DankE_SPB wrote:by good old paper and pen, like here at 1.03-1.06, the quickest i could find, but almost everytime when hide-out found, schemes and instructions in hand-written "books" shown in news along with weapons
Yes, of course. And not to knock you for your contribution to the thread, but is that not a diagram of a Russian weapon, that they've likely had their hands on for quite some time now?
I'd love to see the same shown about something like an AT-4, in all honesty, because it would surprise me. If someone can show that to me, please do post it and I will shut my big mouth right up about it. Promise.
Your statement about being able to demonstrate how to use one based on an empty launcher does intrigue me though, good point. Are the launchers usually abandoned after firing, or do they make an attempt to keep them so as to recycle the tube or whatnot?
badmojo420 wrote:Internet? Written word? Telephone calls? Letters? Handbooks? Training camps? And how do you know the insurgents don't have fax machines? Don't be so ignorant, they are people too. And people are resourceful.
I'm not being ignorant. I'm pointing out a fact-I highly doubt that more advanced AT weapons have Arabic/etc language translations, and even if they do, how fast do you think that news spreads around? Chances are, they're not using some more advanced technologies to spread the word (although yes, it is entirely possible), and it is more likely it is being passed around by word of mouth. There's an abundance of RPGs being used because (1) They have a ton of them (2) They're easier to use than knowing how to hit a button on your alarm waking up before the sun (3) They've had them for quite some time, and have passed around the knowledge of their use very easily.
I could just as easily turn the argument around and say it's extremely unrealistic that any soldier in the USMC can request a sniper/aa/hat kit off a crate and instantly know how to use it. Did they recieve the training as they requested the kit?
Requesting a kit is a metaphor for having taken the training. Picking the kit up off the ground is a metaphor for stealing their stuff and their training too.
I don't know, the SAW is just better. Let me ask you this, when you walk by a dead insurgent with a PKM kit, do you swap your SAW for the PKM?
Honestly, I'd love to answer that, but I have not once touched an AR in game. I prefer healing or protecting the squad's flanks with rifleman.
My whole point was, that given some better weapons, the insurgents are more feared. It's not so much of a turkey shoot for the coalition when they are equally gunned.
I'm sorry you see it as a turkey shoot for the coalition. I've yet to see an insurgent team do horrible enough to make that analogy fit. Maybe you should find some new players to play against. In all seriousness.
Look, really, I do love playing insurgent, I like picking up BluFor kits, but I don't think it's really necessary; in fact, I think it's detrimental to the insurgency/guerilla style gameplay, instead putting it back to a head on fight with the opposition. Even worse, that head on fight spells defeat when only a man or two in your squad has an enemy rifle, and the enemy has 5. It seems like a wasted effort, whenever I've seen it done, or even been on the receiving end.
I'm confused. You say it would make the medic less desirable. But would you whole suggestion not do the same?
You're missing part of my suggestion.
All players now have a revive 'weapon'. It's the same thing as an epipen is now, but it's just him using his hands to 'drag' the player to safety. (And by drag, I mean revive and walk with. Just for clarity.)
This means that any player can revive another player, but only the medics can heal them after that. If a teammate goes down, you can use this to get him up and then applying a field dressing to his wound (Basic First Aid Training) and he can be healed afterwards by a First Aid Kit (having had advanced medical training).
If the medic goes down, you can 'drag' him to safety, and he can heal himself.
I just thought of a possible bug in the current system. If a medic goes down, and you take his kit and wait the 15sec for your old kit to disappear, will the downed medic also have a medic kit when you revive him? If so, that's another reason to make the medics kit disappear.
(1) It's 30 seconds.
(2) This is probably not the right place to be asking that, as it can be abused.