[Changelog] Project Reality v0.87 Changelog

=Romagnolo=
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Re: [Changelog] Project Reality v0.87 Changelog

Post by =Romagnolo= »

Great ! I saw chuck's post, but I didn't find anything that could tell about the deviation in PR... Will it continue the same ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
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badmojo420
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Re: [Changelog] Project Reality v0.87 Changelog

Post by badmojo420 »

Time to start a decryption thread....oh wait :)

Edit: - Removed tracers from all of the Insurgent/Taliban weapons. <--- Praise Allah, they did it!
Wilkinson
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Wilkinson »

What about the Alt Tab Issue?
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SWIZZ=kettcar=
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Re: [Changelog] Project Reality v0.87 Changelog

Post by SWIZZ=kettcar= »

.... maps?
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Wilkinson
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Wilkinson »

SWIZZ=kettcar= wrote:.... maps?
There are no new maps being released with .87.

The point of .87 is basically the 1.5 update and some new features like Commander UAV and shizzle :p
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master of the templars
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Re: [Changelog] Project Reality v0.87 Changelog

Post by master of the templars »

AquaticPenguin wrote:It doesn't make them worse, but it's not a great improvement... At close ranges I've found that prone-diving still works better than any other tactic - But it should make it more difficult to prone dive at longer ranges which is more relevant to PR.

Annoyingly DICE have taken the easy route with the patch - They've implemented some features, but to do so they've compromised other parts of the game and overall it feels crude and unfinished.
with PR's high deviation will we evn notice the new prone deviation?
Make nukes, Not war
Spartan0189
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Spartan0189 »

Nais changes, I liked that M203 to be floating around, It reminds me of being Peter Griffin with his own Gravitational pull :D

Keep up the good work Development team ;)
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General Dragosh
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Re: [Changelog] Project Reality v0.87 Changelog

Post by General Dragosh »

So many questions so little sleep xD
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DankE_SPB
Retired PR Developer
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Re: [Changelog] Project Reality v0.87 Changelog

Post by DankE_SPB »

master of the templars wrote:with PR's high deviation will we evn notice the new prone deviation?
you'll notice in cqb, even in nilla you cant hit shit for a while after going prone, but after 50m it will be better to go prone imo
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snoopy_d0g
Posts: 22
Joined: 2009-09-03 09:05

Re: [Changelog] Project Reality v0.87 Changelog

Post by snoopy_d0g »

[R-DEV]AncientMan wrote: - Updated mine markers so players can place multiple ones.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
finaly i can make more markers of mines! :wink:

is explosion bigger or smaller ?

good job looking forward to 0.9 version
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: [Changelog] Project Reality v0.87 Changelog

Post by Kruder »

Well its not in this changelog,but

Will UAV be destroyable?

If it is, on which altitude will it be flying?

And isnt putting a 10 min. UAV a a bit too much?

didnt see the 30 pages of discussion going on about these...Could some mod delete this?
Last edited by Kruder on 2009-09-03 11:38, edited 1 time in total.
BloodyDeed
Retired PR Developer
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Re: [Changelog] Project Reality v0.87 Changelog

Post by BloodyDeed »

Im looking forward to the UAV, hope this will make "commanding" more attractive.
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Napoleon_TR
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Napoleon_TR »

'[R-DEV wrote:AncientMan;1126390']WEAPONS

- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
Welcome back RPG's :)
burghUK
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Re: [Changelog] Project Reality v0.87 Changelog

Post by burghUK »

Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?
evya
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Re: [Changelog] Project Reality v0.87 Changelog

Post by evya »

crAck_sh0t wrote:Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?
i dont know about you, i can still kill inf with it, but nothing else :-|
CtrlAltLOL
Posts: 9
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Re: [Changelog] Project Reality v0.87 Changelog

Post by CtrlAltLOL »

Removing tracers on all Insurgent/Taliban weapons?



I'm liking this.
Napoleon_TR
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Napoleon_TR »

crAck_sh0t wrote:Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?
Yes it does :) We can kill everybody now. o.O :P
McBumLuv
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Re: [Changelog] Project Reality v0.87 Changelog

Post by McBumLuv »

Hmmm, if the RPGs are getting the 0.85 radius again, I hope they're also getting the 0.8 damage. There were many complaints already from 0.85 about how firing the RPG even right on someone never got the to black and white even.
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Snares
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Snares »

Woohoo! Now we'll have commanders! :-D
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