Automatic sniper(AKA tank)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

Buy a Soflam
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Ace42
Posts: 600
Joined: 2007-07-26 23:12

Post by Ace42 »

LeadMagnet wrote:If you would be so kind as to point out where I advocated concealment over cover? Also, anything that can be seen and/or destroyed by a tank is not cover. Looks like you need to brush up on the definition yourself.
Or you could put down the strawman and read what I said again. Did I say that you said concealment was better than cover? No, I was just pointing out that "concealment" doesn't actually exist in BF2.
A bush is not cover, its concealment. In reality they have thermal sights and can fire alot longer than 1000 meters.
Well obviously, however I am sceptical of how effective the thermal sights are at range against someone dug-in in the (hot) desert. Ditto when there's explosions and burning wrecks dotted around. If we're going to talk about "reality", then let us not forget that there is also a lot less contrast between a sniper in a gille suit and the bush he's hiding in.
In short, get behind a physical landmass (hill, sand dune, rock etc), a shipping container or anything that can keep you both out of sight and away from direct fire.
Yah, or we could just log out of the server and play a different map for the thirty minutes of ganking / MB camping we take waiting for our anti-vehicle assets to respawn.

I don't even bother waiting for the inevitable base-idling in Kashan that crops up 9 out of 10 matches (two squads out of half a dozen run to the flags, everyone else stands around at the airport / tank spawns waiting on the big guns. Nothing happens for 45 mins or longer while people are shrieking TAKE THE EFFING VISIT, GET OUT OF THE MB!). "Oh, kashan is loading? Esc-esc-esc-esc-esc, DC, server refresh"
As to the coax being wildly inaccurate at close range, good job, you've just described having a gunfight in a phonebooth with a sniper rifle.
Also one of numerous weaknesses tanks have which are non-exploitable in PR, making tanks OP and often game-breakers.
buy a soflam
And then get tank-sniped before you can even get in range to get a lock; let alone the inevitable lack of a commander, lack of assets, lack of a gunner in the chopper, lack of communication, mistiming of the laser-designation resulting in you getting shot right before you reestablish the lock, etc etc.

Don't get me wrong, when there's competent pilots around, BOOM, I love the soflam. Best part of the game, IMO. I think it is really well executed. However, I don't like the fact that I can be behind a solid wall with only the tiniest bit of my head showing around the corner, and the tank STILL manages to headshot me first shot from miles away while on the move before I can even commo-rose "close airsupport needed!"
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