Make Grenadier Spawnable?

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Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Make Grenadier Spawnable?

Post by Inca_Killa »

Spawnable lats sounds like the most horrible idea Ever. I would..gag, I think. Kind of like when Tow's and all their OP'ness came out. Please no devs, no please not more AT.

*cries*
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Make Grenadier Spawnable?

Post by PatrickLA_CA »

gazzthompson wrote:yes, i even made a suggestion about it:

https://www.realitymod.com/forum/f18-pr ... -menu.html

UGL's are standard for squads IRL, so they should in PR.

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Wolfguard
Posts: 86
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Re: Make Grenadier Spawnable?

Post by Wolfguard »

This is what I suggested in the "Spawnable weapon list/Kits suggestions" thread:


"Although grenadiers would be realistic to have in the game, it may lead to grenade spamming - which I definitely think we should try to avoid as much as possible.

However, an idea would be to keep the current amount of grenadier kits, and only make the kit selectable from the kit selection menu, if the maximum number allowed per team hasn't been reached.

That would make it easier to get hold of a grenadier kit, as in real life, without risking the horrific grenade spamming."


So in addition to the supply crates, you can now also get grenadier kits from the kit selection menu. The kit limitation system from the supply crates, would just be applied to the kit selection menu as well. So even though they would then be easier to obtain, and that we therefore would begin to see more of them, it wouldn't exceed the current amount of grenadier kits that can already be requested.

Realism + convenience - grenade spamming = :D
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AnimalMother.
Posts: 2476
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Re: Make Grenadier Spawnable?

Post by AnimalMother. »

Ignore this i read the other thread after this one

Animal wrote:Seeing how the commo rose has been heavily modified (and i think extra buttons added) how possible would it be to add buttons to the spawn menu??


example Click to enlarge
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Whilst i have no photo editing skills i hope that gets my point across, in itself it's probably a suggestion on its own (and no doubt a resuggestion) but i had to add my input.

if something like what i posted is possible imagine it applied to the insurgents, the extra variety in weapons and loadouts that they could have.

also regarding the OP (even though it was ages ago) it would be nice to see army specific spawn menus and kit request systems, as in USMC and British SLs have UGLs (or the option of) where as US Army doesn't and the MEC could have all sorts of crazy (i'd still like a HK33 alt weapon for medic :P ) etc... variety :)
Last edited by AnimalMother. on 2010-05-13 18:02, edited 2 times in total.
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Wolfguard
Posts: 86
Joined: 2005-03-07 05:41

Re: Make Grenadier Spawnable?

Post by Wolfguard »

Or something similar to what I made in the "Spawnable weapon list/Kits suggestions" thread:

There are two options to go with here:
A: Either you left or right click on the weapon to select the corresponding aim.
B: Or you simply left click on the left or right side of the slash, to select the aim you want.
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Wolfguard
Posts: 86
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Re: Make Grenadier Spawnable?

Post by Wolfguard »

Jonny wrote:@ wolfguard:
AFAIK, nade spamming is actually done IRL. When going into a room which definately has hostile troops in, several grenades will be thrown in first.

Similar thing with bullets, you use hundreds or thousands of them for every casualty you actually cause.
Don't get me wrong, I am fully aware of this. A human life is worth much more than bullets and grenades.

However, try and play Rainbow Six 3: Raven Shield online for half an hour and I bet you would be slightly worried about excessive grenade spamming in PR as well ;)
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goguapsy
Posts: 3688
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Re: Make Grenadier Spawnable?

Post by goguapsy »

The problem about LATs is that the APCs would have no chance... The only reason APCs survive for more than 5 minutes in conventional battles is because there is no LAT spam. My 2 cents.

galeknight1 wrote:Well ingame, the Grenadier isn't really that close on CQC.

EDIT: Also to the dying reward thing, the probable removal of RP's in 0.9 should deny this.
I had some interesting times with grenadiers in CQC, I'd rather have them un-scoped for spawning (same with AR: if you want to get an automatic sniper rifle, you gotta request it from a crate).

But I agree with your EDIT.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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goguapsy
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Re: Make Grenadier Spawnable?

Post by goguapsy »

Wolfguard wrote:Don't get me wrong, I am fully aware of this. A human life is worth much more than bullets and grenades.

However, try and play Rainbow Six 3: Raven Shield online for half an hour and I bet you would be slightly worried about excessive grenade spamming in PR as well ;)
I thought all R6 games were CQB style? (which is quite the opposite from PR :mrgreen :)

BTW I saw a vid of a US Army platoon getting in a firefight in Korengal Valley (IRL). They used some thousands of bullets, SEVERAL grenades launched from UGLs, LB support, and had an "approximate 4 taliban casualties on that firefight". So, when you say a human life is worth much more than bullets and grenades... you are making it sound little :mrgreen:

Cheers


EDIT: Sorry for double-post.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Rudd
Retired PR Developer
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Re: Make Grenadier Spawnable?

