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Re: Remove the Epipen

Posted: 2009-02-20 01:00
by Tirak
[R-DEV]CodeRedFox wrote:Do you mean the AAS? not the *** list
It'll always be the *** list, never the AASS or AAS list. :D

Re: Remove the Epipen

Posted: 2009-02-20 01:01
by badmojo420
Hresvelgr wrote:It's a game, nobody plays to get frustrated
Is it not frustrating to fire on someone with a 50cal, watch them go down, and then have to defend that body for 2mins to ensure nobody will come and revive the enemy you just "killed"

Sure, you could jump out of your 50cal to finish him off with a grenade, but then the warmup time will kill you if you ever need to get back on the 50cal. And yes you could run around knifing everyone. But i dont play PR to be rambo.

People having to walk from across the map to get back with their squad....

With the system i proposed, people who would be down on the ground waiting for a medic, will be up walking around slowly, waiting for a medic. So really you are complaining that the unrealistic shield you have now while wounded, will no longer protect you. I won't even get into the fact that you should have a rally and/or firebases setup.

Re: Remove the Epipen

Posted: 2009-02-20 01:20
by gclark03
With teamwork, people won't have to walk halfway across the map because there will be transport vehicles, rally points and forward outposts all over the place. Without all those medics running around, there will be a lot more incentive to do all of that.

Also, DEVs, quit trying to argue that this game is centered around realism. The existence of epipens prove that the game is not really project 'reality', but a strange balance of reality and gameplay. I really do like the concept, but please quit claiming that realism is your goal. It's really not.

Besides, you've made the same teamwork argument with other things, such as favoring the dumb idea of lasing tanks with GLTDs instead of adding laser targets to all vehicles for realistic CAS. Where is that teamwork argument now? Why is it arbitrarily void here?

Re: Remove the Epipen

Posted: 2009-02-20 01:37
by Hresvelgr
badmojo420 wrote:Is it not frustrating to fire on someone with a 50cal, watch them go down, and then have to defend that body for 2mins to ensure nobody will come and revive the enemy you just "killed"

Sure, you could jump out of your 50cal to finish him off with a grenade, but then the warmup time will kill you if you ever need to get back on the 50cal. And yes you could run around knifing everyone. But i dont play PR to be rambo.

People having to walk from across the map to get back with their squad....

With the system i proposed, people who would be down on the ground waiting for a medic, will be up walking around slowly, waiting for a medic. So really you are complaining that the unrealistic shield you have now while wounded, will no longer protect you. I won't even get into the fact that you should have a rally and/or firebases setup.
If headshots came back a .50 cal burst would probably kill them, and in any case most medics, if not all I've seen, wouldn't risk going out to recover that guy. The 50cal victim would usually accept he's beyond help and regroup after giving up.

Re: Remove the Epipen

Posted: 2009-02-20 01:44
by Eddiereyes909
badmojo420 wrote:Tirak, thanks for pointing out it was a resuggestion, but next time could you at least mention that the quote you are posting is from the *** list? I had no clue what you were quoting, and only found that line in the *** list from an older thread about this.

Perhaps the *** list should be changed to reflect the change from defibrillators to epipens. I wasn't looking for the word defibrillator, as i've never played a version that used them.

If a MOD wants to lock this thread as a resuggestion, go ahead. But after reading the other threads about this, they do not really give a solution to the reviving, they just ask for it to be removed completely. While i propose the people who would be down waiting to be revived, to be alive but impaired.(visually and physically) Even if you keep the epipen and use it to get them to the full functional state, then apply the medic bag. Basically i just want to get rid of the state where people are invulnerable while waiting to be revived.
I will be updating the *** list this weekend.