Assult not a played class any more

General discussion of the Project Reality: BF2 modification.
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

How many grenades does assult get ???? (M203 ones). Becuase if it is not 5, increasing it to 6 might make it a more effective and attractive class.
I also heard the power of each grenade was reduced, is this true???? so therefore increasing the number might be fair, tis also realistic cos i have seen soldier carryinh 6 +.
EPatrick
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Joined: 2006-05-12 04:41

Post by EPatrick »

luizinhuu wrote:in otherhand i see TOO MUCH medics! that is certainly because of the fast autohealing!
Thats funny, because I dont seen enough medics.

Besides Engineer, I play Assault 60% of the time. No one wants to fuck around with me when I got my m16. :) HOOAH!
ECale3
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Post by ECale3 »

Top _Cat the great wrote:How many grenades does assult get ???? (M203 ones). Becuase if it is not 5, increasing it to 6 might make it a more effective and attractive class.
I also heard the power of each grenade was reduced, is this true???? so therefore increasing the number might be fair, tis also realistic cos i have seen soldier carryinh 6 +.

IIRC your average grenadier would have like 38 grenades.
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[BiM]Black7
Posts: 402
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Post by [BiM]Black7 »

O M G!!

more then 5 post about 203 is **** and assult gun is useless and in accuret ffs guys that say this "Learn to play"

I most play assult and i kick *** with that gun and gl trust me if you "LEARN" how to use it correctly it will own ground troopes and cars pretty easy..

About the SAW if you think its inaccuret and hard to hit things ... "Go back to pracctise" in a good position where enemy troops move around you can easly spray down a whole squad in some seconds..

I think the balance and the work on these classes are great "GREAT" i tell you :D

Alot of ppl just whine becuz the havent figure out how to use things probebly.
BACK TO TRAINING MEN!!!
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"It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised."
Rhino
Retired PR Developer
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Post by Rhino »

'[BiM wrote:Black7']O M G!!

more then 5 post about 203 is **** and assult gun is useless and in accuret ffs guys that say this "Learn to play"

I most play assult and i kick *** with that gun and gl trust me if you "LEARN" how to use it correctly it will own ground troopes and cars pretty easy..

About the SAW if you think its inaccuret and hard to hit things ... "Go back to pracctise" in a good position where enemy troops move around you can easly spray down a whole squad in some seconds..

I think the balance and the work on these classes are great "GREAT" i tell you :D

Alot of ppl just whine becuz the havent figure out how to use things probebly.
BACK TO TRAINING MEN!!!
wtf?

I play as assault 90% of the time but im saying the M203 is no where near as powerful as frag nades and i dont play as assault for the m203... :roll:
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Braddock096
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Joined: 2006-02-06 20:04

Post by Braddock096 »

I've been playing assault heavily since .3, and I love it. The M16 is my favourite gun, and i'm an artist with the 203. Both are fine as is. The only change i'd like is for proper iron-sights on the 203.
triumph
Posts: 25
Joined: 2006-01-24 09:04

Post by triumph »

I find support weapons to be uber for a dive + right click into rape against classes that lack armor or have junk for a weapon compaired to lets say a saw. But overall i prefer the speed of the assault and enjoy the smoke & ammo bags alot. Second hand smoke is the leading cause of death in PRMM when i'm around :P

So the assault has short range nades,smoke, ammo, and a nice gun no matter what faction you are (i prefer the ak-47) so the only trouble for it that i can see is a saw/rpk diver or a great sniper, besides that i think the assault kit holds up well. I just really don't like the current dive with no delay.

And heads up guys, ammobags + m203 = never ending ammo if you can wait a moment or two so their be your BF style realism for anyone who wants 36 or X number of grenades for realism.
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[BiM]Black7
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Post by [BiM]Black7 »

'[R-DEV wrote:Rhino']wtf?

I play as assault 90% of the time but im saying the M203 is no where near as powerful as frag nades and i dont play as assault for the m203... :roll:
nades does more damage for sure and are more accuret but still the m203 has its range :D and with some skill you can volley it to places :D
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"It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised."
Eden
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Post by Eden »

triumph wrote:
And heads up guys, ammobags + m203 = never ending ammo if you can wait a moment or two so their be your BF style realism for anyone who wants 36 or X number of grenades for realism.
I havent seen anyone do that, i am also quite sure that you only have a limited number of ammo bags, I have actualy only seen about 10 people since the release of 0.3 use the GL, ive used it twice, it take a bit more skill than you realise to get it perfectly on target, its not a n00bs weapon of choice in PR.
Razen
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Post by Razen »

Triumph - you cannot resupply yourself with your ammo bags, to prevent that type of behaviour.
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eggman
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Post by eggman »

Braddock096 wrote:The only change i'd like is for proper iron-sights on the 203.
Yeah .. I would really like this as well. I personally HATE any artificial crosshairs in games and would really, really like to see a useful iron sight for the grenade launchers.

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SiN|ScarFace
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Post by SiN|ScarFace »

Razen wrote:Triumph - you cannot resupply yourself with your ammo bags, to prevent that type of behaviour.
yes you can. it just takes a little bit of time.
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Razen
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Post by Razen »

Oh. Well that knowledge will prevent me from dying so often now. :D
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