Post by Rudd »

i'd not be opposed for the m230 and its equivalents to be included in more kits, but I really don't see why it HAS to be on the spawn screen.

imo removing more requestable kits from the spawn screen and having them as requestable only can do nothing but increase the necessity of squads to work togehter
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rushn
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Re: Make Grenadier Spawnable?

Post by rushn »

agree more people will play gren
ankyle62
Posts: 556
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Re: Make Grenadier Spawnable?

Post by ankyle62 »

[R-CON]Rudd wrote:i'd not be opposed for the m230 and its equivalents to be included in more kits, but I really don't see why it HAS to be on the spawn screen.

imo removing more requestable kits from the spawn screen and having them as requestable only can do nothing but increase the necessity of squads to work togehter
i dont think it should be a kit on the screen but in the officer kit as the squad leader is the most senior person. it would put it in the hands of a hopefully more mature person and limit it's use.
DankE_SPB
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Re: Make Grenadier Spawnable?

Post by DankE_SPB »

ankyle62 wrote:i dont think it should be a kit on the screen but in the officer kit as the squad leader is the most senior person. it would put it in the hands of a hopefully more mature person and limit it's use.
Not really, this will attract frag thirsty guys to become a SL only to get the grenadier kit. From now on he has his toy, 20 shots for it and a marker in his hands to measure distance. All that leave little to no incentive to work with somebody else.

Something like this was in previous version for insurgents, cell leader had SVD iirc, in the end it ended up like i said, "become SL, get your toy, go lonewolfing".
Also i believe SL is pretty busy already with coordinating his squad, setting map markers and communicating with team, no need to overload him with tasks.
The problem about LATs is that the APCs would have no chance... The only reason APCs survive for more than 5 minutes in conventional battles is because there is no LAT spam. My 2 cents.
there is "LAT spam" irl, reason why vehicles survive more is engagement distances, some other factors and the fact that vehicles do not magically blow up into pieces every time they get hit

the so called nade/AT spam in game becomes bad only due to engine limitations, not because its not done irl
but i agree with you and also said it before, that spawnable AT will render all armoured assets almost useless

back to original
personally i'm all for including grenadier into spawn list with a limit of 4-5 men in squad to spawn with it
my only concern is some exploits , but it applies to all kits
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goguapsy
Posts: 3688
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Re: Make Grenadier Spawnable?

Post by goguapsy »

[R-CON]DankE_SPB wrote: there is "LAT spam" irl, reason why vehicles survive more is engagement distances, some other factors and the fact that vehicles do not magically blow up into pieces every time they get hit

the so called nade/AT spam in game becomes bad only due to engine limitations, not because its not done irl
Yeah that was my point, limited map sizes + limited View Distance = rape...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Wiggles14
Posts: 44
Joined: 2009-06-01 17:42

Re: Make Grenadier Spawnable?

Post by Wiggles14 »

+1 to spawnable gren kit, would be great imo. However, I'm pretty sure there's some kind of limit to how many kits they can have on the spawn screen, so unless they can make a new way to choose between scoped and unscoped (I think I saw a spawn menu with selectable boxes a few pages ago) then it can't really work all that well
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iwillkillyouhun
Posts: 337
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Re: Make Grenadier Spawnable?

Post by iwillkillyouhun »

ankyle62 wrote:the M203 in PR is totally different than the COD4 one, you wont have the spam if you give it to the SL or make it like the medic kit. even cutting down the ammo and make them need to use the riflemans ammo bag to reload could help.
side note, every marine gets training with the M203, even the non grunts.
agreed :)
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HAAN4
Posts: 541
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Re: Make Grenadier Spawnable?

Post by HAAN4 »

I fully suport this sugestion, I also suport having Maskman rifles 2
myles
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Re: Make Grenadier Spawnable?

Post by myles »

HAAN4 wrote:I fully suport this sugestion, I also suport having Maskman rifles 2
you can have two marksmans
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xseeyax
Posts: 228
Joined: 2007-03-14 20:15

Re: Make Grenadier Spawnable?

Post by xseeyax »

I agree with this suggestion because in a battle with a couple of squads going at it you will find 1, or maybe 2 snipers but almost every fireteam has a Grenadier, plus I love the kit lol, great suggestion!
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BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Make Grenadier Spawnable?

Post by BlackwaterSaxon »

People really need to stop with the excessive "but it's done in RL", yes, this is a semi-realistic mod, but that doesn't mean that certain things should be modified in order to improve gameplay, grenade spam will be an issue, and while it is done in real life, that doesn't mean it's a good idea, having M203s as spawnable kits would make grenadiers more prevalent, which in turn would lead to people simply nade spamming a building instead of the other team actually having a chance.
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