Automatic sniper(AKA tank)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Smellyelly
Posts: 13
Joined: 2007-05-13 02:30

Automatic sniper(AKA tank)

Post by Smellyelly »

The tank is just far too overpowered. The mg on it really needs to be reworked, atm its an armoured sniper that can fire about 300rpm.
On one map, a tank was about 2000m away, just visible from view disatance, our squad was on a ridge, and we could not even have a fire fight with infantry below because we where taking dead accurate fire from a tank.

Amoured vehicals are really this mods only down side, as they are just used for camping, and a far too over powered at that. Never once have I seen a tank working with infantry.

Hopefully you devs have something to tackle this problem. A few of my ideas would be: Increase bullet dispersion and take away zoom.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

as far as i know there is no map with a 2000m view distance, irl tanks can make long range shots and are really just snipers with treads.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

A few things to point out. The coaxial machine gun fires at more that 300 RPM (it in fact fires at 900 RPM). As a reference, the AK-47 ingame fires at 600 RPM. The coaxial machine guns on tanks fires 3 MOA groups, bolt action sniper rifles often shoot <1 MOA groups. On no map can you see 2 km away (more like 1 km view distance maximum).

Tanks are powerful in real life. As an infantryman you don't try to fight them generally. Instead, you let your jets, tanks and artillery do most of the work for you. If you see an enemy tank, make sure it can't see you and then relay it's position to forces who can deal with it.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Smellyelly wrote:The tank is just far too overpowered.
...it's a TANK!
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Post by SleepyHe4d »

The problem with the camping instead of the tank moving in to help infantry at close range is there because of the wide open maps with no cover. Even the small villages provide no cover, especially when you can get up on the side of the hill and overlook everything. Maybe they should add taller and thicker buildings and more hills to those maps? :p Or just don't make a whole building collapse from an armor piercing shot, or even from HEAT shots. Even though the rounds do explode it's for the armor piercing mechanism of the hot liquid metal jet, I doubt it would make four walls completely collapse. Maybe just make the walls take greater damage so a tank actually has to worry about ammo if he wants to level an entire effing village.
SuperArmy
Posts: 578
Joined: 2007-10-12 18:16

Post by SuperArmy »

Its a British TANK! WE ARE THE BEST! lol its designed to cause pain and suffering and death the the enemy. Whats the point in making a half decent tank ? The reason the fire long range is so its harder for the enemy to shoot back and hit them !
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

tanks camp irl, its reality mod so devs make it as real as possible...


irl u dont see tanks rushing into towns and cities, they stay on the outside and camp in saftey
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Well, it depends on who is driving those beasts.
I've manage to blow up a tank with an engie on an open terrain (kashan desert, two players in a tank).
There was also some funny moments with solo tankers back in PR 0.6 :D
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

it is all down to the amount of cover, this is why tanks are better on qinling than kashan.

irl we'd all probably bury ourselves in the sand to hide from the tank :P
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

Sadist_Cain wrote:it is all down to the amount of cover, this is why tanks are better on qinling than kashan.

irl we'd all probably bury ourselves in the sand to hide from the tank :P
Eh? Tanks rely on superior range and being in positions where they can't be sneaked up on. The forests of Qinling negate these advantages to an extent.
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RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I dont think the tank needs any adjustments in game.
I understand the frustration of "tank sniping" on maps like Kashan.
My advice....move as a squad and set a good rally point.
Bring an engineer and an AT. They know what to do.
Once you move into a village to take a flag, Find Cover and stay out of site.
You will still have tanks that pull up and start leveling random houses as if they have infinite ammo from 5 or 6 clicks away.....deal with it.


I think one realistic thing that would cut down on the tank sniping would be to enhance the environment a little more in those areas. Not sure if it could be done...but what about a little bit more haze...what about wind and dust effects?
Last edited by RCMoonPie on 2008-02-14 19:20, edited 1 time in total.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Post by ConscriptVirus »

i have to agree with the OP on this topic. it just seems really ridiculous that the tank has pin point accuracy at great distances. i always thought the tank machine gun was meant for more CQC where the turret would be useless.
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"These things we do that others may live"
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

ConscriptVirus wrote:i have to agree with the OP on this topic. it just seems really ridiculous that the tank has pin point accuracy at great distances. i always thought the tank machine gun was meant for more CQC where the turret would be useless.
3 MOA groups is not pin point. The coaxial is for targets not worthy of a main cannon round (eg infantry in the open).
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

ffs, its a tank and it is supposed to be feared.
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

[quote=""'[R-CON"]nedlands1;609324']Eh? Tanks rely on superior range and being in positions where they can't be sneaked up on. The forests of Qinling negate these advantages to an extent.[/quote]

Sorry i didn't phrase that properly...

What I meant was it's a lil bit more even for infantry with the extra cover there is on Qinling.

A desert in PR is different from a desert irl with how the terrain reacts. So when we have tanks on Kashan they're practically on a huge tiled surface where they can shoot you down very easily.

You see what I mean by we'd probably bury ourselves in the sand on Kashan if it's real life because that's something you can't do in PR

There should be some sort of yellow "grass" on desert maps to be a bit like sand so when you dive to the floor in places yoy could be in soft sand or harder sand.

ahhh begger it I'll figure out where I am

[quote="ConscriptVirus""]i have to agree with the OP on this topic. it just seems really ridiculous that the tank has pin point accuracy at great distances. i always thought the tank machine gun was meant for more CQC where the turret would be useless.[/quote]
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

OMG I got killed by a tank, nerf them!

It's a tank dude, learn to kill it or learn to avoid it. Or learn to drive one.
[R-CON]creepin - "because on the internet 0=1"
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

BloodBane611 wrote:It's a tank dude, learn to kill it or learn to avoid it. Or learn to drive one.
Amen to that :thumbsup:
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
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