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Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 10:07
by Drakenberg
Instead of the black screen we can have this picture :)

Image

Joke, but if these shock changes was implented and the only way to get rid of them was to be "healed" or wait 10 mins untill they "run out of shockness" ;) And if spawntime was changed to 60 or even 90 seconds medics would be something you would be FORCED to have in your squad, because without one youre squad would be dead.

Also it would weed out the players that just play for the h4x0rsnessess, i wouldnt drop a single tear if these "play for kd/laugh hacker kids went back to vanilla.

Sure, we play this because it is fun, some take it seriously (me and others) while some take it less seriously. Thats ok for us all, but there is this 3rd level of players. Those who play for kd, for the Omgbbqh4xing and to have a good laugh because of their lame tactics that are only created to ruin gameplay for others! There is a diffrent in having a good time and to have a laugh because of those kind of tactics.

Sorry for any incorrect grammar/spelling. Saturdays...

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 10:22
by Drakenberg
The squadleader bonus looked awsome :)

A mix between bunses and punnishments would work out real nice i belive.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 10:30
by Zimmer
00SoldierofFortune00 wrote:Read twhat Tirack said.

And how many people ingame are actually mediced? Not many. Medics aren't that frequent ingame anymore (because of no scopes IMO), so if there is no medic at all, you will be spending 60 seconds dead instead of 60 seconds of "possible" revival.



^^^^^^^^^^^
IF the squad leader cant make a medic in your squad leave him or if none wants to be medic kick them simple solution.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 10:51
by AnRK
If we did have small bonuses, and small disadvantages to lonewolfing under some circumstances (obviously not including snipers, spec ops, vehicles etc), then this would cause the people that didn't play in the way that you would out on the field to die more. So people n playing well will die more rather then for longer, which brings with it the horror of having to do all that walking, being denied kits etc more often, rather then spending loads of time dead. So we have a fuller battlefield, but bad players are punished, but more creatively and in a way that adds pretty realistically to the gameplay.

Never served in any armed forces, but I can't imagine most soldiers are in top form running about by themselves in an area swarming with enemies. Also I can't imagine soldiers work as well without the support of their squad leader (obviously officers aren't always liked, and don't always help soldiers do their job). So I don't see why this system isn't justifiable.

Posted: 2008-05-17 10:53
by Outlawz7
Wolfe wrote: After a few quick deaths, people catch on real quick.. they don't engage in stupid tactics or walk out in the open... The stay behind cover and plan their next 3 moves to avoid dying. Some people do this already, but the Blue Mob does not.
And some would request marksman, AT and support kits and camp around or walk around the map searching for a random kill. I swear PR is the only game, where lone wolfs can deal a great amount of damage, 2/3 of being all the penalties the dead suffer (spawn time, loss of kit, one guy less defending/attacking) and still get away with it.

I do realize that Devs wanted each squad to have one of the limited kits like marksman, support or AT to deal with loners and making it so one guy vs. six doesn't end with the one guy winning, yet when that one guy takes one of those kits, he's almost equal to them.

Sure, they'll respawn and deal with him in half a minute, but he still inflicted a lot of damage to that squad, for what he may not know, he could have just delayed an enemy squad from getting to their objective and if the spawn time was increased, they'd be screwed even longer.
But that's where the one vs six comes to the one guy winning.

At the end, it's a player problem and trying to fix via limiting stuff in-game just messes up more stuff that was OK.


Looking at the bonus suggestions - briliant!! I'll have the babies of the person who thought of rewarding players for certain actions instead of punishing them for 85% of the things they do.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 11:47
by Tartantyco
-I love the hysteria invoked by the 60 second respawn. firstly, you haven't tried it so you don't know what it will be like(Pretty much every change that's been seen as catastrophic before it's implementation has been a good chage), and secondly it's not as if it will destroy the mod beyond repair or anything, a small patch would probably be all that's necessary to put the 30 sec respawn in.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 13:20
by Saobh
This is the same controversy that had people babbling about when the spawn time was increased the last time.
People being pissed because its going to "punish them" even tho they mis how these kinds of gameplay enhancements makes the overall matches pore enjoyable.
As for the shaders issue, I have a crappy computer with everything set to low and 60% view and still probably no more then 20 fps. And I love the shader effect.
People complaining about having it in, should just move along.

I'm all for a 2-3 second punish per death and 30 or 60 second punishment for TKs and the likes. Because yes everyone makes mistakes etc but you're more inclined to pay the added attention when you know there is an unforgiving system.
And it is human nature, people react more to punishments then to bonuses.

So rather then incentives, how about penalties when you find yourself more then 20-30 meters from your SL ? slower recharge, run speed etc to show the stress situation of not knowing whats happening/orders/situational awerness.
You only get back to your real capacities when the SL is around.
Granted having a light headed/gun-ho SL will hurt the whole squad, but this can only help those SLs who put an effort of surviving.

Anything that makes the feel of the game more real and harsh, like the shaders effects, loss of blood, long revives, the better.

And this would be a great thing to get more medics in game as they've become pretty extinct. I'm usually the only one on my team, with perhaps 2 others most of the time...

