Remove the Epipen

Suggestions from our community members for PR:BF2. Read the stickies before posting.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Remove the Epipen

Post by badmojo420 »

I understand that the reason PR has an unrealistic medic who can revive people and recover them to 100% working order, is for game play sake. And i can respect that. But since this no headshot business in .85, and the bf2 engine lacking some key features, i find that the medic system is now hurting gameplay more then helping it.

For example, i kill an enemy(or at least take him down to the wounded state) and he is now in the rag-doll state on the ground. In real life, you could walk up to the squirming soldier and pump a few more rounds into him to finish him off. But in bf2 we have to use explosives. And still there is no way to tell if the guy is even dead or not. Then out of nowhere a medic runs up, flops down and has the soldier on his feet in less then 10 seconds. Hurting none the less, but still on his feet, ready to fire. All very unrealistic.

Now there are a few changes that could be made to the existing system that would help it become more (dare i say) realistic. Things like giving the downed soldier a state similar to Call of Duty's last stand perk(where the soldier is on the ground but still has his head up looking around) of course without the gun. Also a dragging system so people could drag downed soldiers to cover. Even just making it so bullets can still hurt a downed soldier and there is some type of indication to everyone that the guy is still kicking. But alas most of these and other great ideas to improve the medic cannot be done due to engine limitations.

So i will suggest a system i think will be superior to one currently in place.

First of all remove the epipen. Once a soldier is down to the rag-doll state, they are finished. No more wasting epipens, or waiting around for a medic that ends up just walking right over you. But, just removing that wouldn't exactly help the system. There would also have to be changes to the health and bleed system. My idea would be to take the critical health limit (the point at which you go down) and move it all the way down to 0. Now i'm not sure where the current bleed point is, i'm guessing around 80, but that should remain. It's a good indication that you've taken some fire. But the low health limit (where you start coughing and can't sprint and nothing appears on your map) should be changed to what the critical health(where you go down) is currently. Basically that is my proposed changes.

So to recap, if i was running around and got shot a couple times and started bleeding out, i could run around with the red edges for a little while, then it would turn to the coughing and slow walk, and finally after a while i would simply collapse, dead. But this would be at least twice as long as the current bleed out time. Giving you plenty of time to call for a medic, or get his attention. Sure you won't be running across the field to get to the medic 500m away, but it would still be better then just being a body on the ground. And while in that slow walking state, you would be very vulnerable, unlike the seemingly invulnerability of the "dead" guys who are going to get revived in 1min 45s.

Please comment on this suggestion. I'd really like to hear a medics point of view.
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Remove the Epipen

Post by Killer2354 »

actually in a mod called POE2, you can shoot a guy that is critically wounded to kill him all the way. even a knife will do the trick. but ya, just collapsing would be realistic, but what i think is that when u go down, a medic bag should do the trick to heal the person to where he can actually move but it would take some time (ie: 20-30 seconds).
sentinel
Posts: 110
Joined: 2008-07-29 16:19

Re: Remove the Epipen

Post by sentinel »

badmojo420 wrote:In real life, you could walk up to the squirming soldier and pump a few more rounds into him to finish him off....
But if you would do that IRL and you would be a member in a conventional army, your squadleader would put some zipties on your wrist and hand you over to the military police.. Human rights violation = Court Marshal, jail time... (or what ever you call it)

I know, I know, it's a game... blaa blaa.. I am just trying to knock some sense into you. Same **** with civies, kill kill kill.. Over and over. ok i am done.
"- Jackson_Action"
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Remove the Epipen

Post by badmojo420 »

Yeah i thought about that ROE stuff as i was writing this. But honestly that's a BF2 thing (the going down to wounded state) in real life you'd take the bullets and go down dead. There would be no need to walk up and finish them off like there is in PR.(of course there is no need, but unless you want him revived the second you walk away, it's a good idea)
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Remove the Epipen

Post by badmojo420 »

Killer2354 wrote:but what i think is that when u go down, a medic bag should do the trick to heal the person to where he can actually move but it would take some time (ie: 20-30 seconds).
So, like the epipen but it would take 20-30s to revive them? I just want PR to get away from the 'reviving people from a corpse' type of deal that we have right now. If you're alive you should do everything you can to stay that way, if you've died, you shouldn't be given a free pass by getting revived.

What sparked my interest in this is the other day i was RPG'ing on fallujah, and i watched a good 6-7 guys go down by my RPG. All at long range. But, at the end of the round, i had 0 kills. If i was a new player to PR i would be very put off by that. Not that i care much about the score, but the idea that every person i fired an RPG at and watched go down, in fact got revived. I did nothing to help wear down the coalitions tickets. Even as an expirenced player i was a little put off by it.
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Remove the Epipen

Post by Killer2354 »

mmm now that i think of it, i hate the reviving, too. just notice my other part the most. I'm sure if u ask the POE2 devs, they MIGHTlet the PR devs use the code that they found so u can pop a couple of extra rounds to finish off the guy if they don't remove the ability to be revived. though if u make it so that it takes 30 seconds to revive someone before you can actually heal them, then u can get MORE kills if he tries to do it in open fire ^_^ besides, half the time i don't even wait one minute before i give up.
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: Remove the Epipen

Post by Caboosehatesbabies »

I personally don't see a problem with the current revive system. If you've dropped a guy in your sighs, just wait a few seconds, then throw a grenade at him, or just wait with your rifle and most of the time you will get another kill when the medic goes for him.

