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Re: [Gameplay] Logistics
Posted: 2009-01-02 00:36
by Vege
Will striker swim if "combat apc":s are about to die according to the interview?
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:37
by Scot
SuperTimo wrote:i shot a truck with a tank today twice and it wasn't destroyed
Crappy Bf2 engine, it happens. But I'm pretty sure your tank hasn't been 'nerfed' so it can't kill a truck.
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:40
by Robbi
You never know scot

Re: [Gameplay] Logistics
Posted: 2009-01-02 00:42
by Dude388
[R-DEV]Chuc wrote:The logistics trucks would have the same survivability as a jeep, or the normal transport trucks, which means that as a supply squad, one would need to make sure that your land route is clear as well as your destination, of which you'd use your APCs to do your heavy lifting.
Interesting....this WILL force a certain degree of caution for LOGISTICS drivers now. However another thought occurs looking over the pictures:
Will
ALL maps only allow 4
LOGISTIC TRUCKS? Or will it vary from map to map?
P.S. Sorry for all the questions
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:44
by Ainslie
Sweet! Just what PR needs. I like the idea for the supply/repair depots, it's always very vague as to where you can rearm/repair etc in a main base. Thanks R-DEV, and happy 2009!
-Ainslie :d rillserg
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:45
by =Romagnolo=
One last thing (I hope Emanoel sees it)
Brasil >>>> Argentina.
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:46
by Scot
=Romagnolo= wrote:One last thing (I hope Emanoel sees it)
Brasil >>>> Argentina.
LOL!

Re: [Gameplay] Logistics
Posted: 2009-01-02 00:46
by M_Striker
Interesting changes. But a few questions as well.
1. Wrench can't be used to repair vehicles anymore? I mean, i don't see the point of these mobile repair posts. How will a damaged vehicle know where it is on the map? Why not just go to main base instead of scouring the whole map?
2. supply depots on forward outposts or FLAGS will spawn?
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:50
by stoobywon
So can you still request kits from rally points and forward outposts?
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:50
by Chuc
striker: They can choose to request the crate from another squad that's doing supply and repair runs, or you can choose to return to base and repair and rearm via the depot.
Supply depots at main bases where appropriate. Carrier maps will have them spawn in on the closest land based objective.
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:52
by stoobywon
Sorry can't edit my old one, but can you still repair bridges with the wrench?
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:52
by SuperTimo
All this stuff still looks like making everything perfect for infantry combat, at the expense of vehicles, don't get me wrong i enjoy infantry (mestia is one of my fave maps) but it seems every patch nerfs the vehicles and then removes them. PR is not soley about infantry and shouldnt be, neither was VBf2 about infantry the battlefield series is built on combined arms. mechanised infantry is not combined arms. I agree that apcs should be used as troop transport? but why only a BTR-60? we already have the BTR-90 and the BMP-3 that the Russians can use, so why give them an out of date APC with only a 14mm mg? The russians are one of the most powerful factions in the world why would they only use APCs with MGs?
i asume this means that the militia is also losing its tanks. .8 did a great job of slowing down the combat. it doesn't need slowing down anymore. I was really looking forward to .8 during .7 it looked really good, now its just seems that all the new kits maps and weapons are simply there to disguise bad gameplay.
ive heard somewhere that in the future there will be no cannons at all on apcs. realistic my backside.
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:58
by Jaymz
I strongly encourage everybody reading my responses to these questions
Zimmer wrote:I dont know I am not really fuzzed about the changes :/
Car(Hummers, jeeps etc) convoys was so much better and more epic on alot of maps especially ramiel, albasrah and those sort of maps.
You just listed a few of the maps that
will have jeeps. Jeeps and transport trucks will be used exclusively on,
1. Insurgency maps
2. Infantry only map layers
There only purpose on conventional maps will be as "Recon" and they will only appear in very limited numbers.
Conman51=US= wrote:i like it Except the supply crates that repair vehicles..i can see this being used top repair a tank that's camping a flag but other wise i like the rest!!!
It won't work, they're very fragile.
SuperTimo wrote:i imagine that all other weapons will be nerfed to ensure they do little damage to the Trucks
That's idle speculation. No such changes will be made.
Spec_Operator wrote:Wait, I've a question about the kit request thingie.
If you can not request kits at the main base, but only at those repair stations, apc's and crates, how are you requesting kits at the beginning of a round on a carrier map as marine? Does a chopper have to drop a crate or the squad have to run down to the APC's and quickly grab a kit before they drive off? Or will one have to wait till the first flag is captured before getting kits? That might actually lower the request spam and the beginning of the round and make it easier for the commander to order specific squads to get their equipment, but it would drastically decrease the firepower of a squad before the first flag is taken. Well, usualy there wont be that much resistance at the first flag, but still...
Might I suggest making it possible to request kits from the main base, on carrier maps at least? I don't really see why not.
Good question.
The vehicle repair depots contain numerous supply crates already modelled on them (see screenshots). In main bases, these will act as a kit request point. On amphibious assault maps such as Muttrah and Jabal, there will be static supply crates available at the assaulting team's carrier.
SuperTimo wrote:i shot a truck with a tank today twice and it wasn't destroyed
Material problem. Fixed.
Re: [Gameplay] Logistics
Posted: 2009-01-02 00:58
by gazzthompson
can this Vehicle Resupply/Repair Depot be destroyed ?
Re: [Gameplay] Logistics
Posted: 2009-01-02 01:01
by M_Striker
[R-DEV]Chuc wrote:striker: They can choose to request the crate from another squad that's doing supply and repair runs, or you can choose to return to base and repair and rearm via the depot.
Supply depots at main bases where appropriate. Carrier maps will have them spawn in on the closest land based objective.
Ahh ok, but one more thing.
What will be the use for the engineer? I mean it seems now useless on the battlefield. A wrench that can take out mines which are rarely seen on a map in PR, and a slugshot that's so inaccurate you couldn't hit a cow at point blank range. Those are about the only features they have. Their explosives are gone as well. It's role on the battlefield is greatly decreasing ...
Re: [Gameplay] Logistics
Posted: 2009-01-02 01:03
by master of the templars
Sounds like a good theory, I'm interested to see how it plays out.
couple of questions...
1) on carrier maps how do you get kits before you cap the first flag and get your supply depot?
2)carrier maps - how do heli's get more crates before you cap first flag and get depot?
3) isn't it an unrealistic idea to get heli's to re arm at flags and not the carrier in the first place?
4) would the devs ever consider making the supply depot deployable?
Re: [Gameplay] Logistics
Posted: 2009-01-02 01:04
by Chuc
You guys assume too much..

Templars: There's still helipads remember, that can rearm helicopters.
Re: [Gameplay] Logistics
Posted: 2009-01-02 01:05
by master of the templars
sorry about double post but ignore some of my questions, i got ninja'd by like 5 posts
Re: [Gameplay] Logistics
Posted: 2009-01-02 01:06
by SuperTimo
id say educated guess rather than assume actually.
and maybe the secretism is so we cant see the nerfing before its released.....
Re: [Gameplay] Logistics
Posted: 2009-01-02 01:07
by ghOst819
Great job guys,now i dont have to worry about getting land mined going all the way back to base.