Mumble Used in the right way
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Mumble Used in the right way
I've played with cschris, and to abolish any more rants, he's always been smart and used common sense. He's always asked for consent before just blasting away, though he's usually getting requests, rather than playing when it's unwanted. The only thing that goes wrong is when people have it set up wrong, and yell something in FCC. That usually annoys me during full games, though not when it's just a small group.



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cfschris
- Posts: 464
- Joined: 2008-01-21 22:21
Re: Mumble Used in the right way
Thanks McLuv. And its so true!McLuv wrote:I've played with cschris, and to abolish any more rants, he's always been smart and used common sense. He's always asked for consent before just blasting away, though he's usually getting requests, rather than playing when it's unwanted. The only thing that goes wrong is when people have it set up wrong, and yell something in FCC. That usually annoys me during full games, though not when it's just a small group.
Ex.- tonight, on TCombat. Loading into Qwai, I suggest human blob on US Army. Idea is greeted with much enthusiasm, and as discussion ensues I am requested for tunes. I'm tellin ya, people want the stuff!
Last edited by cfschris on 2009-03-04 03:49, edited 1 time in total.


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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Mumble Used in the right way
Two critical features that we really need for PR are
1. Ability to lock the "minimum volume" setting at 0%. Preferably server side (so everyone on the PR Mumble server has their minimum volume locked at 0%. Meaning that once players are out of the max range (which should be set to 70m) you do not hear them.
2. Ability for admins to set a channel to be "in-game only" where only 3D & Force Center audio is heard. This alone has two reasons for requirement,
1. Ability to lock the "minimum volume" setting at 0%. Preferably server side (so everyone on the PR Mumble server has their minimum volume locked at 0%. Meaning that once players are out of the max range (which should be set to 70m) you do not hear them.
2. Ability for admins to set a channel to be "in-game only" where only 3D & Force Center audio is heard. This alone has two reasons for requirement,
- Right now people join a channel and , despite the fact that the channel is named after the server it's used for, they'll ask "hey guys, what server are you on?". They're not in-game so everybody on the server hears them.
- When a round is starting/ending/loading, everybody in the channel can be heard. Even every once in a blue moon when the channel only consists of tactically orientated players, the spam this causes is a big problem. In a channel with 20-30 players, from the time a round ends, to the time when everybody spawns in the next one, it is a constant communicational spam fest.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: Mumble Used in the right way
IMO the majority of settings that've been tried and tested need to be locked. eg, the max range too so everyone 'mumbles' the same.'[R-DEV wrote:Jaymz;952939']Ability to lock the "minimum volume" setting at 0%. Preferably server side (so everyone on the PR Mumble server has their minimum volume locked at 0%. Meaning that once players are out of the max range (which should be set to 70m) you do not hear them.
True, the spam can be an issue at this time but for too long, I've wanted to be able to say "Good game" to the enemy after a battle. Imagine it when all 64 players are trying to get a word in.[R-DEV]Jaymz wrote:Ability for admins to set a channel to be "in-game only" where only 3D & Force Center audio is heard.
When a round is starting/ending/loading, everybody in the channel can be heard. Even every once in a blue moon when the channel only consists of tactically orientated players, the spam this causes is a big problem. In a channel with 20-30 players, from the time a round ends, to the time when everybody spawns in the next one, it is a constant communicational spam fest.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Mumble Used in the right way
yea a dude came in to the iGi channel and asked'[R-DEV wrote:Jaymz;952939']
[*]Right now people join a channel and , despite the fact that the channel is named after the server it's used for, they'll ask "hey guys, what server are you on?". They're not in-game so everybody on the server hears them.
[*]When a round is starting/ending/loading, everybody in the channel can be heard. Even every once in a blue moon when the channel only consists of tactically orientated players, the spam this causes is a big problem. In a channel with 20-30 players, from the time a round ends, to the time when everybody spawns in the next one, it is a constant communicational spam fest.
[/LIST]
its kinda nice being able to chat to everyone after a round is over though, "GG" "who was leading the squad at west city?" "that was me" "well done mate, rock hard defence"
etc
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Mumble Used in the right way
YEA YEA SQUAD 2
lol VIDEOS ON YOUTUBE
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greenfire07
- Posts: 40
- Joined: 2007-07-31 01:24
Re: Mumble Used in the right way
my favorite use of mumble is to hear the other team's tactics when they are nearby, or to talk to my teammates nearby when I'm in a crappy squad.

All that good must do for evil to succeed, is nothing.