I'm up in the air about headshots = dead, but I wouldn't mind trying it with the current deviation, maybe in .9
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Re: Remove the Epipen

Post by Zeppelin35 »

A much better solution would be to make it so that you can only be revived if you died because of bleeding out or taking a bullet anywhere other than the head. This would make it so that people can't get revived if they get taken out by explosive weapons like RPG's or tank shells or a well placed bullet to the skull but would still be able to be revived if it went through their torso or limbs. This would probably get people to stop going crazy with the medics without going to such extremes as taking out the revive system all together.

Another option if this is hard coded it to make a medic with an epipen a limited kit of about 3 availible in a 64 player game. Medics could still be spawnable but would only be able to heal not revive. This would also probably solve most complains since epipens would be scarce and only 1 epipen medic would be availilbe to a squad.
Renegade Commissar
Posts: 5
Joined: 2009-01-13 02:35

Re: Remove the Epipen

Post by Renegade Commissar »

I think the killing the critically wounded might work, but then you have the Conventional Forces' ROE which states that, wounded are actually meant to be taken care of, and if there's a lack of OPFOR Medical personnel, YOUR Medics are supposed to take it from there.

Of course, to make it more, Realistic, I suppose. You could have it where the Conventional Forces get a penalty for doing such questionable actions against the standard ROE, where the the more, morally ambiguous sides such as the Taliban can get a lesser penalty, or none at all.

Also, I do find it odd that Headshots, Explosives, etc, lack of outright killing people in most, if not all, circumstances. To a point one can stand up after getting hit by a 30mm round from an APC. Although I had heard that headshots not killing had something to do with the recent deviation changes, I think it might be worth a shot to see how people being as fragile as they are in real life and not being able to magically stand up with a little Epipen shot after getting thwacked by an RPG in a later release.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Remove the Epipen

Post by bloodthirsty_viking »

Zeppelin35 wrote:A much better solution would be to make it so that you can only be revived if you died because of bleeding out or taking a bullet anywhere other than the head. This would make it so that people can't get revived if they get taken out by explosive weapons like RPG's or tank shells or a well placed bullet to the skull but would still be able to be revived if it went through their torso or limbs. This would probably get people to stop going crazy with the medics without going to such extremes as taking out the revive system all together.
wasent tht .8?
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Remove the Epipen

Post by Tirak »

Resuggestion,

Please use the Search Function and the *** List before posting suggestions.
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Remove the Epipen

Post by Cobhris »

Renegade Commissar wrote:I think the killing the critically wounded might work, but then you have the Conventional Forces' ROE which states that, wounded are actually meant to be taken care of, and if there's a lack of OPFOR Medical personnel, YOUR Medics are supposed to take it from there.
Make it so you can finish off wounded guys. What the higher-ups don't know can't hurt me...
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Remove the Epipen

Post by Tannhauser »

Frankly disgusting IMO, but it's true they don't always respect ROEs and shoot wounded combattants. It's a war crime however, and I don't want this kind of crime to be implemented in PR as it would encourage something essentially wrong.

Back on topic, yeah bring back the headshot deaths and bam, everyone's happy again. :p
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Remove the Epipen

Post by badmojo420 »

Tirak wrote:Resuggestion,

Please use the Search Function and the *** List before posting suggestions.
Link? I searched quiet extensively and checked the *** list.
Night-Hawk
Posts: 13
Joined: 2008-10-24 04:31

Re: Remove the Epipen

Post by Night-Hawk »

If there will be one medic per squad then the whole game play will be ruined... what if medic dies and re spawns a map away? should the squad leader wait half an hour for the medic to get to the wounded? I don't thinks so... i think the medic is fine as it is.

Do not take epipens... take away the CPR, no one is using that.. pointless..
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Remove the Epipen

Post by hiberNative »

Killer2354 wrote:actually in a mod called POE2, you can shoot a guy that is critically wounded to kill him all the way. even a knife will do the trick.
did it really? wow, never used that. i wish pr had that too.
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Remove the Epipen

Post by SocketMan »

Can try:

-Bring back the head shot
-Make the medic kit limited
-increase the "DEAD" and reduce "WOUNDED" status
after getting knocked down (if possible)


This happened a few times: someone is "WOUNDED" and a tank round hits near the body or mortars/arty and you go from "WOUNDED" to "DEAD".Maybe PoE has more/higher damage values for the rifle rounds ?
The_Force_Majeure
Posts: 16
Joined: 2009-02-14 06:11

Re: Remove the Epipen

Post by The_Force_Majeure »

1) Keep the Medic Kit open

2) Keep the Epinen Syringe

3) Keep the CPR

I use all three all the time. I have never tried applying the syringe before conducting any CPR as I assumed some CPR was necessary to revive the wounded soldier.

Bottom Line: KEEP IT THE WAY IT IS. What's the alternative to syringes? shock paddles?
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