Make Grenadier Spawnable?

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Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Make Grenadier Spawnable?

Post by Sniperdog »

Do you think the Grenadier should be a spawnable kit?

Why or Why not?



My Opinion:
Just for all you military greenies the "squad" in pr is commonly compared to the fireteam in real life so it is appropriate to examine the makeup of military fireteams when deciding if something like the grenadier should be a spawnable kit

Fireteams:
(These are just by the book and may differ from there practical application; professional military input required)

US Army (4):
~Team Leader (m16 or m4)
~Rifleman (m16 or m4)
~Grenadier (m16 or m4 w/ m203 grenade launcher attachment)
~Automatic Rifleman (m249 SAW)
(US Air Force also teaches this same setup)

US Marine Corps (4):
~Team Leader (m16 or m4 w/ m203 grenade launcher attachment)
~Rifleman (m16 or m4)
~Automatic Rifleman (m249 SAW)
~Assistant Automatic Rifleman (m16 or m4 w/ extra ammo for m249 SAW)

British Army (4)
~NCO (L85 w/ L17 grenade launcher attachment)
~Private 1 (L85)
~Private 2 (L110 Light MG)
~Private 3 (L86 Light Support Weapon)

Just to sample a few. As you can see the Grenade Launcher is typically present in a common squad and is not an assigned asset like AT, Snipers and such.
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Will Stahl aka "Merlin" in the Squad community
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Make Grenadier Spawnable?

Post by badmojo420 »

No, because i want the logistics system to be used for more than just building forward outposts.

I don't really like having any limited kits in the spawn menu. It creates bugs and "rewards" dieing. Perhaps limited spawn kits should add extra time to your respawn if you don't stay alive for longer than 5minutes. To make up for there being no recycle time like with other limited kits.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Make Grenadier Spawnable?

Post by gazzthompson »

yes, i even made a suggestion about it:

https://www.realitymod.com/forum/f18-pr ... -menu.html

UGL's are standard for squads IRL, so they should in PR.

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Last edited by gazzthompson on 2009-11-13 05:12, edited 1 time in total.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Make Grenadier Spawnable?

Post by McBumLuv »

I pretty much agree with both Sniper and Gaz, I wouldn't mind seeing them as part of the squad kit. Though TBH, if it were me, I'd think that all "squad" based kits such as these should be spawnable when there are 3/4 in the squad, depending on how many people are in the server.
badmojo420 wrote: It creates bugs and "rewards" dieing.
No, the fact that kits remain for only 15 seconds rewards dying. If they remain for the 5 minutes players have before their "mandown" timer is up. If it's increased like to that then it's no longer a problem, so it's not really a detraction from the point.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Make Grenadier Spawnable?

Post by BloodBane611 »

I agree, UGLs spawnable. Its always been a minor flaw that bugged me, especially since all factions now have scoped UGL kits.
[R-CON]creepin - "because on the internet 0=1"
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Make Grenadier Spawnable?

Post by TheLean »

I agree the Grenadier should be spawnable, altough I cant see why a there is a scope on the UGL. The only time the grenadier shines is in urban combat and then a scope usually does more harm than good.
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: Make Grenadier Spawnable?

Post by galeknight1 »

TheLean wrote:I agree the Grenadier should be spawnable, altough I cant see why a there is a scope on the UGL. The only time the grenadier shines is in urban combat and then a scope usually does more harm than good.
Well ingame, the Grenadier isn't really that close on CQC. Normally when I'm Grenadier I stay back as support and fire grenades afar, hence the need for a scope.

As with the suggestion, I'm all for it. Grenadiers are used as actively as ARs afaik and it would be great to see more squads using them tactically and usefully, and not just as a weapon you get just 'cause you can from a crate.

EDIT: Also to the dying reward thing, the probable removal of RP's in 0.9 should deny this.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Make Grenadier Spawnable?

Post by Rudd »

without rally points, I now support this suggestion (same for LAT)

though it will suck when you kill a grenadier, but he gets revived more than 30seconds later and gets full ammo back as a result.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Make Grenadier Spawnable?

Post by samogon100500 »

Good idea!!!
Mb make a choose of MG/LAT and UGL/Marksman(Spawnable kits)??Without rally points it is good idea!
If the squad have MG,he(squad) can't have LAT,and if the squad have UGL they can't have marksman!!!
For example:
1)Officer
2)Medic
3)MG
4)UGL
5)other unlimited kits(Like rifleman)
6)other unlimited kits
Or
1)Officer
2)Medic
3)LAT
4)Marksman
5)other unlimited kits
6)other unlimited kits
or
1)Officer
2)Medic
3)MG
4)Marksman
5)other unlimited kits
6)other unlimited kits
or =)
1)Officer
2)Medic
3)LAT
4)UGL
5)other unlimited kits
6)other unlimited kits
etc etc!!!
I think so it is very good idea!!!
P.S Sorry for my bad english!
Last edited by samogon100500 on 2009-11-13 08:11, edited 1 time in total.
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loki1120
Posts: 271
Joined: 2009-04-13 17:09

Re: Make Grenadier Spawnable?

