The Project Reality Launcher
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h3killa
- Posts: 69
- Joined: 2009-01-29 00:59
Re: The Project Reality Launcher
I would really like to help but I really don't know much about coding for BF2 if anyone is willing to help me learn I would love to help in this.
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TY2D2
- Posts: 433
- Joined: 2007-06-07 05:21
Re: The Project Reality Launcher
I agree with intergrating a TS and Vent option for the final version... That would be really nifty.
Perhaps conjoin them all into a Communications tab.
Then for all other programs maybe include a tab that allows you to specify your own shortcuts, like if people want to add a fraps button to their launcher, xfire etc. A simple text field where you can enter the target of a shortcut and specify the new buttons name.
Now that would be neat :]
And of course don't forget the 1337h4x tab unlockable once you get 50 sniper headshots.
This thread has given me a lot of new ideas for our FS launcher, think I will head over to FS IRC right now.
Perhaps conjoin them all into a Communications tab.
Then for all other programs maybe include a tab that allows you to specify your own shortcuts, like if people want to add a fraps button to their launcher, xfire etc. A simple text field where you can enter the target of a shortcut and specify the new buttons name.
Now that would be neat :]
And of course don't forget the 1337h4x tab unlockable once you get 50 sniper headshots.
This thread has given me a lot of new ideas for our FS launcher, think I will head over to FS IRC right now.
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: The Project Reality Launcher
Is it worse than just start the game your self?
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DSchmidt54
- Posts: 2
- Joined: 2009-04-26 18:51
Re: The Project Reality Launcher
i agree a launcher would make starting up multiple apps a LOT easier
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keupink
- Posts: 30
- Joined: 2008-11-06 06:55
Re: The Project Reality Launcher
I already made something simular like this:
https://www.realitymod.com/forum/f18-pr ... ncher.html
Its kinda dead though. I have to revive it
https://www.realitymod.com/forum/f18-pr ... ncher.html
Its kinda dead though. I have to revive it
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Cpl.Small
- Posts: 2015
- Joined: 2008-11-25 23:06
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Demonic
- Posts: 307
- Joined: 2009-04-26 01:52
Re: The Project Reality Launcher
I personally wouldn't use the idea as just launching the programs individually isn't time consuming for me or a problem however this a great idea and I can see a lot of people that would use it.
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keupink
- Posts: 30
- Joined: 2008-11-06 06:55
Re: The Project Reality Launcher
I've revived my launcher
Currently redoing all its graphics and updating the code.
But I would like to have a list of codes possible to add behind the exe. This would safe another datastream thus smaller application thus more space for graphics etc.
Codes like:
"C:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +modPath mods/pr_sp_08 +menu 1 +fullscreen 1
Thnx
But I would like to have a list of codes possible to add behind the exe. This would safe another datastream thus smaller application thus more space for graphics etc.
Codes like:
"C:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +modPath mods/pr_sp_08 +menu 1 +fullscreen 1
Thnx
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keupink
- Posts: 30
- Joined: 2008-11-06 06:55
Re: The Project Reality Launcher
I know, but I'm compiling all data within the EXE. BF2.exe has the data in folders. So every song, skin, button or whatever I use is within my exe..

