A-10 loadout

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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: A-10 loadout

Post by McBumLuv »

SocketMan wrote:One thing I really don't like is how you can always use the cannon,for example
someone is lasing a target for you and instead of firing the missile you fire the cannon
into the "target box". A10 has enough ammo atm to kill all MEC heavy assets without
landing - you want more? :shock:

I am all for the realistic load outs just do it for both sides -that's all.
In other words don't forget to beef up the Frog Foot if A-10 is getting the "extras".
Why should only the A-10 get the laser views? I'm hopping for every plane to get them in every view (except for the POV views).
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: A-10 loadout

Post by Alex6714 »

McLuv wrote:Yup, I'll have to look out for that in the future 8)

What are the chances of it happening on jets for 0.85?
If I can be bothered, high, if it is accepted also.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: A-10 loadout

Post by Scot »

If it's realistic, me wants, for all jets and choppers, no 'nerfing' on the weapons front :D
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: A-10 loadout

Post by Alex6714 »

Scot wrote:If it's realistic, me wants, for all jets and choppers, no 'nerfing' on the weapons front :D
I recently read a book about the apache, written by an Apache pilot qualified in both seats. The amount of technology and sophistication is just amazing.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: A-10 loadout

Post by [uBp]Irish »

off topic.

what book?

on topic.

This will be good for helping Attack Pilots on Qwai and other small maps.
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

alex is that picture u showed me going to be in .85 or is that already into affect?
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: A-10 loadout

Post by SocketMan »

[R-CON]Alex6714 wrote:I recently read a book about the apache, written by an Apache pilot qualified in both seats. The amount of technology and sophistication is just amazing.

Don't forget the $$$$ :-D
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Re: A-10 loadout

Post by eddie »

[R-CON]Alex6714 wrote:I recently read a book about the apache, written by an Apache pilot qualified in both seats. The amount of technology and sophistication is just amazing.
Apache by Ed Macy? Quality book if it was. As for lasers for main guns/attack helicopter cannons, just what I've been thinking of :)
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: A-10 loadout

Post by Alex6714 »

SocketMan wrote:Don't forget the $$$$ :-D
Don´t be silly, They is cheap. I have one in my garden, bought for me this christmas. :p


This is the book.


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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

Alex is that pic u showed me already into effect in .8?
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: A-10 loadout

Post by Rangu »

Hehe, nice changes alex!

I have read that book as well, so well written and awesome! :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: A-10 loadout

Post by Solid Knight »

mp5punk wrote:solid, you know how to do that stuff? and is it possible it will be out in .85
Yes. I've been modding BF2 since it came out although I've never worked for a released mod. I've only worked on my personal mods. If I knew how to model and skin I start up my own mod. I like code though.

I hate modeling and skinning--probably because you have to use complex applications to do those tasks and for some reason I've always preferred doing things explicitly by hand. IE, I won't use BFEditor I always write out the files by hand. Programming in general I never use IDEs I always use command line tools and VIM. I suppose it's because with the files I only need to worry about the content and what it does and with an editor, like BFEditor, I have to learn the interface and all that BS which I'm too impatient to do. Not to mention a lot of interfaces are in these applications suck or are more time consuming than direct editing.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Re: A-10 loadout

Post by Cp »

[R-CON]Alex6714 wrote:A10 should have 38 hydras anyway.
are there 19 barrel pods for the A-10?

I can only find pictures of 7 barrel pods such as this one.

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ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: A-10 loadout

Post by ghOst819 »

Cool game i found a while back,this also goes for another suggestion about the hud for the apache.

http://www.youtube.com/watch?v=g1KCsaAu ... re=related
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: A-10 loadout

Post by Alex6714 »

Cp wrote:are there 19 barrel pods for the A-10?

I can only find pictures of 7 barrel pods such as this one.

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I can´t see your picture, but I was more going with the size comparison of the PR pods with other pods and also Lock on.

For example following the model the cobra in PR should have only 14 hydras and the havok a different number, I think 40 but I would have to check.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: A-10 loadout

Post by Solid Knight »

Does the model of the A10 have the M260 or M261 rocket pod?
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

I think it its the m261 but i am not sure, ya alex take a look at that video marc 5ive sent its not a bad idea. Just do MFD in the cockpit.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: A-10 loadout

Post by Alex6714 »

Well the pod thats moddled is huge, however the texture is of only 7 rounds. Looks like its firing rockets double the size. :p
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: A-10 loadout

Post by ghOst819 »

This may be off topic but i think i found what mp5 punk was looking for the pilot, gunner view.

http://www.youtube.com/watch?v=OOQFSir1 ... re=related
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: A-10 loadout

Post by Solid Knight »

Could be Zuni rockets. Heh heh, but of course it is probably a M261 tube with the incorrect skin. This is kind of the reason why I try to tell people to make all the weapons on the hard points dummies. First you can reconfigure the load out just by altering the .tweak file instead of reskinning and re-exporting the model. Second is once you've made a M261 or M260 dummy you're done. No matter what aircraft uses it you won't ever have to model or skin it again and it will be consistent throughout all of the aircraft. Aircraft pylons should just be empty on the model itself. Leave weapon loadouts to whoever is in charge of designing aircraft weapons.
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