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Posted: 2006-05-12 18:56
by Poetic_Justice
get yourself a bittorrent client, basically

Posted: 2006-05-12 18:59
by Tezzer05
hey waht do you know typing in "prmm .3 download" in google search bar really works. im not downloading the file and it will be ready in an hour. result!

any UK people having the same problem as me go to http://battlefield2.filefront.com/file/ ... 4#Download to download it.

limiting kits

Posted: 2006-05-12 20:01
by TweedleDee
'[R-DEV wrote:Rhino']we have found no way for class limmiting as of yet or we would have allready put it in ;)

But we are looking into it :D
why cant u make spawnable sniper kits like fh does?!?!

fh is on an outdated engine true, but the gameplay is still awesome due to limited kits, etc.

can't u ask the forgotten hope devs how to do a spawnable kit? im sure they wuold be happy to help......if they are nice that is lol.

anyways good luck.

Posted: 2006-05-12 20:34
by Poetic_Justice
what do you mean by spawnable sniper kits? how would that limit the amount of snipers allowed on a squad?

Posted: 2006-05-12 20:43
by HogansHeros
I love the new chinese maps. i used to avoid china in vanilla, but with grass everywhere the new ones rock.

2 concerns: on jungle fever the boats seem a bit pointless. Can only be in them and live for a few seconds, other then that great map. Also lots of people are still useing AT rockets against infantry, but i can't think of a good way of stopping that.

Posted: 2006-05-12 20:57
by Malik
Snipers are only overused at the moment because everyone wants to try out the new SPR. It'll die down before long. Personally, I see more Spec Ops around than snipers, but thanks to the guillie suits and the on hit kill, everyone knows when a sniper kills them and it bothers them more. I like the amount of snipers. Thanks to the new system, snipers are more valuable targets than everyone else. ;)

Posted: 2006-05-12 21:00
by longhairedhippy
I am a happy sniper.

Posted: 2006-05-12 21:20
by Army Musician
where are the british

Posted: 2006-05-12 21:55
by matt.b
great release, but to repeat what thomazz mentioned the nightmaps are unplayable here with some odd lightmap issues (at least i think it's the lightmaps on certain lods)- statics go black, often the main visible lods which makes gameplay impossible.

also, the jungle fever map is way too laggy on my system (amd64, 2gigs ram, 6600GT). i dont have trouble on any other maps (even the custom one i made where undergrowth is dense & visible for 100m), but everyone else seemed to think it was lag-free, so might just be me.

Posted: 2006-05-12 22:17
by Malik
Yeah, the night maps weren't as amazing as I'd have hoped. Half the stuff is lit up, such as players, walls, destroyable stuff and fences, and everything else is black. Also, I noticed the water was white and didn't move. Still, I had fun with the SPR picking off MEC guys attacking the TV station, unaware of what AAS is. :)

Posted: 2006-05-12 23:32
by luizinhuu
- JUNGLE FEVER grass is a fps-killer! too movementy! all other maps fps hasnt dropped a bit though!

- i was playing couple of minutes ago at gloryhoundz and we had a creating squad problem... it wasnt creating any!

- i didnt understand the deal with REMOVING the detonating c4. that beepy thing is not very handy for destroying vehicles!

- i love you, you saved bf2

Posted: 2006-05-12 23:48
by Malik
Yeah, there are still a lot of people who don't know about the C4 switch and teamkill with them a lot. We played Xtraction mode and about half our team laid down C4 in the road thinking they were smart. Then they started dropping like flies. Well, flying like flies first. Another thing is when you lay them down somewhere, team mates don't see them as a threat, walk over them and they're boomed. :(

Posted: 2006-05-12 23:48
by six7
luizinhuu wrote:- JUNGLE FEVER grass is a fps-killer! too movementy! all other maps fps hasnt dropped a bit though!

- i was playing couple of minutes ago at gloryhoundz and we had a creating squad problem... it wasnt creating any!

- i didnt understand the deal with REMOVING the detonating c4. that beepy thing is not very handy for destroying vehicles!

- i love you, you saved bf2
The engineer got the other c4. I think the purpose of this was to make the spec ops more of a sabatour than an anti tank with a carbine.

The squad bug is annoying

Another thing- I shot a HMMWV in the back and it didn't blow up. Was this a glitch? It made me pretty frustrated because I could kill a tank in one hit on the top but the HMMWV took 2 :confused:

Posted: 2006-05-12 23:54
by luizinhuu
six7, you have to aim on glass or rubber to destroy jeeps, i thinK!
i hitted a humve on the top and didnt blow also

Posted: 2006-05-13 01:48
by bfn42
I miss havin one shot kill tank battles.....not three to the front, 2 to the side etc.....




But great realease overall!

Posted: 2006-05-13 02:03
by EPatrick
Well its about that time, so here is my feedback.








Amazing work PRMM team.
8)

Posted: 2006-05-13 02:51
by casualtyUR
anyway to have a ingame message for the exstraction mode?

Posted: 2006-05-13 03:14
by eggman
casualtyUR wrote:anyway to have a ingame message for the exstraction mode?
Are folks not seeing messages that indicate the game mode? You should see arepeated message that lets you know it's xtract or objective. Is this not happening?

egg

Posted: 2006-05-13 03:18
by GeZe
PLEASE! Partner with more file providers. Like fileshack etc. I just took 4 hours to download .3 with a crappy 50kb/s connection, but if I was doing it from fileshack I could have 250kb/s

Note: I haven't installed .3 yet, so I can't comment, but I will assume its completely amazing and would like to congradulate you guys, good work!

Posted: 2006-05-13 03:38
by Armand61685
Great update.

Only complaints:

1) C4. At least give the engineer more C4 then.

2) All heavy jeeps should ALWAYS be destroyed with one AT rocket. It just looks really BAD seeing a humvee take a direct hit and survive.