Antonious_Bloc wrote:Bad idea.
And it would be way too hard for most people even if it did make any sense.
Urm, going to explain why you think it's a bad idea, or should this be self-evident?
Like it or not, fog of war is a very real problem even today. Infantrymen cannot report their individual positions on a continuous basis, and as we've seen with several blue-on-blue incidents involving aircraft, even dedicated communication channels used to reduce the risk of these types of incidents (the use of Forward Air Controllers, for example) don't eliminate the problems.
Why would it be too hard? The actual computation would all take place by the game; players would see a symbol on their map (as they do currently) that, instead of moving smoothly across the map, moved in 24/18/12/6/3 second leaps; fast units updating more regularly and slow units updating slowly.
People would just have to take into account the fact that if they're running towards a friendly unit because they need covering fire or support that it may not be as close as they thought it was. Conversely, it could be much closer.
Now, I'd appreciate some serious feedback on the suggestion, so I've popped it up in a thread of its own elsewhere:
https://www.realitymod.com/forum/f18-pr ... delay.html
[R-CON]Onil wrote:In my Opinion:
- Commander can see every friendly
- SL can see other SL's and his own squad
- SM can only see his own squad
If this would be possible then i would agree if following this guidelines.
My problem with that is that it makes it MUCH harder for squad leaders; they become basically completely blind with regards to major battlefield units - such as tanks, APCs and the location of vehicles - and then rely on the commander to transfer such information across to them.
Now, this creates an instant problem when you have a commander who is either a) without VOIP, b) basically useless or c) non-existant.
Assuming you get a commander who is existant, useful and using VOIP, you get a second problem: information overload.
I don't know about you, but I can't talk AND listen very effectively. Whenever I'm using VOIP with a squad (I squadlead more or less all the time), I seriously take against commanders who are using VOIP *continuously*.
Don't get me wrong, a commander who informs me of Important Things - new orders, enemy units spotted near me, support on the way, praise - is lovely, and I adore them and I tell them this. Sometimes it makes them uncomfortable and they ask me to stop stroking them in team chat, but usually they're ok with it
However, commanders who spend the *entire* match on VOIP make it nearly impossible for me to lead my squad. Instead of being able to listen to my squadmate's messages, I'm having to listen to a stream of burble from a chap who's several hundred metres away and often talking about other squad's activities.
Switching to "commanders see all, everybody else doesn't" just encourages that kind of chatter - and I don't think it's something that should be encouraged.