[Map] Kozelsk

Deer
Posts: 1603
Joined: 2005-03-17 09:31

[Map] Kozelsk

Post by Deer »

Kozelsk

Info:
-Fictional layout of real life Russian Strategic Rocket Forces military base near town of Kozelsk, south from Moscow.
-Story wise Chechen rebels has taken over this launch facility together with its weapons and Russians are about to take it back.
-Visually map is aiming to be dark and brutal battle zone between factions that have reason to fight to last man.
- There is few underground tunnel complexes and very tactical spots that should require very high amount of teamwork to get through.
-Defenders have superior fortifications in many areas but can be cut off from reinforcements easily so they need to keep each others alive in order to win.
-Map will have infantry focused version, and version where attackers has a lot of armoured vehicles. Tanks are not very useful to capture most of the control points, but they are good support for infantry.
-Map will have only ground combat.
-There is 3 gamemodes available, AASv3, Skirmish and CnC (Command and Control)


Credits:
- Map Design: [R-DEV]Deer together with alot of support from all R-CONs and R-DEVs
- Game Play Design: [R-DEV]fuzzhead
- Bug Finding: [R-DEV]Rhino, PR Tester Team
- Lightning inspired by [R-DEV]Irontaxi's map "Assault on Mestia"
- Alot of objects made by numerous R-Crew members and "Eve of Destruction" Developers.
- + Ofc Russian Forces Community Mod makers


Vehicles:


AAS/CnC 64:

Russia
- 2x BRDM-2
- 4x BTR-60
- 2x T-90
- 2x Logistic Truck
- 2x Boat

Chechnya
- 3x BRDM Spandrel
- 3x Logistic Truck
- 11x Technical
- 4x Support Truck
- 2x Dirtbike
- + Stationary AT Guns


AAS/CnC 16:

Russia
- 2x BRDM-2
- 6x Support Truck
- 2x Logistic Truck
- 2x Boat

Chechnya
- 11x Support Truck
- 3x Logistic Truck
- 2x Dirtbike
- 1x Technical
- + Stationary AT Guns

No vehicles in skirmish gamemode

Skirmish 16:
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CnC 16/64
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AAS 16/64
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Screenshots:
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Last edited by Deer on 2009-01-19 11:18, edited 3 times in total.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [Map] Kozelsk [WIP]

Post by AncientMan »

Looking good Deer :)
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Simmage
Posts: 138
Joined: 2007-10-10 02:13

Re: [Map] Kozelsk [WIP]

Post by Simmage »

Now THIS looks like a fun map!
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:firing: ___________________________ :camper:
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Kozelsk [WIP]

Post by McBumLuv »

Looks sweet, nice to see CHECHNYA! :p

And finally, a good CnC map with assets, like Fools Road, it's gonna be Epic.
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Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: [Map] Kozelsk [WIP]

Post by Airsoft »

very nice this map to see
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Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: [Map] Kozelsk [WIP]

Post by Dougalachi »

looks pretty epic, wish i had seen it sooner, but I guess it got buried under other threads/posts
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: [Map] Kozelsk [WIP]

Post by Airsoft »

Airs0ft_S0ldier11 wrote:very nice this map to see
Are Chechnyan forces replace militia? And are they conventional as them as well?
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Map] Kozelsk [WIP]

Post by waldo_ii »

Is it true? Two map Dev Journals in one day?

.855 is close... I can smell it... and it smells like cake.
|TGXV| Waldo_II

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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Kozelsk [WIP]

Post by McBumLuv »

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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Kozelsk [WIP]

Post by Scot »

Awesome map, can't wait for full public release :D
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Map] Kozelsk [WIP]

Post by waldo_ii »

Oh shi-


You all know what I mean.



Small error in the post, methinks. When it lists Chechnya's assets, the final line is "
- + Stationary AT Guns." Is this just to say there there are stationary AT guns and we have to find them ourselves, or is this a typo?
I love to see that there are dirbikes. I love those little bundles of speedy joy.
|TGXV| Waldo_II

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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: [Map] Kozelsk [WIP]

Post by Ragni<RangersPL> »

Airs0ft_S0ldier11 wrote:Are Chechnyan forces replace militia? And are they conventional as them as well?
I was about to ask the same thing :)
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
TofuwRice
Posts: 165
Joined: 2008-06-27 06:15

Re: [Map] Kozelsk [WIP]

Post by TofuwRice »

Can't wait to play this on friday :D
ghOst819
Posts: 209
Joined: 2008-10-16 22:10

Re: [Map] Kozelsk [WIP]

Post by ghOst819 »

Airs0ft_S0ldier11 wrote:Are Chechnyan forces replace militia? And are they conventional as them as well?
Im guessing that the militia was always the Chechnyan forces just different names.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Kozelsk

Post by Rudd »

Chechnya
- 11x Support Truck
=64
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Kozelsk

Post by Rudd »

^ whoops, brain has stopped working...88
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Eagle345
Posts: 122
Joined: 2008-08-03 15:01

Re: [Map] Kozelsk

Post by Eagle345 »

Chechnya -11x Support Truck
DAYUM!!!!
"Though I fly through the valley of death,
I shall not fear for I am 45,000ft and climbing."
- Some badass pilot
AOD_Morph
Posts: 248
Joined: 2007-03-03 04:28

Re: [Map] Kozelsk

Post by AOD_Morph »

cant wait to play as Chechens on this map and try to fight that armour.
Ingame: =TCC= Morph265
Pvt. Green
Posts: 53
Joined: 2008-12-26 04:28

Re: [Map] Kozelsk

Post by Pvt. Green »

- 11x Technical

That's more epic than your support trucks!
:D
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