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Re: [Map] Kozelsk
Posted: 2009-01-19 14:25
by Gore
Sweet!
Re: [Map] Kozelsk
Posted: 2009-01-19 16:19
by =SWF= LoftyB2007
nice. can't wait to try it out
Re: [Map] Kozelsk
Posted: 2009-01-19 16:22
by AnRK
Sweet man, love the lighting especially, pity those clouds aren't gonna moving, the underground lighting's awesome too.
Are the APC icons used for vehicles intended for transport now then I take it, and stuff like IFVs and such are under the armed light vehicle icon instead?
Re: [Map] Kozelsk
Posted: 2009-01-19 16:29
by G.Drew
Nice job, i also like the 'harsh realities of war' that you have put in aswell
(that your going to find out when you play this map

keep an eye out :wink

Re: [Map] Kozelsk
Posted: 2009-01-19 16:46
by jbgeezer
Looks like one of the centurys best maps! Not even karkand matches! J/K karkand is boring

Re: [Map] Kozelsk
Posted: 2009-01-19 17:23
by bosco_
Map looks and plays awesome mate

Re: [Map] Kozelsk
Posted: 2009-01-19 17:28
by jeeao
11 technicals!? i thought they were removing technicals, or does this count as insurgency.
Re: [Map] Kozelsk
Posted: 2009-01-19 17:39
by Rangu
AMAZING! Can't wait!
Re: [Map] Kozelsk
Posted: 2009-01-19 17:44
by single.shot (nor)
i PRgasm at this map. i MEAN it. i did, ruskies turn me on.
Re: [Map] Kozelsk
Posted: 2009-01-19 18:53
by LeChuckle
Re: [Map] Kozelsk
Posted: 2009-01-19 19:00
by hall0
Very nice map cant wait to play it

Re: [Map] Kozelsk
Posted: 2009-01-19 21:29
by jbgeezer
Actually this map is one of the things im looking most forward to.
Re: [Map] Kozelsk
Posted: 2009-01-19 22:19
by STORM-Mama
G.Drew wrote:Nice job, i also like the 'harsh realities of war' that you have put in aswell
(that your going to find out when you play this map

keep an eye out :wink
Torture cellars, mass graves and holes in the ground where you put prisoners?

At least that's the picture I have of the Chechen war after reading some HRW-reports.
Re: [Map] Kozelsk
Posted: 2009-01-20 14:14
by HunterMed
I cant wait to play this map!
Re: [Map] Kozelsk
Posted: 2009-01-20 14:58
by AnRK
jeeao wrote:11 technicals!? i thought they were removing technicals, or does this count as insurgency.
Just the way the map plays out I guess, the whole APC thing is more for conventional forces anyway. Even so I think it's still largely to do with how the mappers want their map to play out, it's just the DEVs in general want to aim the mod toward using APCs more for their true transport role on large maps.
Re: [Map] Kozelsk
Posted: 2009-01-20 15:01
by Rudd
As long as tranport asset allocation to maps is according to a consistent rationale it will be good
but the ability to transport 8x11 people sounds odd.
Re: [Map] Kozelsk
Posted: 2009-01-20 15:03
by icemannor
AAAAAAAAAAaaaaaaaaa i cant wait to play this map .

looks realy good !!!
Re: [Map] Kozelsk
Posted: 2009-01-20 15:36
by sn1p3rslippinz
Looking forward to this one

great job!
Re: [Map] Kozelsk
Posted: 2009-01-20 22:09
by McBumLuv
Dr2B Rudd wrote:As long as tranport asset allocation to maps is according to a consistent rationale it will be good
but the ability to transport 8x11 people sounds odd.
Shhhh, don't reveal the new super-serial 100 man teams work around by the DEVs
But yea, it looks as if there is a bigger reliance on Militia/Chechens using light transport than anything else on this map.