But in the end I trust the Devs will make the overall right choices.

ps: And the "Melissa Theuriau" black screen, might get the whole server into suicide runs. Or people could just move to France and watch the M6 channel to get a glimpse of her :rolleyes

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 14:19
by Tirak
Tartantyco wrote:-I love the hysteria invoked by the 60 second respawn. firstly, you haven't tried it so you don't know what it will be like(Pretty much every change that's been seen as catastrophic before it's implementation has been a good chage), and secondly it's not as if it will destroy the mod beyond repair or anything, a small patch would probably be all that's necessary to put the 30 sec respawn in.
Tartantyco, anyone who has played insurgency mode knows exactly what a sixty second and longer spawn time looks like. What this will do is kill off the pubby servers because at least in Insurgency Mode, you can be careful not to shoot the civvies. In this, one spawn camper, one base raper, on smacktard, one noob, one idiot in a chopper can screw a whole squad over. People already stare at the black screen enough, as it is, after ten deaths, you're already looking at a black screen for sixty seconds. It won't promote "tactical" and "careful" playing amongst most of the pubbys, it'll drive them away because this would go to far. This isn't hysteria, this is a reasoned argument from people who play on the pubbys a lot.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 14:25
by Tartantyco
Tirak wrote:Tartantyco, anyone who has played insurgency mode knows exactly what a sixty second and longer spawn time looks like. What this will do is kill off the pubby servers because at least in Insurgency Mode, you can be careful not to shoot the civvies. In this, one spawn camper, one base raper, on smacktard, one noob, one idiot in a chopper can screw a whole squad over. People already stare at the black screen enough, as it is, after ten deaths, you're already looking at a black screen for sixty seconds. It won't promote "tactical" and "careful" playing amongst most of the pubbys, it'll drive them away because this would go to far. This isn't hysteria, this is a reasoned argument from people who play on the pubbys a lot.
-Goodbye then.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 15:53
by 00SoldierofFortune00
Zimmer wrote:IF the squad leader cant make a medic in your squad leave him or if none wants to be medic kick them simple solution.
I've said this before, you can kick all the people you want, but if there is not a person who really wants to be medic (not many anymore), they could be medic all they want, but are they going to be a good medic? No. They will get frustrated quickly of not having a scope and carrying around a bag while getting shot at and not being able to defend themselves from a distance.

The idea of making someone go medic in your squad who doesn't want to is like the father trying to make the son follow in his footsteps. Doesn't always work.

Outlawz wrote:And some would request marksman, AT and support kits and camp around or walk around the map searching for a random kill. I swear PR is the only game, where lone wolfs can deal a great amount of damage, 2/3 of being all the penalties the dead suffer (spawn time, loss of kit, one guy less defending/attacking) and still get away with it.

I do realize that Devs wanted each squad to have one of the limited kits like marksman, support or AT to deal with loners and making it so one guy vs. six doesn't end with the one guy winning, yet when that one guy takes one of those kits, he's almost equal to them.

Sure, they'll respawn and deal with him in half a minute, but he still inflicted a lot of damage to that squad, for what he may not know, he could have just delayed an enemy squad from getting to their objective and if the spawn time was increased, they'd be screwed even longer.
But that's where the one vs six comes to the one guy winning.

At the end, it's a player problem and trying to fix via limiting stuff in-game just messes up more stuff that was OK.


Looking at the bonus suggestions - briliant!! I'll have the babies of the person who thought of rewarding players for certain actions instead of punishing them for 85% of the things they do.


I agree.


How many times has someone had bs happen to them in this game? I know it happens a lot to me and I don't care what kind of ultra-leet tactics you do, you can still just as easily be taken out by anything in this game by a sniper, tker, grenade launcher, or vehicle that comes out of nowhere on the map which probably wasn't your fault in the end, just circumstances and the way the game goes.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 17:45
by markonymous
how about instead of punishing we reward? you get benefits for surviving for longer. Im not sure what it would be but someone else might have a idea?

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 19:27
by Wolfe
Jonny wrote:The DEVs have already realised that stupidly inflated spawn times are NOT going to help anything.
In that case, let's reduce the tank respawn time from 20 minutes down to 30 seconds. Because anything beyond 30 seconds isn't helping?

And if we think there's a difference between asset spawn times and infantry spawn times.. there isn't; they both have the same effect: increased spawn times force you to be more cautious. I'm not suggesting a 20 minute infantry spawn, but there aren't waves of people leaving PR because they have to wait 20 minutes for a tank. There's a story moral in there somewhere.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 20:27
by Gamerofthegame
You know... All the peeps going "Wants more realism" and could just go play ArmA.

Seems more of you peeps interest.

Re: Possible solutions to players being too care-free.

Posted: 2008-05-17 21:51
by 00SoldierofFortune00
Jonny wrote:The DEVs have already realised that stupidly inflated spawn times are NOT going to help anything.
Yep. The problem is, most people aren't constantly thinking "WOW, I shouldn't run out there and shoot em up because I will end up having a long respawn!" until after they are dead, and even then, it won't really stop them.

It's like the death penalty. Most criminals are not going to stop in the middle of committing a crime and say "wait, I shouldn't do this because I may end up in jail or death row", they just do it just like a sane person wouldn't commit a crime or a non-rambo player ingame is not going to rambo.

Simple as that.