset that is available every 10 min or so. Below is a video of the first smart artillery shell, the 155 mm Excalibur Projectile. I am not sure if it is used by the marines yet or by any armed branch of the military, but I can see that it could be a great option for a JDAM equivalent/addition for any faction, as long as it is implemented realistically.


Video of The Excalibur in action.
http://youtube.com/watch?v=T_P_AjXcoa8&feature=related[/youtube]

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Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Arty idea.

Post by Sgt. Mahi »

It could be cool if the artillery had a warning sound like a "whizzeling from incoming rounds" maybe 5 second before it acctualy hits the target. It could become the most scary sound in PR :)
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Arty idea.

Post by Tartantyco »

-Just gonna throw this out there; how about you start with 4 or 5 artillery strikes that have a loooong reload time? This way you could choose to use all five in rapid succession on a certain area or spread out over time depending on the situation, something like two or three shells per barrage, can only be requested by SL(Possibly Sniper/Spec Ops). You need to dislodge a small group of infantry from the woods, use one barrage and move in; got armor and entrenched infantry holding an important objective, throw everything you have at them.
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maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: Arty idea.

Post by maverick551 »

Tartantyco wrote:-Just gonna throw this out there; how about you start with 4 or 5 artillery strikes that have a loooong reload time? This way you could choose to use all five in rapid succession on a certain area or spread out over time depending on the situation, something like two or three shells per barrage, can only be requested by SL(Possibly Sniper/Spec Ops). You need to dislodge a small group of infantry from the woods, use one barrage and move in; got armor and entrenched infantry holding an important objective, throw everything you have at them.

Yea That sounds like a great idea. Let the commander decide how quickly eh wants to use it so he can utilize it at the heat of the battle. I would say 4-6 shells that each have a 10 min reload period each or something around there.

Perpetual peace is a futile dream."
- General George S. Patton
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: Arty idea.

Post by MarineSeaknight »

I'm liking the idea. Basically looks like an LGB launched in the air to me.

Anyways, artillery's been discussed a lot in the past, and I'm sure this idea has crossed the DEVs minds before. Pure speculation though.
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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Arty idea.

Post by Zimmer »

A small light anti infantry barrage shouldnt be to much to ask for.

AS I now World in Conflict isnt the most realistic game I thought the artillery barrages was good one small for infantry one for convoys and one precise for heavy tanks. I would loved seen something like that just not as spammy and powerful as vbf2 artillery though.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: Arty idea.

Post by 77SiCaRiO77 »

what do you mean by spammy?

because the reason of why is called "barrier" is becasue they are lots and lots of shells going down.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Re: Arty idea.

Post by Leo »

captmohamed wrote:
but i'm still go for mortors just like since their such low range weaps (750miles more or less?)
Bit weak in the distance department, eh?

Think o fit this way, America is roughly 3000 miles wide.

750 miles you could fire from the east coast and hit about two or three states inland.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Arty idea.

Post by Smegburt_funkledink »

I'm hoping that the Dev's havn't responded here because these decisions have all been made.
I'm still looking forward to this "secret surprise" that's supposed to be in 0.8... I'm hoping it's some kind of new toy that makes people hurt. :fryingpan
BreepZz
Posts: 121
Joined: 2008-02-04 13:16

Re: Arty idea.

Post by BreepZz »

Take the " same" mortar of "Allied Intend" and patch it on 5.7^^! When the squad leader is ok, a saper can(near a supply truck,firebase,bunker) put 2 mortars on the ground with limited ammo.
Last edited by BreepZz on 2008-05-14 15:34, edited 1 time in total.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Arty idea.

Post by Bringerof_D »

how about with the arty map theres a coordinates box down below and you enter in the coordinates you want the strike on, (X=8 Y=15) kind of thing with the arty map the grids will be smaller and have more grids
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