you can't every cave will have at least one exit that can not be closedcreepinshadow24/7 wrote:and what happens when u're trapped inside a cave? -_-![]()
[Static & Effects] Cave ins / land slides WIP
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [Static] Cave ins / land slides WIP
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: [Static] Cave ins / land slides WIP
wow thats awesome
Coderedfox and Chuc for [R-SEX]
Coderedfox and Chuc for [R-SEX]
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: [Static] Cave ins / land slides WIP
ahhh i love you coderedfox....ahh...ahem!...but not in a homoerotic way...*cough* *couch*...more in a manly blokish way! Yea...i do weights and protine shakes and benchlift trains...i drink stout from rusty buckets, and i date really filthy women...im a bloke yea...yea! dont mess with me.
Nice dude, really nice...thats gonna be the best insurgancy map yet imo.
Nice dude, really nice...thats gonna be the best insurgancy map yet imo.
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Sundance Kid
- Posts: 3330
- Joined: 2007-05-25 21:06
Re: [Static] Cave ins / land slides WIP
nice nice.can you enter the cave?
U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
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Darktrooper
- Posts: 55
- Joined: 2008-02-21 11:08
Re: [Static] Cave ins / land slides WIP
Sure. And in the "Khara" version, three months ago, it looked pretty big, with two floors and up to three entrance. I can't imagine how big it must be now...saqaali wrote:nice nice.can you enter the cave?
Keep the good work on !
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
Re: [Static] Cave ins / land slides WIP
Nice Work man Pr is developing!!!! 1.0 will be like the best game in the world
the game even now includes features that are not in anygame keep going the world will know PR! *bad guy laugh* ( i meant it good tho)

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M_Striker
- Posts: 513
- Joined: 2008-05-31 00:36
Re: [Static] Cave ins / land slides WIP
Amazing, but I'm gonna cry if that causes lag. 
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [Static] Cave ins / land slides WIP
who cares? if it causes lag it will be for about... oh.. 4 or 5 seconds? it's just the simple movement of an object. You can see the object above it.... ._. it just teleports ^_^ kinda like how objects move now you know? It's in the BF2 engine OBVIOUSLY XDM_Striker wrote:Amazing, but I'm gonna cry if that causes lag.![]()
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: [Static] Cave ins / land slides WIP
As much lag as a destructible building i'd guess. I dont see much of a difference.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Static] Cave ins / land slides WIP
Beautiful work, now just give lol, my keyboard is getting soggy with all my salivating
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SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
Re: [Static] Cave ins / land slides WIP

This makes me want to play this map so much more!!!
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Static] Cave ins / land slides WIP
Wich map is the best, Muttrah 2 or this map ? I really dont know, but I know that the winner are us !
Thank you devs, I really love you for your work.
Thank you devs, I really love you for your work.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Static] Cave ins / land slides WIP
Muttrah 2 and Korengal are like apples and oranges. You ant really put them up to each other. But you right at the end of the days your going to have some Bas *** maps.

"apcs, like dogs can't look up" - Dr2B Rudd
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Static] Cave ins / land slides WIP
ye, 2 completely different maps that will appeal to players in different ways 
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scarmoe
- Posts: 62
- Joined: 2008-01-14 03:36
Re: [Static] Cave ins / land slides WIP
Nice cant wait.!
"One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half."
- Sir. Winston Churchill
- Sir. Winston Churchill
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: [Static] Cave ins / land slides WIP
everything you guys do makes me giggle
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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EOD_Security-2252
- Posts: 804
- Joined: 2008-06-10 23:08
Re: [Static] Cave ins / land slides WIP
Sounds really cool, but am I the only one who thinks that you probably should be able to get trapped in a cave?
You wouldn't be totally trapped, if it's possible, you could make the already fallen rocks destroyable as well, but it would take a bit more explosive than just bringing the rocks down.
I know it would probably make a lot of people angry in game, but kind of takes away somethings too. It would be a nice trap for Coalition or Insurgents, but the victim would definately complain forever, so yeah.
No matter, up to the devs and it sounds pretty fun with just the rocks falling.
You wouldn't be totally trapped, if it's possible, you could make the already fallen rocks destroyable as well, but it would take a bit more explosive than just bringing the rocks down.
I know it would probably make a lot of people angry in game, but kind of takes away somethings too. It would be a nice trap for Coalition or Insurgents, but the victim would definately complain forever, so yeah.
No matter, up to the devs and it sounds pretty fun with just the rocks falling.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction




