Movable train and objective.

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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

well the train can be used for many things even in insurgency it can just be neautral and transport people and the next thing you know you will be riding to a hot zone with your enemies so you will have to fight CQB maybe have acess to the roof

Image

it can turn out like this
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Movable train and objective.

Post by killonsight95 »

ComradeHX wrote:1st episode of Utawarerumono.
damn i don't remember that happening... oh wait i think i didn't watch it becuase i couldn't find it xD

and lolz to the above surly thats what we should teach all the english chavs that that is the cool way to ride trains (natural selection)
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Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Re: Movable train and objective.

Post by Doc_Frank »

Who and why would anyone run a train in a warzone? The opposing force's first thing to do would be to derail it if it'd have any strategical purpose.
"The torture never stops."
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Movable train and objective.

Post by Elektro »

Guerilla_Frank wrote:Who and why would anyone run a train in a warzone? The opposing force's first thing to do would be to derail it if it'd have any strategical purpose.
You dont always have knowledgement about a train ambush, enemy troops could arrive by surprise and make it into a warzone.
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Re: Movable train and objective.

Post by Doc_Frank »

Elektro wrote:You dont always have knowledgement about a train ambush, enemy troops could arrive by surprise and make it into a warzone.
Isn't a bomb attack -- aerial or ground -- considerably simpler and easier...? :roll:
"The torture never stops."
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

Guerilla_Frank wrote:Isn't a bomb attack -- aerial or ground -- considerably simpler and easier...? :roll:
:? Read the topic. Already discussed, not every objective must be always destroyed. If every objective was bombed, iraq war would have ended in 24 hours. :?
War isn't always a red neck operation.
There could be a vip inside the train. They are probably making vip objective in Private Secret Contractor game mode, the train could even be added in it with the VIP.
:smile:
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Movable train and objective.

Post by Elektro »

Guerilla_Frank wrote:Isn't a bomb attack -- aerial or ground -- considerably simpler and easier...? :roll:
To bomb a moving target like a train, you will have to be flying relatively low. The danger in this could be multiple SAM batteries along with other anti aircraft defences. Along with that there will never be a 100% chance of success.
GPS Satellite-Guided JDAM Bomb Misses Target in Afghanistan, Kills 4
BBC News | AMERICAS | Why bombing can go wrong

But as stated above me the train might contain certain values, or for other political / ethical reasons bombing it might not be an option.
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Re: Movable train and objective.

Post by Doc_Frank »

Paladin Necroman wrote: :? Read the topic. Already discussed, not every objective must be always destroyed. If every objective was bombed, iraq war would have ended in 24 hours. :?
War isn't always a red neck operation.
There could be a vip inside the train. They are probably making vip objective in Private Secret Contractor game mode, the train could even be added in it with the VIP.
I read the topic before, master.

So 24 hours right? You head counted that or ran a few wars before to come up with that number? I don't give much credit for your estimation if you don't mind. ;)

You mentioned the word "realistic" a few times on the OP yet I don't see the realism in a tug-of-war-like capture the flag system. A faction either controls a point at the end of the day or doesn't and that depends on supplies and manpower, not who's holding the choo-choo at a given time. And I don't know what you mean by a redneck operation. :-?

Any ambusher would love your idea of trains: they are just too damn easy to take out and on a personal level I wouldn't like the wild west coming to PR warfare by attacking a moving train. A train ride would be about 16kms on a 4x4 map and it would end when it reaches the mined area of the track. Your VIP would be an extremely dumb person for taking a train to travel in a dangerous region, especially if he can afford pretorions for protection...

The only PR purpose of trains for me would be simple transporting (even the distances on PR maps and the danger zone suggests otherwise), yet FOs make even that useless.
"The torture never stops."
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Re: Movable train and objective.

Post by Doc_Frank »

ComradeHX wrote:I keep getting reminded of the map Operation Ghost Train(PLA vs. GB)... we already have a pretty good setup for a train escort game.
Just how many times did that bridge in the middle stand by the end of the map?
"The torture never stops."
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

Guerilla_Frank wrote:Who and why would anyone run a train in a warzone? The opposing force's first thing to do would be to derail it if it'd have any strategical purpose.
are you series trains went into warzone plenty of times thats why they have armored trains Russia still uses armored trains

and most of the time it was a warzone that a train would accidently run into because they can not switch directions much and have to stay on the train tracks :shock:

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give this to insurgents naw? :p :p
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

Guerilla_Frank wrote:I read the topic before, master.

So 24 hours right? You head counted that or ran a few wars before to come up with that number? I don't give much credit for your estimation if you don't mind. ;)

You mentioned the word "realistic" a few times on the OP yet I don't see the realism in a tug-of-war-like capture the flag system. A faction either controls a point at the end of the day or doesn't and that depends on supplies and manpower, not who's holding the choo-choo at a given time. And I don't know what you mean by a redneck operation. :-?

Any ambusher would love your idea of trains: they are just too damn easy to take out and on a personal level I wouldn't like the wild west coming to PR warfare by attacking a moving train. A train ride would be about 16kms on a 4x4 map and it would end when it reaches the mined area of the track. Your VIP would be an extremely dumb person for taking a train to travel in a dangerous region, especially if he can afford pretorions for protection...

The only PR purpose of trains for me would be simple transporting (even the distances on PR maps and the danger zone suggests otherwise), yet FOs make even that useless.
Whatever you say darling...
:smile:
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

trains are easy to ambush? how about armored trains?

maybe have trains optional since a few people do not like it and don't even want to try it
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Movable train and objective.

Post by ComradeHX »

Guerilla_Frank wrote:Just how many times did that bridge in the middle stand by the end of the map?
That is the point of having a bridge, or else the train can arrive at the goal and end the game in a few minutes.
Paladin Necroman
Posts: 90
Joined: 2009-12-29 18:08

Re: Movable train and objective.

Post by Paladin Necroman »

ComradeHX wrote:That is the point of having a bridge, or else the train can arrive at the goal and end the game in a few minutes.
Not if it moves very slowly and stops from time to time.
:smile:
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

stops like checkpoints where players can get new gear and stuff?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Movable train and objective.

Post by killonsight95 »

just rearming stations and the mabushers have lets say 20 mins to take over every part of the train, the train might be long and contain heavy wepons/VIP.
but a train if armored up enough can destroy almost anything in its path, also you don't want to destroy a train its:
one hell of a mess if it derails
it might kill the VIP you need to take hostage/need info from
it wouldn't be fun that way
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

maybe instead of armored it has slight protection like some sandbags
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Movable train and objective.

Post by Elektro »

What about having a tram system for MEC on muttrah :o
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Movable train and objective.

Post by ComradeHX »

Elektro wrote:What about having a tram system for MEC on muttrah :o
U.S. marines drives APC in mid town, look around...and see:

HAT fire from all directions...
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Movable train and objective.

Post by rushn »

ComradeHX wrote:U.S. marines drives APC in mid town, look around...and see:

HAT fire from all directions...
?????

I do find the MEC without transport at times :x
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