Post by loki1120 »

hmmm interesting thought about the GL, i agree, 5 kits should be spawnable, and only 5

GL,
Officer(leaders kit),
AR,
LAT
and 2 Regular Riflemen,

its how our real infantry teams are layed out(well with the exception of 2 extra guys that us , LOL)
and give the option for ACOG or REDDOT ( but always have IRON SIGHTS)

what ya think guys???

The Clan Web Page is http://1-120thcab.aowc.net/ I didnt join the Army, I joined the Infantry, The Army is just my support, :) thanks POG's for the support :) (BTW, not my real RR, this is a RR for my clan, because this is a GAME.)
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Make Grenadier Spawnable?

Post by samogon100500 »

loki1120 wrote:hmmm interesting thought about the GL, i agree, 5 kits should be spawnable, and only 5

GL,
Officer(leaders kit),
AR,
LAT
and 2 Regular Riflemen,

its how our real infantry teams are layed out(well with the exception of 2 extra guys that us , LOL)
and give the option for ACOG or REDDOT ( but always have IRON SIGHTS)

what ya think guys???
+1!!!
And make on team only 3 LAT and 6-MG!!!Becouse 9 LAT - APC are uselles!
5 GL,4 Marksmans are good!
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Make Grenadier Spawnable?

Post by badmojo420 »

McLuv wrote:No, the fact that kits remain for only 15 seconds rewards dying. If they remain for the 5 minutes players have before their "mandown" timer is up. If it's increased like to that then it's no longer a problem, so it's not really a detraction from the point.
I think if that was possible it would be a good change on it's own.(but IIRC it's hardcoded) I can't count the number of times I've died because i made a mad rush to pickup a kit before the 15sec are up.
abbadon101
Posts: 87
Joined: 2008-12-30 13:17

Re: Make Grenadier Spawnable?

Post by abbadon101 »

Fire team load outs will vary due to requirements. If you are expecting very close contacts (<100m) then a LMG and UGL are not going to be as useful as if you were expecting contacts at 300-400m.

If we are talking about balance then its OK atm but a GL spawn kit might make thing spammy, I know thats what the devz fear.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Make Grenadier Spawnable?

Post by DankE_SPB »

Dr2B Rudd wrote:without rally points, I now support this suggestion (same for LAT)

though it will suck when you kill a grenadier, but he gets revived more than 30seconds later and gets full ammo back as a result.
while i agree with grenadiers, but never with LATs(at least with current damage system)
up to 9 tubes with ammo if they got revived after 30 seconds? no thanks, you just can remove all vehicles from maps with same result
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Make Grenadier Spawnable?

Post by McBumLuv »

badmojo420 wrote:I think if that was possible it would be a good change on it's own.(but IIRC it's hardcoded) I can't count the number of times I've died because i made a mad rush to pickup a kit before the 15sec are up.
It's not hardcoded... Take a look at FH2 for one.

And that's basically the only "downside" of being able to spawn in with any regular Squad limited kits, that and rallies allowing the squad to change their load out while in firefights and such, which shouldn't be a problem.

Otherwise, it also makes the prospect of having LATs spawn in as well without the disadvantages from previous versions.
DankE_SPB wrote:while i agree with grenadiers, but never with LATs(at least with current damage system)
up to 9 tubes with ammo if they got revived after 30 seconds? no thanks, you just can remove all vehicles from maps with same result
I don't believe this should be used as a con because the means to get rid of this unwanted bug is out there.


Of course if PR gets all these new kits spawnable then it might be reason to update the spawning screen :D
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Make Grenadier Spawnable?

Post by DankE_SPB »

McLuv wrote: Otherwise, it also makes the prospect of having LATs spawn in as well without the disadvantages from previous versions.
I don't believe this should be used as a con because the means to get rid of this unwanted bug is out there.
Of course if PR gets all these new kits spawnable then it might be reason to update the spawning screen :D
but still, 9 tubes is too much(add 2 HATs here) and there is easy way to make this number 18 :-D (if it will use same system as current LMG)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Make Grenadier Spawnable?

Post by Mad-Mike »

gazzthompson wrote: UGL's are standard for squads IRL, so they should in PR.
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For me its a thing that will have to be tested, It can be a good thing and bad.
Like gazz said IRL they have UGL kit with most squads and is a very good weapon to use in firefights to keep the enemy back.
But it could be bad on PR because every squad with a UGL could lead to nade spam?

So ye its worth trying I suppose :-?
Mark_Buckwe8
Posts: 15
Joined: 2008-05-25 01:59

Re: Make Grenadier Spawnable?

Post by Mark_Buckwe8 »

I think it should definately be spawnable, the canadian army is much the same way, you would never have a section without a grenadier. hell in a 8 man section there would usually be at least 2 of them maybe even 3, as well as 2 lmgs the rest would be riflemen, and each of them would also carry an m72.
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Make Grenadier Spawnable?

Post by Brummy »

I demand SLs get the UGL :p , but yeah, I agree that Grenadiers should be spawnable.
Darkcloak2
Posts: 533
Joined: 2009-01-20 20:45

Re: Make Grenadier Spawnable?

Post by Darkcloak2 »

i agree with making the Gren kit spawnable. with a lack of rallys, this doesn't change much since a soldier could just grab the kit from a crate but it makes it look nicer.

EDIT: Giving the sl a ugl isn't such a bad idea either. It would be an incentive to players to take the officer kit and wouldn't detract too much from a squad leads main purpose of leading his squad.
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